2004-07-22 16:46:35 +04:00
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#include "ns.h"
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void CSpawn::clear()
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{
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while (spawnpointinfo)
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{
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spawnpointInfo* a = spawnpointinfo->next;
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delete spawnpointinfo;
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spawnpointinfo = a;
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}
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}
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void CSpawn::put(int type, vec3_t location)
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{
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spawnpointinfo = new spawnpointInfo(type, location, spawnpointinfo);
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}
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float CSpawn::getnum(int type)
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{
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float iTemp=0.0;
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spawnpointInfo *a = spawnpointinfo;
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while (a)
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{
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if (a->type == type)
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iTemp+=1.0;
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a = a->next;
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}
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return iTemp;
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}
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vec3_t CSpawn::getpoint(int type, int num)
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{
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int iTemp=0;
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spawnpointInfo *a = spawnpointinfo;
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while (a)
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{
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if (a->type == type)
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{
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iTemp++;
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if (iTemp == num)
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{
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return a->location;
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}
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}
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a=a->next;
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}
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return Vector(0.0,0.0,0.0);
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2006-08-18 23:08:51 +04:00
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}
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