ReGameDLL_CS/regamedll/testsuite/demoplayer.cpp
2015-06-30 15:46:07 +06:00

1101 lines
50 KiB
C++

#include "precompiled.h"
CPlayingEngExtInterceptor::CPlayingEngExtInterceptor(const char* fname, bool strictChecks)
{
for (int i = 0; i < TESTPLAYER_FUNCTREE_DEPTH; i++)
{
m_FuncCalls[i] = &m_FuncCallBuffer[i * TESTPLAYER_FUNCCALL_MAXSIZE];
m_FuncCallsFree[i] = true;
}
m_InStream.exceptions(std::ios::badbit | std::ios::failbit | std::ios::eofbit);
m_InStream.open(fname, std::ios::in | std::ios::binary);
m_InStream.seekg(0, std::ios_base::end);
m_inStreamSize = m_InStream.tellg();
m_InStream.seekg(0, std::ios_base::beg);
m_bLastRead = false;
m_bStrictChecks = strictChecks;
m_ServerSocket = INVALID_SOCKET;
m_SteamCallbacksCounter = 0;
m_SteamAppsWrapper = NULL;
m_GameServerWrapper = NULL;
m_SteamBreakpadContext = NULL;
m_HeartBeatInterval = 10000000;
m_PrevHeartBeat = 0;
uint32 cmdlineLen = 0;
char cmdLine[2048];
uint16 versionMajor = 0;
uint16 versionMinor = 0;
m_InStream.read((char*)&versionMinor, 2).read((char*)&versionMajor, 2);
if (versionMajor != TESTSUITE_PROTOCOL_VERSION_MAJOR) {
regamedll_syserror("%s: protocol major version mismatch; need %d, got %d", __FUNCTION__, TESTSUITE_PROTOCOL_VERSION_MAJOR, versionMajor);
}
if (versionMinor > TESTSUITE_PROTOCOL_VERSION_MINOR) {
regamedll_syserror("%s: protocol minor version mismatch; need <= %d, got %d", __FUNCTION__, TESTSUITE_PROTOCOL_VERSION_MINOR, versionMinor);
}
m_InStream.read((char*)&cmdlineLen, 4);
if (cmdlineLen > sizeof(cmdLine)) {
regamedll_syserror("%s: too long cmdline", __FUNCTION__);
}
m_InStream.read(cmdLine, cmdlineLen);
printf("Playing testsuite\nrecorders's cmdline: %s\n", cmdLine);
m_StartTick = ::GetTickCount();
m_NumFrames = 0;
}
void* CPlayingEngExtInterceptor::allocFuncCall()
{
for (int i = 0; i < TESTPLAYER_FUNCTREE_DEPTH; i++)
{
if (m_FuncCallsFree[i])
{
m_FuncCallsFree[i] = false;
return m_FuncCalls[i];
}
}
regamedll_syserror("%s: running out of free slots", __FUNCTION__);
return NULL;
}
void CPlayingEngExtInterceptor::freeFuncCall(void* fcall)
{
for (int i = 0; i < TESTPLAYER_FUNCTREE_DEPTH; i++)
{
if (m_FuncCalls[i] == fcall)
{
m_FuncCallsFree[i] = true;
return;
}
}
regamedll_syserror("%s: invalid pointer provided: %p", __FUNCTION__, fcall);
}
bool CPlayingEngExtInterceptor::readFuncCall() {
if (m_InStream.tellg() >= m_inStreamSize)
{
if (m_bLastRead) return false;
m_bLastRead = true;
IEngExtCall* callFunc = new(allocFuncCall()) CEndRecordCall();
m_CommandsQueue.push(callFunc);
return true;
}
uint16 opc;
m_InStream.read((char*)&opc, 2);
bool startFlag = (opc & (1 << 15)) != 0;
bool endFlag = (opc & (1 << 14)) != 0;
opc &= 0x3FFF;
if (startFlag)
{
IEngExtCall* callFunc = IEngExtCallFactory::createByOpcode((ExtCallFuncs)opc, allocFuncCall(), TESTPLAYER_FUNCCALL_MAXSIZE);
callFunc->readPrologue(m_InStream);
m_CommandsQueue.push(callFunc);
callFunc->m_Start = true;
}
if (endFlag)
{
IEngExtCall* callFunc = IEngExtCallFactory::createByOpcode((ExtCallFuncs)opc, allocFuncCall(), TESTPLAYER_FUNCCALL_MAXSIZE);
callFunc->readEpilogue(m_InStream);
m_CommandsQueue.push(callFunc);
callFunc->m_End = true;
}
return true;
}
IEngExtCall* CPlayingEngExtInterceptor::getNextCallInternal(bool peek) {
if (m_CommandsQueue.empty()) {
readFuncCall();
}
if (m_CommandsQueue.empty()) {
regamedll_syserror("%s: command queue is empty!", __FUNCTION__);
}
IEngExtCall* next = m_CommandsQueue.front();
if (!peek) {
m_CommandsQueue.pop();
}
return next;
}
IEngExtCall* CPlayingEngExtInterceptor::getNextCall(bool peek, bool processCallbacks, ExtCallFuncs expectedOpcode, bool needStart, const char* callSource) {
int size = (int)m_InStream.tellg();
int sizeLeft = m_inStreamSize - size;
maybeHeartBeat(size);
IEngExtCall* cmd = getNextCallInternal(peek);
if (peek) {
return cmd;
}
if (cmd->getOpcode() == ECF_NONE) {
DWORD endTick = ::GetTickCount();
FILE* fl = fopen("regamedll_demo_stats.xml", "w");
if (fl) {
fprintf(fl, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
fprintf(fl, "<DemoStats>\n");
fprintf(fl, " <Duration>%u</Duration>\n", (endTick - m_StartTick));
fprintf(fl, " <NumFrames>%u</NumFrames>\n", m_NumFrames);
fprintf(fl, "</DemoStats>\n");
fclose(fl);
}
TerminateProcess(GetCurrentProcess(), 777);
}
IEngCallbackCall* callback = dynamic_cast<IEngCallbackCall*>(cmd);
if (callback != NULL && callback->m_Start) {
if (!processCallbacks) {
regamedll_syserror("%s: read a callback, but it's not allowed here", __FUNCTION__);
return NULL;
}
while (callback != NULL && callback->m_Start) {
playCallback(callback);
cmd = getNextCallInternal(false);
callback = (IEngCallbackCall*)cmd;
}
}
if (cmd->getOpcode() != expectedOpcode) {
regamedll_syserror("%s: bad opcode; expected %d got %d; size left: %d", __FUNCTION__, expectedOpcode, cmd->getOpcode(), sizeLeft);
}
if (needStart) {
if (!cmd->m_Start) regamedll_syserror("%s: bad fcall %d; expected start flag", __FUNCTION__, cmd->getOpcode());
}
else {
if (!cmd->m_End) regamedll_syserror("%s: bad fcall %d; expected end flag", __FUNCTION__, cmd->getOpcode());
}
return cmd;
}
void CPlayingEngExtInterceptor::playCallback(IEngCallbackCall* cb) {
switch (cb->getOpcode()) {
case ECF_STEAM_CALLBACK_CALL_1:
playSteamCallback1((CSteamCallbackCall1*)cb);
return;
case ECF_STEAM_CALLBACK_CALL_2:
playSteamCallback2((CSteamCallbackCall2*)cb);
return;
default:
regamedll_syserror("%s: unknown callback", __FUNCTION__);
}
}
void CPlayingEngExtInterceptor::playSteamCallback1(CSteamCallbackCall1* cb) {
auto itr = m_SteamCallbacks.find(cb->m_CallbackId);
if (itr == m_SteamCallbacks.end()) regamedll_syserror("%s: callback %d not found", __FUNCTION__, cb->m_CallbackId);
CCallbackBase* steamCallback = (*itr).second;
