ReGameDLL_CS/regamedll/public/tier0/dbg.h
2015-06-30 15:46:07 +06:00

451 lines
16 KiB
C++

//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// The main debug library interfaces
//=============================================================================
#ifndef DBG_H
#define DBG_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include "basetypes.h"
#include "tier0/platform.h"
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
//-----------------------------------------------------------------------------
// dll export stuff
//-----------------------------------------------------------------------------
#ifdef TIER0_DLL_EXPORT
#define DBG_INTERFACE DLL_EXPORT
#define DBG_OVERLOAD DLL_GLOBAL_EXPORT
#define DBG_CLASS DLL_CLASS_EXPORT
#else
#define DBG_INTERFACE DLL_IMPORT
#define DBG_OVERLOAD DLL_GLOBAL_IMPORT
#define DBG_CLASS DLL_CLASS_IMPORT
#endif
//-----------------------------------------------------------------------------
// Usage model for the Dbg library
//
// 1. Spew.
//
// Spew can be used in a static and a dynamic mode. The static
// mode allows us to display assertions and other messages either only
// in debug builds, or in non-release builds. The dynamic mode allows us to
// turn on and off certain spew messages while the application is running.
//
// Static Spew messages:
//
// Assertions are used to detect and warn about invalid states
// Spews are used to display a particular status/warning message.
//
// To use an assertion, use
//
// Assert( (f == 5) );
// AssertMsg( (f == 5), ("F needs to be %d here!\n", 5) );
// AssertFunc( (f == 5), BadFunc() );
// AssertEquals( f, 5 );
// AssertFloatEquals( f, 5.0f, 1e-3 );
//
// The first will simply report that an assertion failed on a particular
// code file and line. The second version will display a print-f formatted message
// along with the file and line, the third will display a generic message and
// will also cause the function BadFunc to be executed, and the last two
// will report an error if f is not equal to 5 (the last one asserts within
// a particular tolerance).
//
// To use a warning, use
//
// Warning("Oh I feel so %s all over\n", "yummy");
//
// Warning will do its magic in only Debug builds. To perform spew in *all*
// builds, use RelWarning.
//
// Three other spew types, Msg, Log, and Error, are compiled into all builds.
// These error types do *not* need two sets of parenthesis.
//
// Msg( "Isn't this exciting %d?", 5 );
// Error( "I'm just thrilled" );
//
// Dynamic Spew messages
//
// It is possible to dynamically turn spew on and off. Dynamic spew is
// identified by a spew group and priority level. To turn spew on for a
// particular spew group, use SpewActivate( "group", level ). This will
// cause all spew in that particular group with priority levels <= the
// level specified in the SpewActivate function to be printed. Use DSpew
// to perform the spew:
//
// DWarning( "group", level, "Oh I feel even yummier!\n" );
//
// Priority level 0 means that the spew will *always* be printed, and group
// '*' is the default spew group. If a DWarning is encountered using a group
// whose priority has not been set, it will use the priority of the default
// group. The priority of the default group is initially set to 0.
//
// Spew output
//
// The output of the spew system can be redirected to an externally-supplied
// function which is responsible for outputting the spew. By default, the
// spew is simply printed using printf.
//
// To redirect spew output, call SpewOutput.
//
// SpewOutputFunc( OutputFunc );
//
// This will cause OutputFunc to be called every time a spew message is
// generated. OutputFunc will be passed a spew type and a message to print.
// It must return a value indicating whether the debugger should be invoked,
// whether the program should continue running, or whether the program
// should abort.
//
// 2. Code activation
//
// To cause code to be run only in debug builds, use DBG_CODE:
// An example is below.
//
// DBG_CODE(
// {
// int x = 5;
// ++x;
// }
// );
//
// Code can be activated based on the dynamic spew groups also. Use
//
// DBG_DCODE( "group", level,
// { int x = 5; ++x; }
// );
//
// 3. Breaking into the debugger.
//
// To cause an unconditional break into the debugger in debug builds only, use DBG_BREAK
//
// DBG_BREAK();
//
// You can force a break in any build (release or debug) using
//
// DebuggerBreak();
//-----------------------------------------------------------------------------
/* Various types of spew messages */
// I'm sure you're asking yourself why SPEW_ instead of DBG_ ?
