ReGameDLL_CS/regamedll/dlls/cmdhandler.cpp
2017-11-01 18:30:47 +03:00

192 lines
4.9 KiB
C++

#include "precompiled.h"
void InstallCommands()
{
static bool installedCommands = false;
if (installedCommands)
return;
if (AreRunningCZero())
{
ADD_SERVER_COMMAND("career_continue", SV_Continue_f);
ADD_SERVER_COMMAND("career_matchlimit", SV_CareerMatchLimit_f);
ADD_SERVER_COMMAND("career_add_task", SV_CareerAddTask_f);
ADD_SERVER_COMMAND("career_endround", SV_Career_EndRound_f);
ADD_SERVER_COMMAND("career_restart", SV_Career_Restart_f);
ADD_SERVER_COMMAND("tutor_toggle", SV_Tutor_Toggle_f);
}
ADD_SERVER_COMMAND("perf_test", SV_LoopPerformance_f);
ADD_SERVER_COMMAND("print_ent", SV_PrintEntities_f);
installedCommands = true;
}
void SV_Continue_f()
{
if (CSGameRules()->IsCareer() && CSGameRules()->m_flRestartRoundTime > 100000.0)
{
CSGameRules()->m_flRestartRoundTime = gpGlobals->time;
// go continue
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
WRITE_STRING("GOGOGO");
MESSAGE_END();
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (pPlayer && !pPlayer->IsBot())
{
// at the end of the round is showed window with the proposal surrender or continue
// now of this time HUD is completely hidden
// we must to restore HUD after entered continued
pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
}
}
}
}
void SV_CareerMatchLimit_f()
{
if (CMD_ARGC() != 3)
{
return;
}
if (CSGameRules()->IsCareer())
{
CSGameRules()->SetCareerMatchLimit(Q_atoi(CMD_ARGV(1)), Q_atoi(CMD_ARGV(2)));
}
}
void SV_CareerAddTask_f()
{
if (CMD_ARGC() != 7)
return;
const char *taskName = CMD_ARGV(1);
const char *weaponName = CMD_ARGV(2);
int reps = Q_atoi(CMD_ARGV(3));
bool mustLive = Q_atoi(CMD_ARGV(4)) != 0;
bool crossRounds = Q_atoi(CMD_ARGV(5)) != 0;
bool isComplete = Q_atoi(CMD_ARGV(6)) != 0;
if (TheCareerTasks)
{
TheCareerTasks->AddTask(taskName, weaponName, reps, mustLive, crossRounds, isComplete);
}
}
void SV_Career_EndRound_f()
{
if (!CSGameRules()->IsCareer() || !CSGameRules()->IsInCareerRound())
{
return;
}
CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
if (pLocalPlayer)
{
SERVER_COMMAND("kill\n");
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *player = UTIL_PlayerByIndex(i);
if (!player || FNullEnt(player->pev))
continue;
if (player->IsBot() && player->m_iTeam == pLocalPlayer->m_iTeam)
{
SERVER_COMMAND(UTIL_VarArgs("bot_kill \"%s\"\n", STRING(player->pev->netname)));
}
}
}
}
void SV_Career_Restart_f()
{
if (CSGameRules()->IsCareer())
{
CSGameRules()->CareerRestart();
}
}
void SV_Tutor_Toggle_f()
{
CVAR_SET_FLOAT("tutor_enable", (CVAR_GET_FLOAT("tutor_enable") <= 0.0));
}
void SV_LoopPerformance_f()
{
CCounter loopCounter;
loopCounter.Init();
double start, end;
int i;
start = loopCounter.GetCurTime();
for (i = 0; i < 100; ++i)
{
CBaseEntity *pSpot;
for (pSpot = UTIL_FindEntityByString_Old(nullptr, "classname", "info_player_start"); pSpot; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "info_player_start"))
;
for (pSpot = UTIL_FindEntityByString_Old(nullptr, "classname", "info_player_deathmatch"); pSpot; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "info_player_deathmatch"))
;
for (pSpot = UTIL_FindEntityByString_Old(nullptr, "classname", "player"); pSpot; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "player"))
;
for (pSpot = UTIL_FindEntityByString_Old(nullptr, "classname", "bodyque"); pSpot; pSpot = UTIL_FindEntityByString_Old(pSpot, "classname", "bodyque"))
;
}
end = loopCounter.GetCurTime();
CONSOLE_ECHO(" Time in old search loop %.4f\n", (end - start) * 1000.0);
// check time new search loop
start = loopCounter.GetCurTime();
for (i = 0; i < 100; ++i)
{
CBaseEntity *pSpot;
for (pSpot = UTIL_FindEntityByString(nullptr, "classname", "info_player_start"); pSpot; pSpot = UTIL_FindEntityByString(pSpot, "classname", "info_player_start"))
;
for (pSpot = UTIL_FindEntityByString(nullptr, "classname", "info_player_deathmatch"); pSpot; pSpot = UTIL_FindEntityByString(pSpot, "classname", "info_player_deathmatch"))
;
for (pSpot = UTIL_FindEntityByString(nullptr, "classname", "player"); pSpot; pSpot = UTIL_FindEntityByString(pSpot, "classname", "player"))
;
for (pSpot = UTIL_FindEntityByString(nullptr, "classname", "bodyque"); pSpot; pSpot = UTIL_FindEntityByString(pSpot, "classname", "bodyque"))
;
}
end = loopCounter.GetCurTime();
CONSOLE_ECHO(" Time in new search loop %.4f\n", (end - start) * 1000.0);
}
void SV_PrintEntities_f()
{
for (int i = 0; i < stringsHashTable.Count(); ++i)
{
hash_item_t *item = &stringsHashTable[i];
if (item->pev)
{
UTIL_LogPrintf("Print: %s %i %p\n", STRING(stringsHashTable[i].pev->classname), ENTINDEX(ENT(item->pev)), item->pev);
}
for (item = stringsHashTable[i].next; item; item = item->next)
{
UTIL_LogPrintf("Print: %s %i %p\n", STRING(item->pev->classname), ENTINDEX(ENT(item->pev)), item->pev);
}
}
}