ReGameDLL_CS/regamedll/dlls/API/CAPI_Impl.cpp
s1lent 32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00

219 lines
7.4 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
CReGameHookchains g_ReGameHookchains;
int EXT_FUNC Cmd_Argc_api() {
return CMD_ARGC_();
}
const char *EXT_FUNC Cmd_Argv_api(int i) {
return CMD_ARGV_(i);
}
ReGameFuncs_t g_ReGameApiFuncs = {
&CREATE_NAMED_ENTITY,
&Regamedll_ChangeString_api,
&RadiusDamage_api,
&ClearMultiDamage_api,
&ApplyMultiDamage_api,
&AddMultiDamage_api,
&UTIL_FindEntityByString,
&AddEntityHashValue,
&RemoveEntityHashValue,
Cmd_Argc_api,
Cmd_Argv_api
};
GAMEHOOK_REGISTRY(CBasePlayer_Spawn);
GAMEHOOK_REGISTRY(CBasePlayer_Precache);
GAMEHOOK_REGISTRY(CBasePlayer_ObjectCaps);
GAMEHOOK_REGISTRY(CBasePlayer_Classify);
GAMEHOOK_REGISTRY(CBasePlayer_TraceAttack);
GAMEHOOK_REGISTRY(CBasePlayer_TakeDamage);
GAMEHOOK_REGISTRY(CBasePlayer_TakeHealth);
GAMEHOOK_REGISTRY(CBasePlayer_Killed);
GAMEHOOK_REGISTRY(CBasePlayer_AddPoints);
GAMEHOOK_REGISTRY(CBasePlayer_AddPointsToTeam);
GAMEHOOK_REGISTRY(CBasePlayer_AddPlayerItem);
GAMEHOOK_REGISTRY(CBasePlayer_RemovePlayerItem);
GAMEHOOK_REGISTRY(CBasePlayer_GiveAmmo);
GAMEHOOK_REGISTRY(CBasePlayer_ResetMaxSpeed);
GAMEHOOK_REGISTRY(CBasePlayer_Jump);
GAMEHOOK_REGISTRY(CBasePlayer_Duck);
GAMEHOOK_REGISTRY(CBasePlayer_PreThink);
GAMEHOOK_REGISTRY(CBasePlayer_PostThink);
GAMEHOOK_REGISTRY(CBasePlayer_UpdateClientData);
GAMEHOOK_REGISTRY(CBasePlayer_ImpulseCommands);
GAMEHOOK_REGISTRY(CBasePlayer_RoundRespawn);
GAMEHOOK_REGISTRY(CBasePlayer_Blind);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_IsValidTarget);
GAMEHOOK_REGISTRY(CBasePlayer_SetAnimation);
GAMEHOOK_REGISTRY(CBasePlayer_GiveDefaultItems);
GAMEHOOK_REGISTRY(CBasePlayer_GiveNamedItem);
GAMEHOOK_REGISTRY(CBasePlayer_AddAccount);
GAMEHOOK_REGISTRY(CBasePlayer_GiveShield);
GAMEHOOK_REGISTRY(CBasePlayer_SetClientUserInfoModel);
GAMEHOOK_REGISTRY(CBasePlayer_SetClientUserInfoName);
GAMEHOOK_REGISTRY(CBasePlayer_HasRestrictItem);
GAMEHOOK_REGISTRY(CBasePlayer_DropPlayerItem);
GAMEHOOK_REGISTRY(CBasePlayer_DropShield);
GAMEHOOK_REGISTRY(CBasePlayer_OnSpawnEquip);
GAMEHOOK_REGISTRY(CBasePlayer_Radio);
GAMEHOOK_REGISTRY(CBasePlayer_Disappear);
GAMEHOOK_REGISTRY(CBasePlayer_MakeVIP);
GAMEHOOK_REGISTRY(CBasePlayer_MakeBomber);
GAMEHOOK_REGISTRY(CBasePlayer_StartObserver);
GAMEHOOK_REGISTRY(CBasePlayer_GetIntoGame);
GAMEHOOK_REGISTRY(CBaseAnimating_ResetSequenceInfo);
GAMEHOOK_REGISTRY(GetForceCamera);
GAMEHOOK_REGISTRY(PlayerBlind);
GAMEHOOK_REGISTRY(RadiusFlash_TraceLine);
GAMEHOOK_REGISTRY(RoundEnd);
GAMEHOOK_REGISTRY(InstallGameRules);
GAMEHOOK_REGISTRY(PM_Init);
GAMEHOOK_REGISTRY(PM_Move);
GAMEHOOK_REGISTRY(PM_AirMove);
GAMEHOOK_REGISTRY(HandleMenu_ChooseAppearance);
GAMEHOOK_REGISTRY(HandleMenu_ChooseTeam);
GAMEHOOK_REGISTRY(ShowMenu);
GAMEHOOK_REGISTRY(ShowVGUIMenu);
GAMEHOOK_REGISTRY(BuyGunAmmo);
GAMEHOOK_REGISTRY(BuyWeaponByWeaponID);
GAMEHOOK_REGISTRY(InternalCommand);
GAMEHOOK_REGISTRY(CSGameRules_FShouldSwitchWeapon);
