ReGameDLL_CS/regamedll/dlls/skill.cpp
2015-08-20 17:24:18 +06:00

25 lines
524 B
C++

#include "precompiled.h"
skilldata_t gSkillData;
// take the name of a cvar, tack a digit for the skill level
// on, and return the value.of that Cvar
/* <16a558> ../cstrike/dlls/skill.cpp:30 */
NOXREF float GetSkillCvar(char *pName)
{
int iCount;
float flValue;
char szBuffer[64];
iCount = Q_sprintf(szBuffer, "%s%d", pName, gSkillData.iSkillLevel);
flValue = CVAR_GET_FLOAT(szBuffer);
if (flValue <= 0.0f)
{
ALERT(at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n",szBuffer);
}
return flValue;
}