ReGameDLL_CS/regamedll/msvc/ReGameDLL.vcxproj
s1lentq e6df6ef577 Added cvar mp_refill_bpammo_weapons
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00

1682 lines
124 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug MP Play|Win32">
<Configuration>Debug MP Play</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug MP|Win32">
<Configuration>Debug MP</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Play|Win32">
<Configuration>Debug Play</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MP Play|Win32">
<Configuration>Release MP Play</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MP|Win32">
<Configuration>Release MP</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Play|Win32">
<Configuration>Release Play</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Tests|Win32">
<Configuration>Tests</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\dlls\airtank.cpp" />
<ClCompile Include="..\dlls\ammo.cpp" />
<ClCompile Include="..\dlls\animating.cpp" />
<ClCompile Include="..\dlls\animation.cpp" />
<ClCompile Include="..\dlls\bmodels.cpp" />
<ClCompile Include="..\dlls\bot\cs_bot.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_chatter.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_event.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_init.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_learn.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_listen.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_manager.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_nav.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_pathfind.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_radio.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_statemachine.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_update.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_vision.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_bot_weapon.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\cs_gamestate.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_attack.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_buy.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_defuse_bomb.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_escape_from_bomb.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_fetch_bomb.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_follow.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_hide.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_hunt.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_idle.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_investigate_noise.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_move_to.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_plant_bomb.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\bot\states\cs_bot_use_entity.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\buttons.cpp" />
<ClCompile Include="..\dlls\career_tasks.cpp" />
<ClCompile Include="..\dlls\cbase.cpp" />
<ClCompile Include="..\dlls\client.cpp" />
<ClCompile Include="..\dlls\combat.cpp" />
<ClCompile Include="..\dlls\debug.cpp" />
<ClCompile Include="..\dlls\doors.cpp" />
<ClCompile Include="..\dlls\effects.cpp" />
<ClCompile Include="..\dlls\explode.cpp" />
<ClCompile Include="..\dlls\func_break.cpp" />
<ClCompile Include="..\dlls\func_tank.cpp" />
<ClCompile Include="..\dlls\game.cpp" />
<ClCompile Include="..\dlls\gamerules.cpp" />
<ClCompile Include="..\dlls\ggrenade.cpp" />
<ClCompile Include="..\dlls\globals.cpp" />
<ClCompile Include="..\dlls\healthkit.cpp" />
<ClCompile Include="..\dlls\hintmessage.cpp" />
<ClCompile Include="..\dlls\hostage\hostage.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\hostage_improv.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\hostage_localnav.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\states\hostage_animate.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\states\hostage_escape.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\states\hostage_follow.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\states\hostage_idle.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\hostage\states\hostage_retreat.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\h_ai.cpp" />
