ReGameDLL_CS/regamedll/dlls/explode.cpp
s1lentq 3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00

225 lines
5.2 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
TYPEDESCRIPTION CEnvExplosion::m_SaveData[] =
{
DEFINE_FIELD(CEnvExplosion, m_iMagnitude, FIELD_INTEGER),
DEFINE_FIELD(CEnvExplosion, m_spriteScale, FIELD_INTEGER),
};
#endif
LINK_ENTITY_TO_CLASS(spark_shower, CShower);
void CShower::__MAKE_VHOOK(Spawn)()
{
pev->velocity = RANDOM_FLOAT(200, 300) * pev->angles;
pev->velocity.x += RANDOM_FLOAT(-100, 100);
pev->velocity.y += RANDOM_FLOAT(-100, 100);
if (pev->velocity.z >= 0)
pev->velocity.z += 200;
else
pev->velocity.z -= 200;
pev->movetype = MOVETYPE_BOUNCE;
pev->gravity = 0.5f;
pev->nextthink = gpGlobals->time + 0.1f;
pev->solid = SOLID_NOT;
// Need a model, just use the grenade, we don't draw it anyway
SET_MODEL(edict(), "models/grenade.mdl");
UTIL_SetSize(pev, g_vecZero, g_vecZero);
pev->effects |= EF_NODRAW;
pev->speed = RANDOM_FLOAT(0.5, 1.5);
pev->angles = g_vecZero;
}
void CShower::__MAKE_VHOOK(Think)()
{
UTIL_Sparks(pev->origin);
pev->speed -= 0.1f;
if (pev->speed > 0)
pev->nextthink = gpGlobals->time + 0.1f;
else
UTIL_Remove(this);
pev->flags &= ~FL_ONGROUND;
}
void CShower::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
{
if (pev->flags & FL_ONGROUND)
pev->velocity = pev->velocity * 0.1f;
else
pev->velocity = pev->velocity * 0.6f;
if ((pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y) < 10.0f)
{
pev->speed = 0;
}
}
IMPLEMENT_SAVERESTORE(CEnvExplosion, CBaseMonster);
LINK_ENTITY_TO_CLASS(env_explosion, CEnvExplosion);
void CEnvExplosion::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
{
m_iMagnitude = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseEntity::KeyValue(pkvd);
}
void CEnvExplosion::__MAKE_VHOOK(Spawn)()
{
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
pev->movetype = MOVETYPE_NONE;
float flSpriteScale = (m_iMagnitude - 50) * 0.6f;
if (flSpriteScale < 10.0f)
{
flSpriteScale = 10.0f;
}
m_spriteScale = int(flSpriteScale);
}
void CEnvExplosion::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
TraceResult tr;
pev->model = iStringNull;// invisible
pev->solid = SOLID_NOT;// intangible
Vector vecSpot;// trace starts here!
vecSpot = pev->origin + Vector(0, 0, 8);
UTIL_TraceLine(vecSpot, vecSpot + Vector (0, 0, -40), ignore_monsters, ENT(pev), & tr);
// Pull out of the wall a bit
if (tr.flFraction != 1.0f)
{
pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6f);
}
// draw decal
if (! (pev->spawnflags & SF_ENVEXPLOSION_NODECAL))
{
if (RANDOM_FLOAT(0, 1) < 0.5f)
{
UTIL_DecalTrace(&tr, DECAL_SCORCH1);
}
else
{
UTIL_DecalTrace(&tr, DECAL_SCORCH2);
}
}
// draw fireball
if (!(pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL))
{
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_EXPLOSION);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT(g_sModelIndexFireball);
WRITE_BYTE(byte(m_spriteScale)); // scale * 10
WRITE_BYTE(15); // framerate
WRITE_BYTE(TE_EXPLFLAG_NONE);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_EXPLOSION);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT(g_sModelIndexFireball);
WRITE_BYTE(0); // no sprite
WRITE_BYTE(15); // framerate
WRITE_BYTE(TE_EXPLFLAG_NONE);
MESSAGE_END();
}
// do damage
if (!(pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE))
{
RadiusDamage(pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST);
}
SetThink(&CEnvExplosion::Smoke);
pev->nextthink = gpGlobals->time + 0.3f;
// draw sparks
if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS))
{
int sparkCount = RANDOM_LONG(0, 3);
for (int i = 0; i < sparkCount; ++i)
{
Create("spark_shower", pev->origin, tr.vecPlaneNormal, NULL);
}
}
}
void CEnvExplosion::Smoke()
{
if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE))
{
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(byte(m_spriteScale)); // scale * 10
WRITE_BYTE(12); // framerate
MESSAGE_END();
}
if (!(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE))
{
UTIL_Remove(this);
}
}
// HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
void ExplosionCreate(const Vector &center, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage)
{
KeyValueData kvd;
char buf[128];
CBaseEntity *pExplosion = CBaseEntity::Create("env_explosion", center, angles, pOwner);
Q_sprintf(buf, "%3d", magnitude);
kvd.szKeyName = "iMagnitude";
kvd.szValue = buf;
pExplosion->KeyValue(&kvd);
if (!doDamage)
{
pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE;
}
pExplosion->Spawn();
pExplosion->Use(NULL, NULL, USE_TOGGLE, 0);
}