ReGameDLL_CS/regamedll
s1lentq 9bfa67b54d Ignore by default fireonce flag for trigger_auto (Related #55)
Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61)
Update FGD
2016-09-26 01:05:55 +07:00
..
common Cleaning sdk 2016-07-20 18:40:03 +07:00
dlls Ignore by default fireonce flag for trigger_auto (Related #55) 2016-09-26 01:05:55 +07:00
engine Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
extra Ignore by default fireonce flag for trigger_auto (Related #55) 2016-09-26 01:05:55 +07:00
game_shared Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
hookers Cleaning sdk 2016-07-20 18:40:03 +07:00
msvc Added cvar mp_team_maxkills 2016-07-28 07:05:00 +07:00
pm_shared Fixes #60 2016-09-13 16:20:37 +07:00
public ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo 2016-08-05 18:35:45 +07:00
regamedll ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo 2016-08-05 18:35:45 +07:00
unittests Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
version Improved versioning: Added detection remote url repository. 2016-03-04 07:26:04 +06:00
build.gradle Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00