<ClCompile Include="..\dlls\h_battery.cpp" />
<ClCompile Include="..\dlls\h_cycler.cpp" />
<ClCompile Include="..\dlls\h_export.cpp" />
<ClCompile Include="..\dlls\items.cpp" />
<ClCompile Include="..\dlls\lights.cpp" />
<ClCompile Include="..\dlls\maprules.cpp" />
<ClCompile Include="..\dlls\mortar.cpp" />
<ClCompile Include="..\dlls\mpstubb.cpp" />
<ClCompile Include="..\dlls\multiplay_gamerules.cpp" />
<ClCompile Include="..\dlls\observer.cpp" />
<ClCompile Include="..\dlls\pathcorner.cpp" />
<ClCompile Include="..\dlls\plane.cpp" />
<ClCompile Include="..\dlls\plats.cpp" />
<ClCompile Include="..\dlls\player.cpp" />
<ClCompile Include="..\dlls\singleplay_gamerules.cpp" />
<ClCompile Include="..\dlls\skill.cpp" />
<ClCompile Include="..\dlls\sound.cpp" />
<ClCompile Include="..\dlls\soundent.cpp" />
<ClCompile Include="..\dlls\spectator.cpp" />
<ClCompile Include="..\dlls\subs.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\training_gamerules.cpp" />
<ClCompile Include="..\dlls\triggers.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\tutor.cpp" />
<ClCompile Include="..\dlls\tutor_base_states.cpp" />
<ClCompile Include="..\dlls\tutor_base_tutor.cpp" />
<ClCompile Include="..\dlls\tutor_cs_states.cpp" />
<ClCompile Include="..\dlls\tutor_cs_tutor.cpp" />
<ClCompile Include="..\dlls\util.cpp" />
<ClCompile Include="..\dlls\vehicle.cpp" />
<ClCompile Include="..\dlls\weapons.cpp" />
<ClCompile Include="..\dlls\weapontype.cpp" />
<ClCompile Include="..\dlls\world.cpp" />
<ClCompile Include="..\dlls\wpn_shared\wpn_ak47.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_aug.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_awp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_c4.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_deagle.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_elite.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_famas.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_fiveseven.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_flashbang.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_g3sg1.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_galil.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_glock18.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_hegrenade.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_knife.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_m249.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_m3.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_m4a1.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_mac10.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_mp5navy.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_p228.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_p90.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_scout.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_sg550.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_sg552.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_smokegrenade.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_tmp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_ump45.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_usp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\dlls\wpn_shared\wpn_xm1014.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">false</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\engine\unicode_strtools.cpp" />
<ClCompile Include="..\game_shared\bot\bot.cpp" />
<ClCompile Include="..\game_shared\bot\bot_manager.cpp" />
<ClCompile Include="..\game_shared\bot\bot_profile.cpp" />
<ClCompile Include="..\game_shared\bot\bot_util.cpp" />
<ClCompile Include="..\game_shared\bot\nav_area.cpp" />
<ClCompile Include="..\game_shared\bot\nav_file.cpp" />
<ClCompile Include="..\game_shared\bot\nav_node.cpp" />
<ClCompile Include="..\game_shared\bot\nav_path.cpp" />
<ClCompile Include="..\game_shared\shared_util.cpp" />
<ClCompile Include="..\game_shared\voice_gamemgr.cpp" />