if (steamCallback->GetFlags() != cb->m_InState.m_nCallbackFlags) regamedll_syserror("%s: PRE flags desync", __FUNCTION__);
if (steamCallback->GetICallback() != cb->m_InState.m_iCallback) regamedll_syserror("%s: PRE flags desync", __FUNCTION__);
steamCallback->Run(cb->m_Data);
CSteamCallbackCall1* endCallback = (CSteamCallbackCall1*)getNextCall(false, true, cb->getOpcode(), false, __FUNCTION__);
if (steamCallback->GetFlags() != endCallback->m_OutState.m_nCallbackFlags) regamedll_syserror("%s: POST flags desync", __FUNCTION__);
if (steamCallback->GetICallback() != endCallback->m_OutState.m_iCallback) regamedll_syserror("%s: POST flags desync", __FUNCTION__);
freeFuncCall(cb);
freeFuncCall(endCallback);
}
void CPlayingEngExtInterceptor::playSteamCallback2(CSteamCallbackCall2* cb) {
auto itr = m_SteamCallbacks.find(cb->m_CallbackId);
if (itr == m_SteamCallbacks.end()) regamedll_syserror("%s: callback %d not found", __FUNCTION__, cb->m_CallbackId);
CCallbackBase* steamCallback = (*itr).second;
if (steamCallback->GetFlags() != cb->m_InState.m_nCallbackFlags) regamedll_syserror("%s: PRE flags desync", __FUNCTION__);
if (steamCallback->GetICallback() != cb->m_InState.m_iCallback) regamedll_syserror("%s: PRE flags desync", __FUNCTION__);
steamCallback->Run(cb->m_Data, cb->m_bIOFailure, cb->m_SteamAPICall);
CSteamCallbackCall2* endCallback = (CSteamCallbackCall2*)getNextCall(false, true, cb->getOpcode(), false, __FUNCTION__);
if (steamCallback->GetFlags() != endCallback->m_OutState.m_nCallbackFlags) regamedll_syserror("%s: POST flags desync", __FUNCTION__);
if (steamCallback->GetICallback() != endCallback->m_OutState.m_iCallback) regamedll_syserror("%s: POST flags desync", __FUNCTION__);
freeFuncCall(cb);
freeFuncCall(endCallback);
}
int CPlayingEngExtInterceptor::getOrRegisterSteamCallback(CCallbackBase* cb) {
auto itr = m_SteamCallbacksReverse.find(cb);
if (itr != m_SteamCallbacksReverse.end()) {
return (*itr).second;
}
int id = m_SteamCallbacksCounter++;
m_SteamCallbacksReverse[cb] = id;
m_SteamCallbacks[id] = cb;
return id;
}
void CPlayingEngExtInterceptor::maybeHeartBeat(int readPos) {
if (m_PrevHeartBeat + m_HeartBeatInterval <= readPos) {
m_PrevHeartBeat = readPos;
printf2("%s: readPos=%u\n", __FUNCTION__, readPos);
}
}
uint32 CPlayingEngExtInterceptor::time(uint32* pTime)
{
CStdTimeCall* playCall = dynamic_cast<CStdTimeCall*>(getNextCall(false, false, ECF_CSTD_TIME, true, __FUNCTION__));
CStdTimeCall(pTime).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CStdTimeCall* playEndCall = dynamic_cast<CStdTimeCall*>(getNextCall(false, true, ECF_CSTD_TIME, false, __FUNCTION__));
uint32 res = playEndCall->m_Res;
if (pTime != NULL) *pTime = res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
struct tm* CPlayingEngExtInterceptor::localtime(uint32 time)
{
CStdLocalTimeCall* playCall = dynamic_cast<CStdLocalTimeCall*>(getNextCall(false, false, ECF_CSTD_LOCALTIME, true, __FUNCTION__));
CStdLocalTimeCall(time).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CStdLocalTimeCall* playEndCall = dynamic_cast<CStdLocalTimeCall*>(getNextCall(false, true, ECF_CSTD_LOCALTIME, false, __FUNCTION__));
setCurrentTm(&playEndCall->m_Res);
freeFuncCall(playCall); freeFuncCall(playEndCall);
return &m_CurrentTm;
}
void CPlayingEngExtInterceptor::srand(uint32 seed)
{
CStdSrandCall* playCall = dynamic_cast<CStdSrandCall*>(getNextCall(false, false, ECF_CSTD_SRAND_CALL, true, __FUNCTION__));
CStdSrandCall(seed).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CStdSrandCall* playEndCall = dynamic_cast<CStdSrandCall*>(getNextCall(false, true, ECF_CSTD_SRAND_CALL, false, __FUNCTION__));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
int CPlayingEngExtInterceptor::rand()
{
CStdRandCall* playCall = dynamic_cast<CStdRandCall*>(getNextCall(false, false, ECF_CSTD_RAND_CALL, true, __FUNCTION__));
CStdRandCall* playEndCall = dynamic_cast<CStdRandCall*>(getNextCall(false, true, ECF_CSTD_RAND_CALL, false, __FUNCTION__));
int res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
void CPlayingEngExtInterceptor::Sleep(DWORD msec) {
CSleepExtCall* playCall = dynamic_cast<CSleepExtCall*>(getNextCall(false, false, ECF_SLEEP, true, __FUNCTION__));
CSleepExtCall(msec).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSleepExtCall* playEndCall = dynamic_cast<CSleepExtCall*>(getNextCall(false, true, ECF_SLEEP, false, __FUNCTION__));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
BOOL CPlayingEngExtInterceptor::QueryPerfCounter(LARGE_INTEGER* counter) {
CQueryPerfCounterCall* playCall = dynamic_cast<CQueryPerfCounterCall*>(getNextCall(false, false, ECF_QUERY_PERF_COUNTER, true, __FUNCTION__));
CQueryPerfCounterCall* playEndCall = dynamic_cast<CQueryPerfCounterCall*>(getNextCall(false, true, ECF_QUERY_PERF_COUNTER, false, __FUNCTION__));
counter->QuadPart = playEndCall->m_Counter;
BOOL res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
BOOL CPlayingEngExtInterceptor::QueryPerfFreq(LARGE_INTEGER* freq) {
CQueryPerfFreqCall* playCall = dynamic_cast<CQueryPerfFreqCall*>(getNextCall(false, false, ECF_QUERY_PERF_FREQ, true, __FUNCTION__));
CQueryPerfFreqCall* playEndCall = dynamic_cast<CQueryPerfFreqCall*>(getNextCall(false, true, ECF_QUERY_PERF_FREQ, false, __FUNCTION__));
freq->QuadPart = playEndCall->m_Freq;
BOOL res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
DWORD CPlayingEngExtInterceptor::GetTickCount() {
CGetTickCountCall* playCall = dynamic_cast<CGetTickCountCall*>(getNextCall(false, false, ECF_GET_TICK_COUNT, true, __FUNCTION__));
CGetTickCountCall* playEndCall = dynamic_cast<CGetTickCountCall*>(getNextCall(false, true, ECF_GET_TICK_COUNT, false, __FUNCTION__));
DWORD res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
void CPlayingEngExtInterceptor::GetLocalTime(LPSYSTEMTIME time) {
