2015-06-24 18:46:03 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseEntity"
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{
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"Offsets"
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{
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"pev" // entvars_t*
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"m_pGoalEnt" // CBaseEntity*
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"m_pLink" // CBaseEntity*
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{
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"windows" "12"
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"linux" "12"
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"mac" "12"
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}
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2015-08-07 18:35:29 +03:00
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"m_pfnThink" // (*__pfn)(CBaseEntity*)
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2015-06-24 18:46:03 +03:00
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{
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"windows" "16"
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"linux" "16"
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"mac" "16"
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}
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2015-08-07 18:35:29 +03:00
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"m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*)
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2015-06-24 18:46:03 +03:00
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{
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"windows" "20"
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"linux" "24"
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"mac" "24"
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}
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2015-08-07 18:35:29 +03:00
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"m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
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2015-06-24 18:46:03 +03:00
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{
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"windows" "24"
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"linux" "32"
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"mac" "32"
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}
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2015-08-07 18:35:29 +03:00
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"m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*)
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2015-06-24 18:46:03 +03:00
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{
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"windows" "28"
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"linux" "40"
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"mac" "40"
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}
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"current_ammo" // int*
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{
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"windows" "32"
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"linux" "48"
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"mac" "48"
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}
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"currentammo" // float
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{
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"windows" "36"
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"linux" "52"
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"mac" "52"
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}
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"maxammo_buckshot" // int
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{
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"windows" "40"
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"linux" "56"
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"mac" "56"
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}
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"ammo_buckshot" // int
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{
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"windows" "44"
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"linux" "60"
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"mac" "60"
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}
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"maxammo_9mm" // int
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{
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"windows" "48"
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"linux" "64"
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"mac" "64"
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}
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"ammo_9mm" // int
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{
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"windows" "52"
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"linux" "68"
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"mac" "68"
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}
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"maxammo_556nato" // int
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{
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"windows" "56"
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"linux" "72"
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"mac" "72"
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}
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"ammo_556nato" // int
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{
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"windows" "60"
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"linux" "76"
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"mac" "76"
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}
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"maxammo_556natobox" // int
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{
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"windows" "64"
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"linux" "80"
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"mac" "80"
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}
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"ammo_556natobox" // int
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{
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"windows" "68"
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"linux" "84"
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"mac" "84"
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}
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"maxammo_762nato" // int
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{
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"windows" "72"
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"linux" "88"
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"mac" "88"
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}
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"ammo_762nato" // int
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{
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"windows" "76"
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"linux" "92"
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"mac" "92"
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}
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"maxammo_45acp" // int
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{
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"windows" "80"
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"linux" "96"
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"mac" "96"
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}
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"ammo_45acp" // int
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{
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"windows" "84"
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"linux" "100"
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"mac" "100"
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}
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"maxammo_50ae" // int
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{
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"windows" "88"
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"linux" "104"
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"mac" "104"
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}
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"ammo_50ae" // int
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{
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"windows" "92"
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"linux" "108"
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"mac" "108"
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}
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"maxammo_338mag" // int
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{
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"windows" "96"
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"linux" "112"
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"mac" "112"
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}
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"ammo_338mag" // int
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{
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"windows" "100"
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"linux" "116"
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"mac" "116"
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}
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"maxammo_57mm" // int
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{
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"windows" "104"
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"linux" "120"
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"mac" "120"
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}
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"ammo_57mm" // int
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{
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"windows" "108"
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"linux" "124"
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"mac" "124"
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}
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"maxammo_357sig" // int
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{
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"windows" "112"
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"linux" "128"
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"mac" "128"
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}
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"ammo_357sig" // int
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{
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"windows" "116"
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"linux" "132"
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"mac" "132"
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}
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"m_flStartThrow" // float
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{
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"windows" "120"
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"linux" "136"
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"mac" "136"
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}
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"m_flReleaseThrow" // float
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{
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"windows" "124"
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"linux" "140"
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"mac" "140"
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}
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"m_iSwing" // int
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{
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"windows" "128"
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"linux" "144"
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"mac" "144"
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}
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"has_disconnected" // bool
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{
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"windows" "132"
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"linux" "148"
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"mac" "148"
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}
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}
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}
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}
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}
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}
