ReGameDLL_CS/regamedll/dlls/h_export.cpp
2015-12-11 02:30:31 +06:00

22 lines
641 B
C++

#include "precompiled.h"
//! Holds engine functionality callbacks
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
// Receive engine function table from engine.
// This appears to be the _first_ DLL routine called by the engine, so we
// do some setup operations here.
/* <d0737> ../cstrike/dlls/h_export.cpp:58 */
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable, globalvars_t *pGlobals)
{
Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
Regamedll_Game_Init();
#endif // HOOK_GAMEDLL
}