CGetLocalTimeCall* playCall = dynamic_cast<CGetLocalTimeCall*>(getNextCall(false, false, ECF_GET_LOCAL_TIME, true, __FUNCTION__));
CGetLocalTimeCall* playEndCall = dynamic_cast<CGetLocalTimeCall*>(getNextCall(false, true, ECF_GET_LOCAL_TIME, false, __FUNCTION__));
memcpy(time, &playEndCall->m_Res, sizeof(SYSTEMTIME));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
void CPlayingEngExtInterceptor::GetSystemTime(LPSYSTEMTIME time) {
CGetSystemTimeCall* playCall = dynamic_cast<CGetSystemTimeCall*>(getNextCall(false, false, ECF_GET_SYSTEM_TIME, true, __FUNCTION__));
CGetSystemTimeCall* playEndCall = dynamic_cast<CGetSystemTimeCall*>(getNextCall(false, true, ECF_GET_SYSTEM_TIME, false, __FUNCTION__));
memcpy(time, &playEndCall->m_Res, sizeof(SYSTEMTIME));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
void CPlayingEngExtInterceptor::GetTimeZoneInfo(LPTIME_ZONE_INFORMATION zinfo) {
CGetTimeZoneInfoCall* playCall = dynamic_cast<CGetTimeZoneInfoCall*>(getNextCall(false, false, ECF_GET_TIMEZONE_INFO, true, __FUNCTION__));
CGetTimeZoneInfoCall* playEndCall = dynamic_cast<CGetTimeZoneInfoCall*>(getNextCall(false, true, ECF_GET_TIMEZONE_INFO, false, __FUNCTION__));
memcpy(zinfo, &playEndCall->m_Res, sizeof(TIME_ZONE_INFORMATION));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
BOOL CPlayingEngExtInterceptor::GetProcessTimes(HANDLE hProcess, LPFILETIME lpCreationTime, LPFILETIME lpExitTime, LPFILETIME lpKernelTime, LPFILETIME lpUserTime)
{
CGetProcessTimesCall* playCall = dynamic_cast<CGetProcessTimesCall*>(getNextCall(false, false, ECF_GET_PROCESS_TIMES, true, __FUNCTION__));
CGetProcessTimesCall* playEndCall = dynamic_cast<CGetProcessTimesCall*>(getNextCall(false, true, ECF_GET_PROCESS_TIMES, false, __FUNCTION__));
BOOL res = playEndCall->m_Res;
memcpy(lpCreationTime, &playEndCall->m_CreationTime, sizeof(FILETIME));
memcpy(lpExitTime, &playEndCall->m_ExitTime, sizeof(FILETIME));
memcpy(lpKernelTime, &playEndCall->m_KernelTime, sizeof(FILETIME));
memcpy(lpUserTime, &playEndCall->m_UserTime, sizeof(FILETIME));
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
void CPlayingEngExtInterceptor::GetSystemTimeAsFileTime(LPFILETIME lpSystemTimeAsFileTime)
{
CGetSystemTimeAsFileTimeCall* playCall = dynamic_cast<CGetSystemTimeAsFileTimeCall*>(getNextCall(false, false, ECF_GET_SYSTEM_TIME_AS_FILE_TIME, true, __FUNCTION__));
CGetSystemTimeAsFileTimeCall* playEndCall = dynamic_cast<CGetSystemTimeAsFileTimeCall*>(getNextCall(false, true, ECF_GET_SYSTEM_TIME_AS_FILE_TIME, false, __FUNCTION__));
memcpy(lpSystemTimeAsFileTime, &playEndCall->m_SystemTime, sizeof(FILETIME));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
SOCKET CPlayingEngExtInterceptor::socket(int af, int type, int protocol) {
CSocketCall* playCall = dynamic_cast<CSocketCall*>(getNextCall(false, false, ECF_SOCKET, true, __FUNCTION__));
CSocketCall(af, type, protocol).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSocketCall* playEndCall = dynamic_cast<CSocketCall*>(getNextCall(false, true, ECF_SOCKET, false, __FUNCTION__));
SOCKET res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::ioctlsocket(SOCKET s, long cmd, u_long *argp) {
CIoCtlSocketCall* playCall = dynamic_cast<CIoCtlSocketCall*>(getNextCall(false, false, ECF_IOCTL_SOCKET, true, __FUNCTION__));
CIoCtlSocketCall(s, cmd, *argp).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CIoCtlSocketCall* playEndCall = dynamic_cast<CIoCtlSocketCall*>(getNextCall(false, true, ECF_IOCTL_SOCKET, false, __FUNCTION__));
int res = playEndCall->m_Res;
*argp = playEndCall->m_OutValue;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::setsockopt(SOCKET s, int level, int optname, const char* optval, int optlen) {
CSetSockOptCall* playCall = dynamic_cast<CSetSockOptCall*>(getNextCall(false, false, ECF_SET_SOCK_OPT, true, __FUNCTION__));
CSetSockOptCall(s, level, optname, optval, optlen).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSetSockOptCall* playEndCall = dynamic_cast<CSetSockOptCall*>(getNextCall(false, true, ECF_SET_SOCK_OPT, false, __FUNCTION__));
int res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::closesocket(SOCKET s) {
CCloseSocketCall* playCall = dynamic_cast<CCloseSocketCall*>(getNextCall(false, false, ECF_CLOSE_SOCKET, true, __FUNCTION__));
CCloseSocketCall(s).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CCloseSocketCall* playEndCall = dynamic_cast<CCloseSocketCall*>(getNextCall(false, true, ECF_CLOSE_SOCKET, false, __FUNCTION__));
int res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::recvfrom(SOCKET s, char* buf, int len, int flags, struct sockaddr* from, socklen_t *fromlen) {
CRecvFromCall* playCall = dynamic_cast<CRecvFromCall*>(getNextCall(false, false, ECF_RECVFROM, true, __FUNCTION__));
CRecvFromCall(s, len, flags, *fromlen).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CRecvFromCall* playEndCall = dynamic_cast<CRecvFromCall*>(getNextCall(false, true, ECF_RECVFROM, false, __FUNCTION__));
int res = playEndCall->m_Res;
*fromlen = playEndCall->m_FromLenOut;
if (res >= 0) {
memcpy(buf, playEndCall->m_Data, res);
memcpy(from, playEndCall->m_From, playEndCall->m_FromLenOut);
}
freeFuncCall(playCall); freeFuncCall(playEndCall);
if (res == -1) {
m_NumFrames++;
}
return res;
}
int CPlayingEngExtInterceptor::sendto(SOCKET s, const char* buf, int len, int flags, const struct sockaddr* to, int tolen) {
CSendToCall* playCall = dynamic_cast<CSendToCall*>(getNextCall(false, false, ECF_SENDTO, true, __FUNCTION__));
CSendToCall(s, buf, len, flags, to, tolen).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSendToCall* playEndCall = dynamic_cast<CSendToCall*>(getNextCall(false, true, ECF_SENDTO, false, __FUNCTION__));
