ReGameDLL_CS/dep/cppunitlite/build.gradle
2019-09-23 04:09:58 +07:00

63 lines
1.1 KiB
Groovy

import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
import org.doomedsociety.gradlecpp.toolchain.icc.Icc
import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeLibrarySpec
apply plugin: 'cpp'
apply plugin: IccCompilerPlugin
apply plugin: GccCompilerPlugin
void setupToolchain(NativeBinarySpec b) {
def cfg = rootProject.createToolchainConfig(b)
ToolchainConfigUtils.apply(project, cfg, b)
}
model {
buildTypes {
debug
release
}
platforms {
x86 {
architecture "x86"
}
}
toolChains {
visualCpp(VisualCpp)
if (project.hasProperty("useGcc")) {
gcc(Gcc)
} else {
icc(Icc)
}
}
components {
cppunitlite(NativeLibrarySpec) {
targetPlatform 'x86'
sources {
cppul_main(CppSourceSet) {
source {
srcDir "src"
include "**/*.cpp"
}
exportedHeaders {
srcDir "include"
}
}
}
binaries.all { NativeBinarySpec b ->
project.setupToolchain(b)
}
}
}
}