mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 14:55:36 +03:00
183 lines
4.8 KiB
PHP
183 lines
4.8 KiB
PHP
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/* NS2AMXDEFINES.INC
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* Various enums and definitions required for the ns2amx module.
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* Version 1.0
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*/
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#if defined __ns2amxxdefines__
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#endinput
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#endif
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#define __ns2amxxdefines__ 02
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// Set this to either 3 or 2. If set to two, it will do NS 2.01 offsets.
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// If set to 3, it will do the most recent NS 3.0 offsets.
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#define NS_VERSION 3
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// These values are customizable (for the custom menus)
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// If your menu uses the default menu scheme, then it will use this.
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#define NSMENU_X 0.2
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#define NSMENU_Y 0.1
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#define NSMENU_R 255
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#define NSMENU_G 200
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#define NSMENU_B 100
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#if NS_VERSION == 3
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#define PRIVATE_ALIEN_RES 0x190
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#define PRIVATE_AMMO_LMG 0xE6
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#define PRIVATE_AMMO_PISTOL 0xE7
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#define PRIVATE_AMMO_SHOTGUN 0xE8
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#define PRIVATE_AMMO_HMG 0xE9
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#define PRIVATE_AMMO_GL 0xEA
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//Thanks, voogru
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#define PRIVATE_LEVELS_SPENT_WIN 0x62D
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#define PRIVATE_EXPERIENCE_WIN 0x615
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#define PRIVATE_LEVELS_SPENT_LINUX 0x62D
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#define PRIVATE_EXPERIENCE_LINUX 0x612
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#else
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#define PRIVATE_ALIEN_RES 0x18E
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#define PRIVATE_AMMO_LMG 0xE6
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#define PRIVATE_AMMO_PISTOL 0xE7
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#define PRIVATE_AMMO_SHOTGUN 0xE8
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#define PRIVATE_AMMO_HMG 0xE9
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#define PRIVATE_AMMO_GL 0xEA
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#endif
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// Used for anglevector()
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#define ANGLEVECTOR_FORWARD 1
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#define ANGLEVECTOR_RIGHT 2
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#define ANGLEVECTOR_UP 3
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// used for gpglobals_return()
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#define GPGLOBALS_FORWARD 1
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#define GPGLOBALS_RIGHT 2
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#define GPGLOBALS_UP 3
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// Used for get_class
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#define CLASS_UNKNOWN 0
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#define CLASS_SKULK 1
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#define CLASS_GORGE 2
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#define CLASS_LERK 3
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#define CLASS_FADE 4
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#define CLASS_ONOS 5
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#define CLASS_MARINE 6
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#define CLASS_JETPACK 7
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#define CLASS_HEAVY 8
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#define CLASS_COMMANDER 9
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#define CLASS_GESTATE 10
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#define CLASS_DEAD 11
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#define CLASS_NOTEAM 12
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// used for trace_hull
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#define HULL_POINT 0
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#define HULL_HUMAN 1
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#define HULL_LARGE 2
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#define HULL_HEAD 3
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// Taken from the NS mini SDK
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enum
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{
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WEAPON_NONE = 0,
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WEAPON_CLAWS,
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WEAPON_SPIT,
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WEAPON_SPORES,
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WEAPON_SPIKE,
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WEAPON_BITE,
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WEAPON_BITE2,
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WEAPON_SWIPE,
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WEAPON_WEBSPINNER,
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WEAPON_METABOLIZE,
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WEAPON_PARASITE,
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WEAPON_BLINK,
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WEAPON_DIVINEWIND,
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WEAPON_KNIFE,
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WEAPON_PISTOL,
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WEAPON_MG,
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WEAPON_SHOTGUN,
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WEAPON_HMG,
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WEAPON_WELDER,
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WEAPON_MINE,
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WEAPON_GRENADE_GUN,
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WEAPON_LEAP,
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WEAPON_CHARGE,
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WEAPON_UMBRA,
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WEAPON_PRIMALSCREAM,
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WEAPON_BILEBOMB,
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WEAPON_ACIDROCKET,
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WEAPON_HEALINGSPRAY,
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WEAPON_HANDGRENADE,
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WEAPON_STOMP,
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WEAPON_DEVOUR,
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WEAPON_MAX
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}
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#define WEAPON_BABBLER WEAPON_HANDGRENADE
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// A few of the AvHSpecials.h iuser4 flags, modified for ease-of-use...
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enum
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{
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MASK_NONE = 0,
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MASK_SIGHTED = 1,
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MASK_DETECTED = 2,
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MASK_BUILDABLE = 4,
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MASK_BASEBUILD0 = 8, // Base build slot #0
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MASK_WEAPONS1 = 8, // Marine weapons 1
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MASK_CARAPACE = 8, // Alien carapace
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MASK_WEAPONS2 = 16, // Marines weapons 2
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MASK_REGENERATION = 16, // Alien regeneration
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MASK_BASEBUILD1 = 16, // Base build slot #1
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MASK_WEAPONS3 = 32, // Marine weapons 3
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MASK_REDEMPTION = 32, // Alien redemption
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MASK_BASEBUILD2 = 32, // Base build slot #2
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MASK_ARMOR1 = 64, // Marine armor 1
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MASK_CELERITY = 64, // Alien celerity
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MASK_BASEBUILD3 = 64, // Base build slot #3
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MASK_ARMOR2 = 128, // Marine armor 2
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MASK_ADRENALINE = 128, // Alien adrenaline
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MASK_BASEBUILD4 = 128, // Base build slot #4
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MASK_ARMOR3 = 256, // Marine armor 3
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MASK_SILENCE = 256, // Alien silence
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MASK_BASEBUILD5 = 256, // Base build slot #5
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MASK_JETPACK = 512, // Marine jetpacks
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MASK_CLOAKING = 512, // Alien cloaking
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MASK_BASEBUILD6 = 512, // Base build slot #6
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MASK_FOCUS = 1024, // Alien focus
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MASK_MOTION = 1024, // Marine motion tracking
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MASK_BASEBUILD7 = 1024, // Base build slot #7
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MASK_SCENTOFFEAR = 2048, // Alien scent of fear
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MASK_DEFENSE2 = 4096, // Defense level 2
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MASK_DEFENSE3 = 8192, // Defense level 3
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MASK_ELECTRICITY = 8192, // Electricy
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MASK_MOVEMENT2 = 16384, // Movement level 2,
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MASK_MOVEMENT3 = 32768, // Movement level 3
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MASK_HEAVYARMOR = 32768, // Marine heavy armor
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MASK_SENSORY2 = 65536, // Sensory level 2
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MASK_SENSORY3 = 131072, // Sensory level 3
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MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
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MASK_WALLSTICKING = 524288, // Flag for wall-sticking
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MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
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MASK_UMBRA = 2097152, // In umbra
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MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
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MASK_RECYCLING = 8388608, // Building is recycling
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MASK_TOPDOWN = 16777216, // Commander view
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MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
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MASK_ENSNARED = 67108864, // Webbed
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MASK_ALIEN_EMBRYO = 268435456, // Gestating
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MASK_SELECTABLE = 536870912, // ???
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MASK_PARASITED = 1073741824, // Parasite flag
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MASK_SENSORY_NEARBY = 2147483648 // Sensory chamber in range
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}
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#if !defined NULL
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#define NULL 0
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#endif
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#if !defined FALSE
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#define FALSE 0
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#endif
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#if !defined TRUE
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#define TRUE 1
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#endif
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