int res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::bind(SOCKET s, const struct sockaddr* addr, int namelen) {
CBindCall* playCall = dynamic_cast<CBindCall*>(getNextCall(false, false, ECF_BIND, true, __FUNCTION__));
CBindCall(s, addr, namelen).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CBindCall* playEndCall = dynamic_cast<CBindCall*>(getNextCall(false, true, ECF_BIND, false, __FUNCTION__));
int res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::getsockname(SOCKET s, struct sockaddr* name, socklen_t* namelen) {
CGetSockNameCall* playCall = dynamic_cast<CGetSockNameCall*>(getNextCall(false, false, ECF_GET_SOCK_NAME, true, __FUNCTION__));
CGetSockNameCall(s, *namelen).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGetSockNameCall* playEndCall = dynamic_cast<CGetSockNameCall*>(getNextCall(false, true, ECF_GET_SOCK_NAME, false, __FUNCTION__));
int res = playEndCall->m_Res;
*namelen = playEndCall->m_AddrLenOut;
if (res >= 0) {
memcpy(name, playEndCall->m_Addr, playEndCall->m_AddrLenOut);
}
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
int CPlayingEngExtInterceptor::WSAGetLastError() {
CWSAGetLastErrorCall* playCall = dynamic_cast<CWSAGetLastErrorCall*>(getNextCall(false, false, ECF_WSA_GET_LAST_ERROR, true, __FUNCTION__));
CWSAGetLastErrorCall* playEndCall = dynamic_cast<CWSAGetLastErrorCall*>(getNextCall(false, true, ECF_WSA_GET_LAST_ERROR, false, __FUNCTION__));
int res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
struct hostent* CPlayingEngExtInterceptor::gethostbyname(const char *name) {
CGetHostByNameCall* playCall = dynamic_cast<CGetHostByNameCall*>(getNextCall(false, false, ECF_GET_HOST_BY_NAME, true, __FUNCTION__));
CGetHostByNameCall(name).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGetHostByNameCall* playEndCall = dynamic_cast<CGetHostByNameCall*>(getNextCall(false, true, ECF_GET_HOST_BY_NAME, false, __FUNCTION__));
setCurrentHostent(&playEndCall->m_HostentData);
freeFuncCall(playCall); freeFuncCall(playEndCall);
return &m_CurrentHostent;
}
int CPlayingEngExtInterceptor::gethostname(char *name, int namelen) {
CGetHostNameCall* playCall = dynamic_cast<CGetHostNameCall*>(getNextCall(false, false, ECF_GET_HOST_NAME, true, __FUNCTION__));
CGetHostNameCall(namelen).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGetHostNameCall* playEndCall = dynamic_cast<CGetHostNameCall*>(getNextCall(false, true, ECF_GET_HOST_NAME, false, __FUNCTION__));
int res = playEndCall->m_Res;
strcpy(name, playEndCall->m_Name);
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
void CPlayingEngExtInterceptor::setCurrentHostent(hostent_data_t* data) {
memcpy(&m_CurrentHostentData, data, sizeof(m_CurrentHostentData));
for (int i = 0; i < m_CurrentHostentData.numAliases; i++) {
m_CurrentHostentData.preparedAliases[i] = m_CurrentHostentData.aliases[i];
m_CurrentHostentData.preparedAliases[i + 1] = NULL;
}
for (int i = 0; i < m_CurrentHostentData.numAddrs; i++) {
m_CurrentHostentData.preparedAddrs[i] = m_CurrentHostentData.addrs[i];
m_CurrentHostentData.preparedAddrs[i + 1] = NULL;
}
m_CurrentHostent.h_addr_list = m_CurrentHostentData.preparedAddrs;
m_CurrentHostent.h_addrtype = m_CurrentHostentData.addrtype;
m_CurrentHostent.h_aliases = m_CurrentHostentData.preparedAliases;
m_CurrentHostent.h_length = m_CurrentHostentData.addrLen;
m_CurrentHostent.h_name = m_CurrentHostentData.hostName;
}
void CPlayingEngExtInterceptor::setCurrentTm(struct tm* t) {
memcpy(&m_CurrentTm, t, sizeof(m_CurrentTm));
}
void CPlayingEngExtInterceptor::SteamAPI_SetBreakpadAppID(uint32 unAppID) {
CSteamApiSetBreakpadAppIdCall* playCall = dynamic_cast<CSteamApiSetBreakpadAppIdCall*>(getNextCall(false, false, ECF_STEAM_API_SET_BREAKPAD_APP_ID, true, __FUNCTION__));
CSteamApiSetBreakpadAppIdCall(unAppID).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSteamApiSetBreakpadAppIdCall* playEndCall = dynamic_cast<CSteamApiSetBreakpadAppIdCall*>(getNextCall(false, true, ECF_STEAM_API_SET_BREAKPAD_APP_ID, false, __FUNCTION__));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
void CPlayingEngExtInterceptor::SteamAPI_UseBreakpadCrashHandler(char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback) {
//do nothing for now
}
void CPlayingEngExtInterceptor::SteamAPI_RegisterCallback(CCallbackBase *pCallback, int iCallback) {
int regamedllId = getOrRegisterSteamCallback(pCallback);
CSteamApiRegisterCallbackCall* playCall = dynamic_cast<CSteamApiRegisterCallbackCall*>(getNextCall(false, false, ECF_STEAM_API_REGISTER_CALLBACK, true, __FUNCTION__));
CSteamApiRegisterCallbackCall(regamedllId, iCallback, pCallback).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSteamApiRegisterCallbackCall* playEndCall = dynamic_cast<CSteamApiRegisterCallbackCall*>(getNextCall(false, true, ECF_STEAM_API_REGISTER_CALLBACK, false, __FUNCTION__));
pCallback->SetFlags(playEndCall->m_OutState.m_nCallbackFlags);
pCallback->SetICallback(playEndCall->m_OutState.m_iCallback);
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
bool CPlayingEngExtInterceptor::SteamAPI_Init() {
CSteamApiInitCall* playCall = dynamic_cast<CSteamApiInitCall*>(getNextCall(false, false, ECF_STEAM_API_INIT, true, __FUNCTION__));
CSteamApiInitCall* playEndCall = dynamic_cast<CSteamApiInitCall*>(getNextCall(false, true, ECF_STEAM_API_INIT, false, __FUNCTION__));
bool res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
void CPlayingEngExtInterceptor::SteamAPI_UnregisterCallResult(class CCallbackBase *pCallback, SteamAPICall_t hAPICall) {
int regamedllId = getOrRegisterSteamCallback(pCallback);
CSteamApiUnrigestierCallResultCall* playCall = dynamic_cast<CSteamApiUnrigestierCallResultCall*>(getNextCall(false, false, ECF_STEAM_API_UNREGISTER_CALL_RESULT, true, __FUNCTION__));
