amxmodx/gamedata/common.games/entities.games/valve/offsets-capache.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CApache"
{
"Offsets"
{
"m_iRockets" // int
{
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"type" "integer"
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"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flForce" // float
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{
"type" "float"
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"windows" "668"
"linux" "688"
"mac" "688"
}
"m_flNextRocket" // float
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{
"type" "float"
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"windows" "672"
"linux" "692"
"mac" "692"
}
"m_vecTarget" // Vector
{
"type" "vector"
"windows" "676"
"linux" "696"
"mac" "696"
}
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"m_posTarget" // Vector
{
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"type" "vector"
"windows" "688"
"linux" "708"
"mac" "708"
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}
"m_vecDesired" // Vector
{
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"type" "vector"
"windows" "700"
"linux" "720"
"mac" "720"
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}
"m_posDesired" // Vector
{
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"type" "vector"
"windows" "712"
"linux" "732"
"mac" "732"
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}
"m_vecGoal" // Vector
{
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"type" "vector"
"windows" "724"
"linux" "744"
"mac" "744"
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}
"m_angGun" // Vector
{
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"type" "vector"
"windows" "736"
"linux" "756"
"mac" "756"
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}
"m_flLastSeen" // float
{
"type" "float"
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"windows" "748"
"linux" "768"
"mac" "768"
}
"m_flPrevSeen" // float
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{
"type" "float"
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"windows" "752"
"linux" "772"
"mac" "772"
}
"m_iSoundState" // int
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{
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"type" "integer"
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"windows" "756"
"linux" "776"
"mac" "776"
}
"m_iSpriteTexture" // int
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{
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"type" "integer"
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"windows" "760"
"linux" "780"
"mac" "780"
}
"m_iExplode" // int
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{
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"type" "integer"
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"windows" "764"
"linux" "784"
"mac" "784"
}
"m_iBodyGibs" // int
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{
"type" "integer"
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"windows" "768"
"linux" "788"
"mac" "788"
}
"m_flGoalSpeed" // float
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{
"type" "float"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_iDoSmokePuff" // int
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{
"type" "integer"
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"windows" "776"
"linux" "796"
"mac" "796"
}
"m_pBeam" // CBeam*
{
"type" "classptr"
"windows" "780"
"linux" "800"
"mac" "800"
}
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}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CApache
*/