// It's because DBG_ is used all over the place in windows.h
// For example, DBG_CONTINUE is defined. Feh.
enum SpewType_t
{
SPEW_MESSAGE = 0,
SPEW_WARNING,
SPEW_ASSERT,
SPEW_ERROR,
SPEW_LOG,
SPEW_TYPE_COUNT
};
enum SpewRetval_t
{
SPEW_DEBUGGER = 0,
SPEW_CONTINUE,
SPEW_ABORT
};
/* type of externally defined function used to display debug spew */
typedef SpewRetval_t(*SpewOutputFunc_t)(SpewType_t spewType, char const *pMsg);
/* Used to redirect spew output */
void SpewOutputFunc(SpewOutputFunc_t func);
/* Used ot get the current spew output function */
SpewOutputFunc_t GetSpewOutputFunc(void);
/* Used to manage spew groups and subgroups */
void SpewActivate(char const* pGroupName, int level);
bool IsSpewActive(char const* pGroupName, int level);
/* Used to display messages, should never be called directly. */
void _SpewInfo(SpewType_t type, char const* pFile, int line);
SpewRetval_t _SpewMessage(char const* pMsg, ...);
SpewRetval_t _DSpewMessage(char const *pGroupName, int level, char const* pMsg, ...);
/* Used to define macros, never use these directly. */
#define _Assert( _exp ) do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
if (_SpewMessage("Assertion Failed: " #_exp) == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertMsg( _exp, _msg ) do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
if (_SpewMessage(_msg) == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertFunc( _exp, _f ) do { \
if (!(_exp)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
SpewRetval_t ret = _SpewMessage("Assertion Failed!" #_exp); \
_f; \
if (ret == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertEquals( _exp, _expectedValue ) \
do { \
if ((_exp) != (_expectedValue)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
SpewRetval_t ret = _SpewMessage("Expected %d but got %d!", (_expectedValue), (_exp)); \
if (ret == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
#define _AssertFloatEquals( _exp, _expectedValue, _tol ) \
do { \
if (fabs((_exp) - (_expectedValue)) > (_tol)) \
{ \
_SpewInfo( SPEW_ASSERT, __FILE__, __LINE__ ); \
SpewRetval_t ret = _SpewMessage("Expected %f but got %f!", (_expectedValue), (_exp)); \
if (ret == SPEW_DEBUGGER) \
{ \
DebuggerBreak(); \
} \
} \
} while (0)
/* Spew macros... */
#ifdef _DEBUG
#define Assert( _exp ) _Assert( _exp )
#define AssertMsg( _exp, _msg ) _AssertMsg( _exp, _msg )
#define AssertFunc( _exp, _f ) _AssertFunc( _exp, _f )
#define AssertEquals( _exp, _expectedValue ) _AssertEquals( _exp, _expectedValue )
#define AssertFloatEquals( _exp, _expectedValue, _tol ) _AssertFloatEquals( _exp, _expectedValue, _tol )
#define Verify( _exp ) _Assert( _exp )
#define AssertMsg1( _exp, _msg, a1 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1 ) )
#define AssertMsg2( _exp, _msg, a1, a2 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2 ) )
#define AssertMsg3( _exp, _msg, a1, a2, a3 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3 ) )
#define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4 ) )
#define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5 ) )
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 ) )
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6 ) )
#define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7 ) )
#define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) )
#define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) _AssertMsg( _exp, CDbgFmtMsg( _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) )
#else /* Not _DEBUG */
#define Assert( _exp ) ((void)0)
#define AssertMsg( _exp, _msg ) ((void)0)
#define AssertFunc( _exp, _f ) ((void)0)
#define AssertEquals( _exp, _expectedValue ) ((void)0)
#define AssertFloatEquals( _exp, _expectedValue, _tol ) ((void)0)
#define Verify( _exp ) (_exp)
#define AssertMsg1( _exp, _msg, a1 ) ((void)0)
#define AssertMsg2( _exp, _msg, a1, a2 ) ((void)0)
#define AssertMsg3( _exp, _msg, a1, a2, a3 ) ((void)0)
#define AssertMsg4( _exp, _msg, a1, a2, a3, a4 ) ((void)0)
#define AssertMsg5( _exp, _msg, a1, a2, a3, a4, a5 ) ((void)0)
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertMsg6( _exp, _msg, a1, a2, a3, a4, a5, a6 ) ((void)0)
#define AssertMsg7( _exp, _msg, a1, a2, a3, a4, a5, a6, a7 ) ((void)0)
#define AssertMsg8( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8 ) ((void)0)
#define AssertMsg9( _exp, _msg, a1, a2, a3, a4, a5, a6, a7, a8, a9 ) ((void)0)
#endif /* _DEBUG */
/* These are always compiled in */
void Msg(char const* pMsg, ...);
void DMsg(char const *pGroupName, int level, char const *pMsg, ...);
void Warning(char const *pMsg, ...);
void DWarning(char const *pGroupName, int level, char const *pMsg, ...);
void Log(char const *pMsg, ...);
void DLog(char const *pGroupName, int level, char const *pMsg, ...);
void Error(char const *pMsg, ...);
// You can use this macro like a runtime assert macro.