CSteamApiUnrigestierCallResultCall(regamedllId, hAPICall, pCallback).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSteamApiUnrigestierCallResultCall* playEndCall = dynamic_cast<CSteamApiUnrigestierCallResultCall*>(getNextCall(false, true, ECF_STEAM_API_UNREGISTER_CALL_RESULT, false, __FUNCTION__));
pCallback->SetFlags(playEndCall->m_OutState.m_nCallbackFlags);
pCallback->SetICallback(playEndCall->m_OutState.m_iCallback);
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
ISteamApps* CPlayingEngExtInterceptor::SteamApps() {
CSteamAppsCall* playCall = (CSteamAppsCall*)getNextCall(false, false, ECF_STEAMAPPS, true, __FUNCTION__);
CSteamAppsCall* playEndCall = (CSteamAppsCall*)getNextCall(false, true, ECF_STEAMAPPS, false, __FUNCTION__);
ISteamApps* res = NULL;
if (!playEndCall->m_ReturnNull) {
if (m_SteamAppsWrapper == NULL) m_SteamAppsWrapper = new CSteamAppsPlayingWrapper(this);
res = m_SteamAppsWrapper;
}
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
bool CPlayingEngExtInterceptor::SteamGameServer_Init(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString) {
CSteamGameServerInitCall* playCall = dynamic_cast<CSteamGameServerInitCall*>(getNextCall(false, false, ECF_STEAMGAMESERVER_INIT, true, __FUNCTION__));
CSteamGameServerInitCall(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSteamGameServerInitCall* playEndCall = dynamic_cast<CSteamGameServerInitCall*>(getNextCall(false, true, ECF_STEAMGAMESERVER_INIT, false, __FUNCTION__));
bool res = playEndCall->m_Res;
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
ISteamGameServer* CPlayingEngExtInterceptor::SteamGameServer() {
CSteamGameServerCall* playCall = dynamic_cast<CSteamGameServerCall*>(getNextCall(false, false, ECF_STEAMGAMESERVER, true, __FUNCTION__));
CSteamGameServerCall* playEndCall = dynamic_cast<CSteamGameServerCall*>(getNextCall(false, true, ECF_STEAMGAMESERVER, false, __FUNCTION__));
ISteamGameServer* res = NULL;
if (!playEndCall->m_ReturnNull) {
if (m_GameServerWrapper == NULL) m_GameServerWrapper = new CSteamGameServerPlayingWrapper(this);
res = m_GameServerWrapper;
}
freeFuncCall(playCall); freeFuncCall(playEndCall);
return res;
}
void CPlayingEngExtInterceptor::SteamGameServer_RunCallbacks() {
CSteamGameServerRunCallbacksCall* playCall = dynamic_cast<CSteamGameServerRunCallbacksCall*>(getNextCall(false, false, ECF_STEAMGAMESERVER_RUN_CALLBACKS, true, __FUNCTION__));
CSteamGameServerRunCallbacksCall* playEndCall = dynamic_cast<CSteamGameServerRunCallbacksCall*>(getNextCall(false, true, ECF_STEAMGAMESERVER_RUN_CALLBACKS, false, __FUNCTION__));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
void CPlayingEngExtInterceptor::SteamAPI_RunCallbacks() {
CSteamApiRunCallbacksCall* playCall = dynamic_cast<CSteamApiRunCallbacksCall*>(getNextCall(false, false, ECF_STEAM_API_RUN_CALLBACKS, true, __FUNCTION__));
CSteamApiRunCallbacksCall* playEndCall = dynamic_cast<CSteamApiRunCallbacksCall*>(getNextCall(false, true, ECF_STEAM_API_RUN_CALLBACKS, false, __FUNCTION__));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
void CPlayingEngExtInterceptor::SteamGameServer_Shutdown()
{
CSteamGameServerShutdownCall* playCall = dynamic_cast<CSteamGameServerShutdownCall*>(getNextCall(false, false, ECF_STEAMGAMESERVER_SHUTDOWN, true, __FUNCTION__));
CSteamGameServerShutdownCall* playEndCall = dynamic_cast<CSteamGameServerShutdownCall*>(getNextCall(false, true, ECF_STEAMGAMESERVER_SHUTDOWN, false, __FUNCTION__));
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
void CPlayingEngExtInterceptor::SteamAPI_UnregisterCallback(CCallbackBase *pCallback) {
int regamedllId = getOrRegisterSteamCallback(pCallback);
CSteamApiUnregisterCallbackCall* playCall = dynamic_cast<CSteamApiUnregisterCallbackCall*>(getNextCall(false, false, ECF_STEAM_API_UNREGISTER_CALLBACK, true, __FUNCTION__));
CSteamApiUnregisterCallbackCall(regamedllId, pCallback).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CSteamApiUnregisterCallbackCall* playEndCall = dynamic_cast<CSteamApiUnregisterCallbackCall*>(getNextCall(false, true, ECF_STEAM_API_UNREGISTER_CALLBACK, false, __FUNCTION__));
pCallback->SetFlags(playEndCall->m_OutState.m_nCallbackFlags);
pCallback->SetICallback(playEndCall->m_OutState.m_iCallback);
freeFuncCall(playCall); freeFuncCall(playEndCall);
}
CSteamGameServerPlayingWrapper::CSteamGameServerPlayingWrapper(CPlayingEngExtInterceptor* player) {
m_Player = player;
m_bStrictChecks = player->m_bStrictChecks;
}
bool CSteamGameServerPlayingWrapper::InitGameServer(uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
void CSteamGameServerPlayingWrapper::SetProduct(const char *pszProduct) {
CGameServerSetProductCall* playCall = dynamic_cast<CGameServerSetProductCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_PRODUCT, true, __FUNCTION__));
CGameServerSetProductCall(pszProduct).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetProductCall* playEndCall = dynamic_cast<CGameServerSetProductCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_PRODUCT, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetGameDescription(const char *pszGameDescription) {
CGameServerSetGameDescCall* playCall = dynamic_cast<CGameServerSetGameDescCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_GAME_DESC, true, __FUNCTION__));
CGameServerSetGameDescCall(pszGameDescription).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetGameDescCall* playEndCall = dynamic_cast<CGameServerSetGameDescCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_GAME_DESC, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetModDir(const char *pszModDir) {
CGameServerSetModDirCall* playCall = dynamic_cast<CGameServerSetModDirCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_GAME_DIR, true, __FUNCTION__));
