mirror of
https://github.com/alliedmodders/amxmodx.git
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80 lines
1.4 KiB
Plaintext
80 lines
1.4 KiB
Plaintext
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CSquadMonster"
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{
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"Offsets"
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{
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"m_hSquadLeader" // EHANDLE
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{
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"windows" "660"
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"linux" "680"
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"mac" "680"
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}
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"m_hSquadMember" // EHANDLE[4]
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{
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"windows" "668"
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"linux" "688"
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"mac" "688"
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}
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"m_afSquadSlots" // int
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{
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"windows" "700"
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"linux" "720"
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"mac" "720"
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}
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"m_flLastEnemySightTime" // float
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{
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"windows" "704"
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"linux" "724"
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"mac" "724"
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}
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"m_fEnemyEluded" // BOOL
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{
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"windows" "708"
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"linux" "728"
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"mac" "728"
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}
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"m_iMySlot" // int
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{
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"windows" "712"
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"linux" "732"
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"mac" "732"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CSquadMonster
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*/
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