<ClCompile Include="..\hookers\6153_hooker.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\hooker.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\hooker_impl.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\main.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\main_mp.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\memory.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\hookers\RegameDLLRuntimeConfig.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\pm_shared\pm_debug.cpp" />
<ClCompile Include="..\pm_shared\pm_math.cpp" />
<ClCompile Include="..\pm_shared\pm_shared.cpp" />
<ClCompile Include="..\public\interface.cpp" />
<ClCompile Include="..\public\MemPool.cpp" />
<ClCompile Include="..\public\tier0\dbg.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\public\utlsymbol.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\regamedll\classes_dummy.cpp" />
<ClCompile Include="..\regamedll\hookchains_impl.cpp" />
<ClCompile Include="..\regamedll\platform.cpp" />
<ClCompile Include="..\regamedll\precompiled.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">precompiled.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\regamedll\regamedll.cpp" />
<ClCompile Include="..\regamedll\regamedll_api_impl.cpp" />
<ClCompile Include="..\regamedll\regamedll_debug.cpp" />
<ClCompile Include="..\regamedll\regamedll_interfaces_impl.cpp" />
<ClCompile Include="..\regamedll\sse_mathfun.cpp" />
<ClCompile Include="..\unittests\animation_tests.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\unittests\mathfun_tests.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\unittests\struct_offsets_tests.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\unittests\TestRunner.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\version\version.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\common\com_model.h" />
<ClInclude Include="..\common\const.h" />
<ClInclude Include="..\common\crc.h" />
<ClInclude Include="..\common\cvardef.h" />
<ClInclude Include="..\common\entity_state.h" />
<ClInclude Include="..\common\event_flags.h" />
<ClInclude Include="..\common\hltv.h" />
<ClInclude Include="..\common\in_buttons.h" />
<ClInclude Include="..\common\mathlib.h" />
<ClInclude Include="..\common\netadr.h" />
<ClInclude Include="..\common\pmtrace.h" />
<ClInclude Include="..\common\r_studioint.h" />
<ClInclude Include="..\common\screenfade.h" />
<ClInclude Include="..\common\Sequence.h" />
<ClInclude Include="..\common\studio_event.h" />
<ClInclude Include="..\common\usercmd.h" />
<ClInclude Include="..\common\weaponinfo.h" />
<ClInclude Include="..\common\winsani_in.h" />
<ClInclude Include="..\common\winsani_out.h" />
<ClInclude Include="..\dlls\activity.h" />
<ClInclude Include="..\dlls\airtank.h" />
<ClInclude Include="..\dlls\ammo.h" />
<ClInclude Include="..\dlls\animation.h" />
<ClInclude Include="..\dlls\basemonster.h" />
<ClInclude Include="..\dlls\bmodels.h" />
<ClInclude Include="..\dlls\bot\cs_bot.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\dlls\bot\cs_bot_chatter.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\dlls\bot\cs_bot_manager.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\dlls\bot\cs_gamestate.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="..\dlls\buttons.h" />
<ClInclude Include="..\dlls\career_tasks.h" />
<ClInclude Include="..\dlls\cbase.h" />
<ClInclude Include="..\dlls\cdll_dll.h" />
<ClInclude Include="..\dlls\client.h" />
<ClInclude Include="..\dlls\debug.h" />
<ClInclude Include="..\dlls\decals.h" />
<ClInclude Include="..\dlls\doors.h" />
<ClInclude Include="..\dlls\effects.h" />
<ClInclude Include="..\dlls\enginecallback.h" />
<ClInclude Include="..\dlls\explode.h" />
<ClInclude Include="..\dlls\extdef.h" />
<ClInclude Include="..\dlls\extdll.h" />
<ClInclude Include="..\dlls\func_break.h" />
<ClInclude Include="..\dlls\func_tank.h" />
<ClInclude Include="..\dlls\game.h" />
<ClInclude Include="..\dlls\gamerules.h" />
<ClInclude Include="..\dlls\globals.h" />
<ClInclude Include="..\dlls\healthkit.h" />
<ClInclude Include="..\dlls\hintmessage.h" />
<ClInclude Include="..\dlls\hostage\hostage.h" />
<ClInclude Include="..\dlls\hostage\hostage_improv.h" />
<ClInclude Include="..\dlls\hostage\hostage_localnav.h" />