CGameServerSetModDirCall(pszModDir).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetModDirCall* playEndCall = dynamic_cast<CGameServerSetModDirCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_GAME_DIR, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetDedicatedServer(bool bDedicated) {
CGameServerSetDedicatedServerCall* playCall = dynamic_cast<CGameServerSetDedicatedServerCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_DEDICATED_SERVER, true, __FUNCTION__));
CGameServerSetDedicatedServerCall(bDedicated).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetDedicatedServerCall* playEndCall = dynamic_cast<CGameServerSetDedicatedServerCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_DEDICATED_SERVER, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::LogOn(const char *pszAccountName, const char *pszPassword) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamGameServerPlayingWrapper::LogOnAnonymous() {
CGameServerLogOnAnonymousCall* playCall = dynamic_cast<CGameServerLogOnAnonymousCall*>(m_Player->getNextCall(false, false, ECF_GS_LOG_ON_ANONYMOUS, true, __FUNCTION__));
CGameServerLogOnAnonymousCall* playEndCall = dynamic_cast<CGameServerLogOnAnonymousCall*>(m_Player->getNextCall(false, true, ECF_GS_LOG_ON_ANONYMOUS, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::LogOff() {
CGameServerLogOffCall* playCall = dynamic_cast<CGameServerLogOffCall*>(m_Player->getNextCall(false, false, ECF_GS_LOGOFF, true, __FUNCTION__));
CGameServerLogOffCall* playEndCall = dynamic_cast<CGameServerLogOffCall*>(m_Player->getNextCall(false, true, ECF_GS_LOGOFF, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
bool CSteamGameServerPlayingWrapper::BLoggedOn() {
CGameServerBLoggedOnCall* playCall = dynamic_cast<CGameServerBLoggedOnCall*>(m_Player->getNextCall(false, false, ECF_GS_BLOGGEDON, true, __FUNCTION__));
CGameServerBLoggedOnCall* playEndCall = dynamic_cast<CGameServerBLoggedOnCall*>(m_Player->getNextCall(false, true, ECF_GS_BLOGGEDON, false, __FUNCTION__));
bool res = playEndCall->m_Res;
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
bool CSteamGameServerPlayingWrapper::BSecure() {
CGameServerBSecureCall* playCall = dynamic_cast<CGameServerBSecureCall*>(m_Player->getNextCall(false, false, ECF_GS_BSECURE, true, __FUNCTION__));
CGameServerBSecureCall* playEndCall = dynamic_cast<CGameServerBSecureCall*>(m_Player->getNextCall(false, true, ECF_GS_BSECURE, false, __FUNCTION__));
bool res = playEndCall->m_Res;
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
CSteamID CSteamGameServerPlayingWrapper::GetSteamID() {
CGameServerGetSteamIdCall* playCall = dynamic_cast<CGameServerGetSteamIdCall*>(m_Player->getNextCall(false, false, ECF_GS_GET_STEAM_ID, true, __FUNCTION__));
CGameServerGetSteamIdCall* playEndCall = dynamic_cast<CGameServerGetSteamIdCall*>(m_Player->getNextCall(false, true, ECF_GS_GET_STEAM_ID, false, __FUNCTION__));
CSteamID res(playEndCall->m_SteamId);
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
bool CSteamGameServerPlayingWrapper::WasRestartRequested() {
CGameServerWasRestartRequestedCall* playCall = dynamic_cast<CGameServerWasRestartRequestedCall*>(m_Player->getNextCall(false, false, ECF_GS_WAS_RESTART_REQUESTED, true, __FUNCTION__));
CGameServerWasRestartRequestedCall* playEndCall = dynamic_cast<CGameServerWasRestartRequestedCall*>(m_Player->getNextCall(false, true, ECF_GS_WAS_RESTART_REQUESTED, false, __FUNCTION__));
bool res = playEndCall->m_Result;
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
void CSteamGameServerPlayingWrapper::SetMaxPlayerCount(int cPlayersMax) {
CGameServerSetMaxPlayersCall* playCall = dynamic_cast<CGameServerSetMaxPlayersCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_MAX_PLAYERS_COUNT, true, __FUNCTION__));
CGameServerSetMaxPlayersCall(cPlayersMax).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetMaxPlayersCall* playEndCall = dynamic_cast<CGameServerSetMaxPlayersCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_MAX_PLAYERS_COUNT, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetBotPlayerCount(int cBotplayers) {
CGameServerSetBotCountCall* playCall = dynamic_cast<CGameServerSetBotCountCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_BOT_PLAYERS_COUNT, true, __FUNCTION__));
CGameServerSetBotCountCall(cBotplayers).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetBotCountCall* playEndCall = dynamic_cast<CGameServerSetBotCountCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_BOT_PLAYERS_COUNT, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetServerName(const char *pszServerName) {
CGameServerSetServerNameCall* playCall = dynamic_cast<CGameServerSetServerNameCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_SERVER_NAME, true, __FUNCTION__));
CGameServerSetServerNameCall(pszServerName).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetServerNameCall* playEndCall = dynamic_cast<CGameServerSetServerNameCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_SERVER_NAME, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetMapName(const char *pszMapName) {
CGameServerSetMapNameCall* playCall = dynamic_cast<CGameServerSetMapNameCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_MAP_NAME, true, __FUNCTION__));
CGameServerSetMapNameCall(pszMapName).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetMapNameCall* playEndCall = dynamic_cast<CGameServerSetMapNameCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_MAP_NAME, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetPasswordProtected(bool bPasswordProtected) {
CGameServerSetPasswordProtectedCall* playCall = dynamic_cast<CGameServerSetPasswordProtectedCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_PASSWORD_PROTECTED, true, __FUNCTION__));