GAMEHOOK_REGISTRY(CSGameRules_GetNextBestWeapon);
GAMEHOOK_REGISTRY(CSGameRules_FlPlayerFallDamage);
GAMEHOOK_REGISTRY(CSGameRules_FPlayerCanTakeDamage);
GAMEHOOK_REGISTRY(CSGameRules_PlayerSpawn);
GAMEHOOK_REGISTRY(CSGameRules_FPlayerCanRespawn);
GAMEHOOK_REGISTRY(CSGameRules_GetPlayerSpawnSpot);
GAMEHOOK_REGISTRY(CSGameRules_ClientUserInfoChanged);
GAMEHOOK_REGISTRY(CSGameRules_PlayerKilled);
GAMEHOOK_REGISTRY(CSGameRules_DeathNotice);
GAMEHOOK_REGISTRY(CSGameRules_CanHavePlayerItem);
GAMEHOOK_REGISTRY(CSGameRules_DeadPlayerWeapons);
GAMEHOOK_REGISTRY(CSGameRules_ServerDeactivate);
GAMEHOOK_REGISTRY(CSGameRules_CheckMapConditions);
GAMEHOOK_REGISTRY(CSGameRules_CleanUpMap);
GAMEHOOK_REGISTRY(CSGameRules_RestartRound);
GAMEHOOK_REGISTRY(CSGameRules_CheckWinConditions);
GAMEHOOK_REGISTRY(CSGameRules_RemoveGuns);
GAMEHOOK_REGISTRY(CSGameRules_GiveC4);
GAMEHOOK_REGISTRY(CSGameRules_ChangeLevel);
GAMEHOOK_REGISTRY(CSGameRules_GoToIntermission);
GAMEHOOK_REGISTRY(CSGameRules_BalanceTeams);
GAMEHOOK_REGISTRY(CSGameRules_OnRoundFreezeEnd);
GAMEHOOK_REGISTRY(PM_UpdateStepSound);
GAMEHOOK_REGISTRY(CBasePlayer_StartDeathCam);
int CReGameApi::GetMajorVersion() {
return REGAMEDLL_API_VERSION_MAJOR;
}
int CReGameApi::GetMinorVersion() {
return REGAMEDLL_API_VERSION_MINOR;
}
const ReGameFuncs_t *CReGameApi::GetFuncs() {
return &g_ReGameApiFuncs;
}
IReGameHookchains *CReGameApi::GetHookchains() {
return &g_ReGameHookchains;
}
CGameRules *CReGameApi::GetGameRules() {
return g_pGameRules;
}
WeaponInfoStruct *CReGameApi::GetWeaponInfo(int weaponID) {
return ::GetWeaponInfo(weaponID);
}
WeaponInfoStruct *CReGameApi::GetWeaponInfo(const char *weaponName) {
return ::GetWeaponInfo(weaponName);
}
playermove_t *CReGameApi::GetPlayerMove() {
return pmove;
}
WeaponSlotInfo *CReGameApi::GetWeaponSlot(WeaponIdType weaponID) { return ::GetWeaponSlot(weaponID); }
WeaponSlotInfo *CReGameApi::GetWeaponSlot(const char *weaponName) { return ::GetWeaponSlot(weaponName); }
ItemInfo *CReGameApi::GetItemInfo(WeaponIdType weaponID) { return &CBasePlayerItem::m_ItemInfoArray[weaponID]; }
AmmoInfo *CReGameApi::GetAmmoInfo(AmmoType ammoID) { return &CBasePlayerItem::m_AmmoInfoArray[ammoID]; }
AmmoInfoStruct *CReGameApi::GetAmmoInfoEx(AmmoType ammoID) { return ::GetAmmoInfo(ammoID); }
AmmoInfoStruct *CReGameApi::GetAmmoInfoEx(const char *ammoName) { return ::GetAmmoInfo(ammoName); }
EXT_FUNC void Regamedll_ChangeString_api(char *&dest, const char *source)
{
size_t len = Q_strlen(source);
if (dest == nullptr || Q_strlen(dest) != len) {
delete [] dest;
dest = new char [len + 1];
}
Q_strcpy(dest, source);
}
EXT_FUNC void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType);
}
EXT_FUNC void ClearMultiDamage_api()
{
ClearMultiDamage();
}
EXT_FUNC void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker)
{
ApplyMultiDamage(pevInflictor, pevAttacker);
}
EXT_FUNC void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType);
}
EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);