amxmodx/gamedata/common.games/entities.games/valve/offsets-cbasetoggle.txt

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2015-08-08 01:28:53 +03:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_flActivateFinished" // float
{
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_flMoveDistance" // float
{
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_flWait" // float
{
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_flLip" // float
{
"windows" "128"
"linux" "144"
"mac" "144"
}
"m_flTWidth" // float
{
"windows" "132"
"linux" "148"
"mac" "148"
}
"m_flTLength" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_vecPosition1" // Vector
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_vecPosition2" // Vector
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_vecAngle1" // Vector
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_vecAngle2" // Vector
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_cTriggersLeft" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_flHeight" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_hActivator" // EHANDLE
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_vecFinalDest" // Vector
{
"windows" "208"
"linux" "228"
"mac" "228"
}
"m_vecFinalAngle" // Vector
{
"windows" "220"
"linux" "240"
"mac" "240"
}
"m_bitsDamageInflict" // int
{
"windows" "232"
"linux" "252"
"mac" "252"
}
"m_sMaster" // string_t
{
"windows" "236"
"linux" "256"
"mac" "256"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/