CGameServerSetPasswordProtectedCall(bPasswordProtected).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetPasswordProtectedCall* playEndCall = dynamic_cast<CGameServerSetPasswordProtectedCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_PASSWORD_PROTECTED, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetSpectatorPort(uint16 unSpectatorPort) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamGameServerPlayingWrapper::SetSpectatorServerName(const char *pszSpectatorServerName) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamGameServerPlayingWrapper::ClearAllKeyValues() {
CGameServerClearAllKVsCall* playCall = dynamic_cast<CGameServerClearAllKVsCall*>(m_Player->getNextCall(false, false, ECF_GS_CLEAR_ALL_KEY_VALUES, true, __FUNCTION__));
CGameServerClearAllKVsCall* playEndCall = dynamic_cast<CGameServerClearAllKVsCall*>(m_Player->getNextCall(false, true, ECF_GS_CLEAR_ALL_KEY_VALUES, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetKeyValue(const char *pKey, const char *pValue) {
CGameServerSetKeyValueCall* playCall = dynamic_cast<CGameServerSetKeyValueCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_KEY_VALUE, true, __FUNCTION__));
CGameServerSetKeyValueCall(pKey, pValue).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetKeyValueCall* playEndCall = dynamic_cast<CGameServerSetKeyValueCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_KEY_VALUE, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetGameTags(const char *pchGameTags) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamGameServerPlayingWrapper::SetGameData(const char *pchGameData) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamGameServerPlayingWrapper::SetRegion(const char *pszRegion) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
bool CSteamGameServerPlayingWrapper::SendUserConnectAndAuthenticate(uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) {
CGameServerSendUserConnectAndAuthenticateCall* playCall = dynamic_cast<CGameServerSendUserConnectAndAuthenticateCall*>(m_Player->getNextCall(false, false, ECF_GS_SEND_USER_CONNECT_AND_AUTHENTICATE, true, __FUNCTION__));
CGameServerSendUserConnectAndAuthenticateCall(unIPClient, pvAuthBlob, cubAuthBlobSize).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSendUserConnectAndAuthenticateCall* playEndCall = dynamic_cast<CGameServerSendUserConnectAndAuthenticateCall*>(m_Player->getNextCall(false, true, ECF_GS_SEND_USER_CONNECT_AND_AUTHENTICATE, false, __FUNCTION__));
bool res = playEndCall->m_Res;
*pSteamIDUser = CSteamID(playEndCall->m_OutSteamId);
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
CSteamID CSteamGameServerPlayingWrapper::CreateUnauthenticatedUserConnection() {
CGameServerCreateUnauthUserConnectionCall* playCall = dynamic_cast<CGameServerCreateUnauthUserConnectionCall*>(m_Player->getNextCall(false, false, ECF_GS_CREATE_UNAUTH_USER_CONNECTION, true, __FUNCTION__));
CGameServerCreateUnauthUserConnectionCall* playEndCall = dynamic_cast<CGameServerCreateUnauthUserConnectionCall*>(m_Player->getNextCall(false, true, ECF_GS_CREATE_UNAUTH_USER_CONNECTION, false, __FUNCTION__));
CSteamID res = playEndCall->m_SteamId;
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
void CSteamGameServerPlayingWrapper::SendUserDisconnect(CSteamID steamIDUser) {
CGameServerSendUserDisconnectCall* playCall = dynamic_cast<CGameServerSendUserDisconnectCall*>(m_Player->getNextCall(false, false, ECF_GS_SEND_USER_DISCONNECT, true, __FUNCTION__));
CGameServerSendUserDisconnectCall(steamIDUser).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSendUserDisconnectCall* playEndCall = dynamic_cast<CGameServerSendUserDisconnectCall*>(m_Player->getNextCall(false, true, ECF_GS_SEND_USER_DISCONNECT, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
bool CSteamGameServerPlayingWrapper::BUpdateUserData(CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) {
CGameServerBUpdateUserDataCall* playCall = dynamic_cast<CGameServerBUpdateUserDataCall*>(m_Player->getNextCall(false, false, ECF_GS_BUPDATE_USER_DATA, true, __FUNCTION__));
CGameServerBUpdateUserDataCall(steamIDUser, pchPlayerName, uScore).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerBUpdateUserDataCall* playEndCall = dynamic_cast<CGameServerBUpdateUserDataCall*>(m_Player->getNextCall(false, true, ECF_GS_BUPDATE_USER_DATA, false, __FUNCTION__));
bool res = playEndCall->m_Res;
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
HAuthTicket CSteamGameServerPlayingWrapper::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, uint32 *pcbTicket) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return k_HAuthTicketInvalid;
}
EBeginAuthSessionResult CSteamGameServerPlayingWrapper::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return k_EBeginAuthSessionResultInvalidTicket;
}
void CSteamGameServerPlayingWrapper::EndAuthSession(CSteamID steamID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamGameServerPlayingWrapper::CancelAuthTicket(HAuthTicket hAuthTicket) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
EUserHasLicenseForAppResult CSteamGameServerPlayingWrapper::UserHasLicenseForApp(CSteamID steamID, AppId_t appID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return k_EUserHasLicenseResultHasLicense;
}
bool CSteamGameServerPlayingWrapper::RequestUserGroupStatus(CSteamID steamIDUser, CSteamID steamIDGroup) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
void CSteamGameServerPlayingWrapper::GetGameplayStats() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
SteamAPICall_t CSteamGameServerPlayingWrapper::GetServerReputation() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return k_uAPICallInvalid;
