ReGameDLL_CS/dist/game.cfg
In-line 48ebd5c96f Add mp_show_radioicon to game.cfg (forgot in #180) (#183)
* Add mp_show_radioicon to game.cfg (forgot in #180)
2017-09-25 02:38:51 +07:00

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// ReGameDLL Configuration File
echo Executing ReGameDLL Configuration File
// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 1
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25
// The maximum allowable amount of money in the game
//
// Default value: "16000"
mp_maxmoney 16000
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 0
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// Default value: "0"
mp_roundover 0
// Number of seconds to delay before restarting a round after a win.
// Default value: "5"
mp_round_restart_delay 5
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
// Default value: "0"
mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
// 1 - drop one the grenade
// 2 - drop an everyone grenades
// Default value: "0"
mp_nadedrops 0
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3
// If set to something other than 0,
// when anybodys scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
// The hostages can take the damage.
// 0 - disabled
// 1 - enabled (default behaviour)
mp_hostage_hurtable 1
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
mp_show_radioicon 1
// Set's the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0
// Determines the type of quota.
// normal - default behaviour
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0