// If the condition fails, then Error is called with the message. This macro is called
// like AssertMsg, where msg must be enclosed in parenthesis:
//
// ErrorIfNot( bCondition, ("a b c %d %d %d", 1, 2, 3) );
#define ErrorIfNot( condition, msg ) \
if ( (condition) ) \
; \
else \
{ \
Error msg; \
}
/* A couple of super-common dynamic spew messages, here for convenience */
/* These looked at the "developer" group */
void DevMsg(int level, char const* pMsg, ...);
void DevWarning(int level, char const *pMsg, ...);
void DevLog(int level, char const *pMsg, ...);
/* default level versions (level 1) */
void DevMsg(char const* pMsg, ...);
void DevWarning(char const *pMsg, ...);
void DevLog(char const *pMsg, ...);
/* Code macros, debugger interface */
#ifdef _DEBUG
#define DBG_CODE( _code ) if (0) ; else { _code }
#define DBG_DCODE( _g, _l, _code ) if (IsSpewActive( _g, _l )) { _code } else {}
#define DBG_BREAK() DebuggerBreak() /* defined in platform.h */
#else /* not _DEBUG */
#define DBG_CODE( _code ) ((void)0)
#define DBG_DCODE( _g, _l, _code ) ((void)0)
#define DBG_BREAK() ((void)0)
#endif /* _DEBUG */
//-----------------------------------------------------------------------------
// Macro to assist in asserting constant invariants during compilation
#define UID_PREFIX generated_id_
#define UID_CAT1(a,c) a ## c
#define UID_CAT2(a,c) UID_CAT1(a,c)
#define UNIQUE_ID UID_CAT2(UID_PREFIX,__LINE__)
#ifdef _DEBUG
#define COMPILE_TIME_ASSERT( pred ) switch(0){case 0:case pred:;}
#define ASSERT_INVARIANT( pred ) static void UNIQUE_ID() { COMPILE_TIME_ASSERT( pred ) }
#else
#define COMPILE_TIME_ASSERT( pred )
#define ASSERT_INVARIANT( pred )
#endif
//-----------------------------------------------------------------------------
// Templates to assist in validating pointers:
// Have to use these stubs so we don't have to include windows.h here.
void _AssertValidReadPtr(void* ptr, int count = 1);
void _AssertValidWritePtr(void* ptr, int count = 1);
void _AssertValidReadWritePtr(void* ptr, int count = 1);
void AssertValidStringPtr(const char* ptr, int maxchar = 0xFFFFFF);
template<class T> inline void AssertValidReadPtr(T* ptr, int count = 1) { _AssertValidReadPtr((void*)ptr, count); }
template<class T> inline void AssertValidWritePtr(T* ptr, int count = 1) { _AssertValidWritePtr((void*)ptr, count); }
template<class T> inline void AssertValidReadWritePtr(T* ptr, int count = 1) { _AssertValidReadWritePtr((void*)ptr, count); }
#define AssertValidThis() AssertValidReadWritePtr(this,sizeof(*this))
//-----------------------------------------------------------------------------
// Macro to protect functions that are not reentrant
#ifdef _DEBUG
class CReentryGuard
{
public:
CReentryGuard(int *pSemaphore)
: m_pSemaphore(pSemaphore)
{
++(*m_pSemaphore);
}
~CReentryGuard()
{
--(*m_pSemaphore);
}
private:
int *m_pSemaphore;
};
#define ASSERT_NO_REENTRY() \
static int fSemaphore##__LINE__; \
Assert( !fSemaphore##__LINE__ ); \
CReentryGuard ReentryGuard##__LINE__( &fSemaphore##__LINE__ )
#else
#define ASSERT_NO_REENTRY()
#endif
//-----------------------------------------------------------------------------
//
// Purpose: Inline string formatter
//
class CDbgFmtMsg
{
public:
CDbgFmtMsg(const char *pszFormat, ...)
{
va_list arg_ptr;
va_start(arg_ptr, pszFormat);
_vsnprintf(m_szBuf, sizeof(m_szBuf) - 1, pszFormat, arg_ptr);
va_end(arg_ptr);
m_szBuf[sizeof(m_szBuf) - 1] = 0;
}
operator const char *() const
{
return m_szBuf;
}
private:
char m_szBuf[256];
};
//-----------------------------------------------------------------------------
//
// Purpose: Embed debug info in each file.
//
//#ifdef _WIN32
//#ifdef _DEBUG
//#pragma comment(compiler)
//#pragma comment(exestr,"*** DEBUG file detected, Last Compile: " __DATE__ ", " __TIME__ " ***")
//#endif
//#endif
#endif /* DBG_H */