}
uint32 CSteamGameServerPlayingWrapper::GetPublicIP() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return 0;
}
bool CSteamGameServerPlayingWrapper::HandleIncomingPacket(const void *pData, int cbData, uint32 srcIP, uint16 srcPort) {
CGameServerHandleIncomingPacketCall* playCall = dynamic_cast<CGameServerHandleIncomingPacketCall*>(m_Player->getNextCall(false, false, ECF_GS_HANDLE_INCOMING_PACKET, true, __FUNCTION__));
CGameServerHandleIncomingPacketCall(pData, cbData, srcIP, srcPort).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerHandleIncomingPacketCall* playEndCall = dynamic_cast<CGameServerHandleIncomingPacketCall*>(m_Player->getNextCall(false, true, ECF_GS_HANDLE_INCOMING_PACKET, false, __FUNCTION__));
bool res = playEndCall->m_Res;
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
int CSteamGameServerPlayingWrapper::GetNextOutgoingPacket(void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) {
CGameServerGetNextOutgoingPacketCall* playCall = dynamic_cast<CGameServerGetNextOutgoingPacketCall*>(m_Player->getNextCall(false, false, ECF_GS_GET_NEXT_OUTGOING_PACKET, true, __FUNCTION__));
CGameServerGetNextOutgoingPacketCall(cbMaxOut).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerGetNextOutgoingPacketCall* playEndCall = dynamic_cast<CGameServerGetNextOutgoingPacketCall*>(m_Player->getNextCall(false, true, ECF_GS_GET_NEXT_OUTGOING_PACKET, false, __FUNCTION__));
int res = playEndCall->m_Result;
*pNetAdr = playEndCall->m_Addr;
*pPort = playEndCall->m_Port;
memcpy(pOut, playEndCall->m_Buf, playEndCall->m_BufLen);
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
return res;
}
void CSteamGameServerPlayingWrapper::EnableHeartbeats(bool bActive) {
CGameServerEnableHeartbeatsCall* playCall = dynamic_cast<CGameServerEnableHeartbeatsCall*>(m_Player->getNextCall(false, false, ECF_GS_ENABLE_HEARTBEATS, true, __FUNCTION__));
CGameServerEnableHeartbeatsCall(bActive).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerEnableHeartbeatsCall* playEndCall = dynamic_cast<CGameServerEnableHeartbeatsCall*>(m_Player->getNextCall(false, true, ECF_GS_ENABLE_HEARTBEATS, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::SetHeartbeatInterval(int iHeartbeatInterval) {
CGameServerSetHeartbeatIntervalCall* playCall = dynamic_cast<CGameServerSetHeartbeatIntervalCall*>(m_Player->getNextCall(false, false, ECF_GS_SET_HEARTBEATS_INTERVAL, true, __FUNCTION__));
CGameServerSetHeartbeatIntervalCall(iHeartbeatInterval).ensureArgsAreEqual(playCall, m_bStrictChecks, __FUNCTION__);
CGameServerSetHeartbeatIntervalCall* playEndCall = dynamic_cast<CGameServerSetHeartbeatIntervalCall*>(m_Player->getNextCall(false, true, ECF_GS_SET_HEARTBEATS_INTERVAL, false, __FUNCTION__));
m_Player->freeFuncCall(playCall); m_Player->freeFuncCall(playEndCall);
}
void CSteamGameServerPlayingWrapper::ForceHeartbeat() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
SteamAPICall_t CSteamGameServerPlayingWrapper::AssociateWithClan(CSteamID steamIDClan) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return k_uAPICallInvalid;
}
SteamAPICall_t CSteamGameServerPlayingWrapper::ComputeNewPlayerCompatibility(CSteamID steamIDNewPlayer) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return k_uAPICallInvalid;
}
CSteamAppsPlayingWrapper::CSteamAppsPlayingWrapper(CPlayingEngExtInterceptor* player) {
m_Player = player;
m_bStrictChecks = player->m_bStrictChecks;
}
bool CSteamAppsPlayingWrapper::BIsSubscribed() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
bool CSteamAppsPlayingWrapper::BIsLowViolence() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
bool CSteamAppsPlayingWrapper::BIsCybercafe() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
bool CSteamAppsPlayingWrapper::BIsVACBanned() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
const char* CSteamAppsPlayingWrapper::GetCurrentGameLanguage() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return "";
}
const char* CSteamAppsPlayingWrapper::GetAvailableGameLanguages() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return "";
}
bool CSteamAppsPlayingWrapper::BIsSubscribedApp(AppId_t appID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
bool CSteamAppsPlayingWrapper::BIsDlcInstalled(AppId_t appID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
uint32 CSteamAppsPlayingWrapper::GetEarliestPurchaseUnixTime(AppId_t nAppID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return 0;
}
bool CSteamAppsPlayingWrapper::BIsSubscribedFromFreeWeekend() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
int CSteamAppsPlayingWrapper::GetDLCCount() {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return 0;
}
bool CSteamAppsPlayingWrapper::BGetDLCDataByIndex(int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
void CSteamAppsPlayingWrapper::InstallDLC(AppId_t nAppID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamAppsPlayingWrapper::UninstallDLC(AppId_t nAppID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
void CSteamAppsPlayingWrapper::RequestAppProofOfPurchaseKey(AppId_t nAppID) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
}
bool CSteamAppsPlayingWrapper::GetCurrentBetaName(char *pchName, int cchNameBufferSize) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
bool CSteamAppsPlayingWrapper::MarkContentCorrupt(bool bMissingFilesOnly) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return false;
}
uint32 CSteamAppsPlayingWrapper::GetInstalledDepots(DepotId_t *pvecDepots, uint32 cMaxDepots) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return 0;
}
uint32 CSteamAppsPlayingWrapper::GetAppInstallDir(AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize) {
regamedll_syserror("%s: not implemented", __FUNCTION__);
return 0;
}