<ClInclude Include="..\dlls\hostage\hostage_states.h" />
<ClInclude Include="..\dlls\h_ai.h" />
<ClInclude Include="..\dlls\h_battery.h" />
<ClInclude Include="..\dlls\h_cycler.h" />
<ClInclude Include="..\dlls\h_export.h" />
<ClInclude Include="..\dlls\items.h" />
<ClInclude Include="..\dlls\lights.h" />
<ClInclude Include="..\dlls\maprules.h" />
<ClInclude Include="..\dlls\monsterevent.h" />
<ClInclude Include="..\dlls\monsters.h" />
<ClInclude Include="..\dlls\mortar.h" />
<ClInclude Include="..\dlls\nodes.h" />
<ClInclude Include="..\dlls\observer.h" />
<ClInclude Include="..\dlls\pathcorner.h" />
<ClInclude Include="..\dlls\plane.h" />
<ClInclude Include="..\dlls\plats.h" />
<ClInclude Include="..\dlls\player.h" />
<ClInclude Include="..\dlls\saverestore.h" />
<ClInclude Include="..\dlls\schedule.h" />
<ClInclude Include="..\dlls\scriptevent.h" />
<ClInclude Include="..\dlls\skill.h" />
<ClInclude Include="..\dlls\sound.h" />
<ClInclude Include="..\dlls\soundent.h" />
<ClInclude Include="..\dlls\spectator.h" />
<ClInclude Include="..\dlls\subs.h" />
<ClInclude Include="..\dlls\talkmonster.h" />
<ClInclude Include="..\dlls\training_gamerules.h" />
<ClInclude Include="..\dlls\trains.h" />
<ClInclude Include="..\dlls\triggers.h" />
<ClInclude Include="..\dlls\tutor.h" />
<ClInclude Include="..\dlls\tutor_base_states.h" />
<ClInclude Include="..\dlls\tutor_base_tutor.h" />
<ClInclude Include="..\dlls\tutor_cs_states.h" />
<ClInclude Include="..\dlls\tutor_cs_tutor.h" />
<ClInclude Include="..\dlls\unisignals.h" />
<ClInclude Include="..\dlls\util.h" />
<ClInclude Include="..\dlls\vector.h" />
<ClInclude Include="..\dlls\vehicle.h" />
<ClInclude Include="..\dlls\weapons.h" />
<ClInclude Include="..\dlls\weapontype.h" />
<ClInclude Include="..\dlls\world.h" />
<ClInclude Include="..\dlls\wpn_shared.h" />
<ClInclude Include="..\engine\cdll_int.h" />
<ClInclude Include="..\engine\cmd.h" />
<ClInclude Include="..\engine\common.h" />
<ClInclude Include="..\engine\custom.h" />
<ClInclude Include="..\engine\customentity.h" />
<ClInclude Include="..\engine\maintypes.h" />
<ClInclude Include="..\engine\model.h" />
<ClInclude Include="..\engine\progs.h" />
<ClInclude Include="..\engine\shake.h" />
<ClInclude Include="..\engine\studio.h" />
<ClInclude Include="..\engine\unicode_strtools.h" />
<ClInclude Include="..\extra\IDA structures\goldsource.h" />
<ClInclude Include="..\game_shared\bitvec.h" />
<ClInclude Include="..\game_shared\bot\bot.h" />
<ClInclude Include="..\game_shared\bot\bot_constants.h" />
<ClInclude Include="..\game_shared\bot\bot_manager.h" />
<ClInclude Include="..\game_shared\bot\bot_profile.h" />
<ClInclude Include="..\game_shared\bot\bot_util.h" />
<ClInclude Include="..\game_shared\bot\improv.h" />
<ClInclude Include="..\game_shared\bot\nav.h" />
<ClInclude Include="..\game_shared\bot\nav_area.h" />
<ClInclude Include="..\game_shared\bot\nav_file.h" />
<ClInclude Include="..\game_shared\bot\nav_node.h" />
<ClInclude Include="..\game_shared\bot\nav_path.h" />
<ClInclude Include="..\game_shared\bot\simple_state_machine.h" />
<ClInclude Include="..\game_shared\GameEvent.h" />
<ClInclude Include="..\game_shared\perf_counter.h" />
<ClInclude Include="..\game_shared\shared_util.h" />
<ClInclude Include="..\game_shared\simple_checksum.h" />
<ClInclude Include="..\game_shared\steam_util.h" />
<ClInclude Include="..\game_shared\voice_gamemgr.h" />
<ClInclude Include="..\hookers\hooker.h" />
<ClInclude Include="..\hookers\hooker_impl.h" />
<ClInclude Include="..\hookers\memory.h" />
<ClInclude Include="..\hookers\osconfig.h" />
<ClInclude Include="..\hookers\RegameDLLRuntimeConfig.h" />
<ClInclude Include="..\hookers\stl\use_ansi.h" />
<ClInclude Include="..\pm_shared\pm_debug.h" />
<ClInclude Include="..\pm_shared\pm_defs.h" />
<ClInclude Include="..\pm_shared\pm_info.h" />
<ClInclude Include="..\pm_shared\pm_materials.h" />
<ClInclude Include="..\pm_shared\pm_math.h" />
<ClInclude Include="..\pm_shared\pm_movevars.h" />
<ClInclude Include="..\pm_shared\pm_shared.h" />
<ClInclude Include="..\public\archtypes.h" />
<ClInclude Include="..\public\basetypes.h" />
