ReGameDLL_CS/regamedll
Sergey Shorokhov ab2bfd4b9d
little code fixes (#798)
* weapons.cpp fix compile warning

`warning C4715: 'GetBaseAccuracy': not all control paths return a value`

* vihicle.cpp: use PlayerRelationship()

thanks to cf8deb9cac (r92242848)

Co-authored-by: Vaqtincha <51029683+Vaqtincha@users.noreply.github.com>
2022-12-15 16:06:08 +03:00
..
common Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
dlls little code fixes (#798) 2022-12-15 16:06:08 +03:00
engine Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
extra Added spawnflags for keep player angles & velocity in trigger_teleport (#747) 2022-04-28 18:33:39 +07:00
game_shared Update player counts (#684) 2021-10-14 13:54:09 +03:00
lib Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
msvc Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. (#673) 2021-09-07 14:41:12 +03:00
pm_shared New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686) 2021-10-20 19:18:30 +03:00
public fix: Reset immunity effects always (#788) 2022-12-15 16:04:34 +03:00
regamedll API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. (#587) 2020-11-28 05:55:14 +07:00
unittests Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
version Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
CMakeLists.txt CMakeLists.txt add missing linker option -qno-opt-class-analysis 2021-04-15 02:01:51 +07:00