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2015-08-07 18:35:29 +03:00
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CAmbientGeneric
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* CArmoury
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* CBaseDelay
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* CAutoTrigger
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CAK47
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* CAUG
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* CAWP
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* CC4
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* CDEAGLE
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* CELITE
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* CFamas
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* CFiveSeven
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* CFlashbang
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* CG3SG1
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* CGLOCK18
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* CGalil
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* CHEGrenade
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* CKnife
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* CM249
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* CM3
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* CM4A1
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* CMAC10
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* CMP5N
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* CP228
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* CP90
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* CSCOUT
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* CSG550
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* CSG552
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* CSmokeGrenade
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* CTMP
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* CUMP45
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* CUSP
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* CWeaponCycler
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* CXM1014
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* CBaseToggle
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* CBaseButton
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* CRotButton
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* CBaseDoor
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* CRotDoor
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* CBaseMonster
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* CBasePlayer
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* CBot
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* CCSBot
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* CCycler
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* CCyclerProbe
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* CGenericCycler
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* CDeadHEV
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* CEnvExplosion
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* CGrenade
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* CAirtank
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* CMortar
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* CGunTarget
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* CHostage
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* CWreckage
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* CBasePlatTrain
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* CFuncPlat
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* CFuncPlatRot
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* CFuncTrackChange
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* CFuncTrackAuto
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* CFuncTrain
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* CBaseTrigger
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* CBombTarget
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* CBuyZone
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* CChangeLevel
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* CEscapeZone
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* CHostageRescue
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* CLadder
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* CTriggerCDAudio
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* CTriggerCounter
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* CTriggerEndSection
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* CTriggerGravity
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* CTriggerHurt
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* CTriggerMonsterJump
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* CTriggerMultiple
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* CTriggerOnce
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* CTriggerPush
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* CTriggerSave
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* CTriggerTeleport
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* CVIP_SafetyZone
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* CWeather
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* CFuncIllusionary
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* CFuncMortarField
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* CMomentaryDoor
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* CMomentaryRotButton
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* CMultiManager
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* CRecharge
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* CWallHealth
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* CBreakable
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* CPushable
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* CEnvBeverage
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* CEnvFunnel
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* CFireAndDie
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* CGibShooter
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* CEnvShooter
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* CTestEffect
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* CTriggerCamera
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* CTriggerChangeTarget
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* CTriggerRelay
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* CBaseGrenCatch
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* CBasePlayerAmmo
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* C338MagnumAmmo
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* C357SIGAmmo
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* C45ACPAmmo
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* C50AEAmmo
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* C556NatoAmmo
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* C556NatoBoxAmmo
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* C57MMAmmo
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* C762NatoAmmo
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* C9MMAmmo
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* CBuckShotAmmo
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* CBaseSpectator
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* CBeam
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* CLaser
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* CLightning
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* CBloodSplat
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* CBubbling
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* CButtonTarget
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* CClientFog
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* CCorpse
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* CCyclerSprite
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* CDecal
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* CEnvSpark
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* CFrictionModifier
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* CFuncRotating
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* CFuncTank
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* CFuncTankGun
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* CFuncTankLaser
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* CFuncTankMortar
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* CFuncTankRocket
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* CFuncTankControls
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* CFuncTrackTrain
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* CFuncTrainControls
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* CFuncVehicle
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* CFuncVehicleControls
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* CFuncWall
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* CFuncConveyor
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* CFuncMonsterClip
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* CFuncWallToggle
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* CFuncWeaponCheck
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* CGib
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* CItem
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* CHealthKit
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* CItemAntidote
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* CItemAssaultSuit
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* CItemBattery
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* CItemKevlar
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* CItemLongJump
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* CItemSecurity
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* CItemSuit
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* CItemThighPack
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* CItemSoda
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* CNullEntity
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* CPendulum
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* CPlatTrigger
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* CPointEntity
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* CBaseDMStart
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* CBlood
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* CEnvGlobal
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* CEnvSound
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* CFade
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* CGlow
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* CInfoIntermission
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* CLight
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* CEnvLight
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* CMapInfo
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* CMessage
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* CMultiSource
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* CPathCorner
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* CPathTrack
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* CRevertSaved
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* CShake
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* CSprite
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* CBombGlow
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* CStripWeapons
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* CTargetCDAudio
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* CTriggerVolume
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* CRenderFxManager
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* CRuleEntity
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* CRuleBrushEntity
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* CGamePlayerZone
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* CRulePointEntity
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* CGameCounter
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* CGameCounterSet
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* CGameEnd
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* CGamePlayerEquip
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* CGamePlayerHurt
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* CGamePlayerTeam
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* CGameScore
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* CGameTeamMaster
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* CGameTeamSet
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* CGameText
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* CShower
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* CSoundEnt
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* CSpeaker
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* CSprayCan
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* CWShield
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* CWeaponBox
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* CWorld
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* CWorldItem
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*/
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