<ClInclude Include="..\public\commonmacros.h" />
<ClInclude Include="..\public\FileSystem.h" />
<ClInclude Include="..\public\interface.h" />
<ClInclude Include="..\public\MemPool.h" />
<ClInclude Include="..\public\protected_things.h" />
<ClInclude Include="..\public\regamedll\hookchains.h" />
<ClInclude Include="..\public\regamedll\osconfig.h" />
<ClInclude Include="..\public\regamedll\regamedll_api.h" />
<ClInclude Include="..\public\regamedll\regamedll_interfaces.h" />
<ClInclude Include="..\public\steam\isteamapps.h" />
<ClInclude Include="..\public\steam\isteambilling.h" />
<ClInclude Include="..\public\steam\isteamclient.h" />
<ClInclude Include="..\public\steam\isteamcontroller.h" />
<ClInclude Include="..\public\steam\isteamfriends.h" />
<ClInclude Include="..\public\steam\isteamgameserver.h" />
<ClInclude Include="..\public\steam\isteamgameserverstats.h" />
<ClInclude Include="..\public\steam\isteamhttp.h" />
<ClInclude Include="..\public\steam\isteammatchmaking.h" />
<ClInclude Include="..\public\steam\isteamnetworking.h" />
<ClInclude Include="..\public\steam\isteamremotestorage.h" />
<ClInclude Include="..\public\steam\isteamscreenshots.h" />
<ClInclude Include="..\public\steam\isteamunifiedmessages.h" />
<ClInclude Include="..\public\steam\isteamuser.h" />
<ClInclude Include="..\public\steam\isteamuserstats.h" />
<ClInclude Include="..\public\steam\isteamutils.h" />
<ClInclude Include="..\public\steam\matchmakingtypes.h" />
<ClInclude Include="..\public\steam\steamclientpublic.h" />
<ClInclude Include="..\public\steam\steamhttpenums.h" />
<ClInclude Include="..\public\steam\steamtypes.h" />
<ClInclude Include="..\public\steam\steam_api.h" />
<ClInclude Include="..\public\steam\steam_gameserver.h" />
<ClInclude Include="..\public\tier0\dbg.h" />
<ClInclude Include="..\public\tier0\platform.h" />
<ClInclude Include="..\public\utlmemory.h" />
<ClInclude Include="..\public\utlrbtree.h" />
<ClInclude Include="..\public\utlsymbol.h" />
<ClInclude Include="..\public\utlvector.h" />
<ClInclude Include="..\regamedll\dlls.h" />
<ClInclude Include="..\regamedll\engine.h" />
<ClInclude Include="..\regamedll\hookchains_impl.h" />
<ClInclude Include="..\regamedll\platform.h" />
<ClInclude Include="..\regamedll\precompiled.h" />
<ClInclude Include="..\regamedll\regamedll.h" />
<ClInclude Include="..\regamedll\regamedll_api_impl.h" />
<ClInclude Include="..\regamedll\regamedll_debug.h" />
<ClInclude Include="..\regamedll\regamedll_interfaces_impl.h" />
<ClInclude Include="..\regamedll\sse_mathfun.h" />
<ClInclude Include="..\version\version.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\hookers\stl\iosfwd" />
<None Include="..\hookers\stl\iterator" />
<None Include="..\hookers\stl\list" />
<None Include="..\hookers\stl\memory" />
<None Include="..\hookers\stl\utility" />
<None Include="..\hookers\stl\vector" />
<None Include="..\hookers\stl\xmemory" />
<None Include="..\hookers\stl\xstddef" />
<None Include="..\hookers\stl\xutility" />
<None Include="..\linux\appversion.sh">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
</None>
<None Include="..\linux\Makefile">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">true</ExcludedFromBuild>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\dep\cppunitlite\msvc\cppunitlite.vcxproj">
<Project>{ceb94f7c-e459-4673-aabb-36e2074396c0}</Project>
<Private>false</Private>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{70A2B904-B7DB-4C48-8DE0-AF567360D572}</ProjectGuid>
<RootNamespace>ReGameDLL</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>filesystem_stdio</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
<LibraryWPath />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
<TargetName>filesystem_stdio</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
<TargetName>mp</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
<TargetName>mp</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
<LinkIncremental />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
<TargetName>mp</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
<LinkIncremental />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
<TargetName>mp</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">
<TargetName>filesystem_stdio</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>filesystem_stdio</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
<LibraryWPath />
<ExcludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86);</ExcludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">
<TargetName>filesystem_stdio</TargetName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
<ExecutablePath>$(VC_ExecutablePath_x86);$(WindowsSdk_71A_ExecutablePath);$(WindowsSDK_ExecutablePath);$(VS_ExecutablePath);$(MSBuild_ExecutablePath);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);</ExecutablePath>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSdk_71A_LibraryPath_x86);</LibraryPath>
<LibraryWPath />
<ExcludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);$(MSBuild_ExecutablePath);$(VC_LibraryPath_x86);</ExcludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>HOOK_GAMEDLL;REGAMEDLL_API;REGAMEDLL_SELF;REGAMEDLL_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion />
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Play|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>PLAY_GAMEDLL;HOOK_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion />
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_API;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion>
</MinimumRequiredVersion>
<ModuleDefinitionFile>mp.def</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MP|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REGAMEDLL_ADD;REGAMEDLL_FIXES;REGAMEDLL_SELF;REGAMEDLL_CHECKS;REGAMEDLL_API;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion>
</MinimumRequiredVersion>
<ModuleDefinitionFile>mp.def</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImageHasSafeExceptionHandlers>true</ImageHasSafeExceptionHandlers>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MP Play|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REGAMEDLL_SELF;PLAY_GAMEDLL;REGAMEDLL_API;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;NDEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion>
</MinimumRequiredVersion>
<ModuleDefinitionFile>mp.def</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImageHasSafeExceptionHandlers>true</ImageHasSafeExceptionHandlers>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MP Play|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REGAMEDLL_SELF;PLAY_GAMEDLL;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion>
</MinimumRequiredVersion>
<ModuleDefinitionFile>mp.def</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild_mp.bat" (CALL "$(ProjectDir)PostBuild_mp.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Tests|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REGAMEDLL_SELF;REGAMEDLL_FIXES;DEDICATED;REGAMEDLL_SELF;HOOK_GAMEDLL;_BUILD_FROM_IDE;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;_ITERATOR_DEBUG_LEVEL=0;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion>
</MinimumRequiredVersion>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>
</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>HOOK_GAMEDLL;REGAMEDLL_SELF;REGAMEDLL_FIXES;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion />
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Play|Win32'">
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\hookers\;$(ProjectDir)\..\common;$(ProjectDir)\..\dlls;$(ProjectDir)\..\engine;$(ProjectDir)\..\public;$(ProjectDir)\..\public\regamedll;$(ProjectDir)\..\pm_shared;$(ProjectDir)\..\regamedll\;$(ProjectDir)\..\testsuite\;$(VCInstallDir)UnitTest\include;$(SolutionDir)..\dep\cppunitlite\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>REGAMEDLL_SELF;PLAY_GAMEDLL;HOOK_GAMEDLL;REGAMEDLL_CHECKS;CLIENT_WEAPONS;USE_BREAKPAD_HANDLER;DEDICATED;_CRT_SECURE_NO_WARNINGS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/arch:IA32 %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<MinimumRequiredVersion>
</MinimumRequiredVersion>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
<Message>Force build to run Pre-Build event</Message>
<Outputs>subversion.always.run</Outputs>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>