2015-08-08 01:28:53 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CTripmineGrenade"
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{
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"Offsets"
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{
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"m_flPowerUp" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2019-10-21 12:49:30 +03:00
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"windows" "668"
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"linux" "688"
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"mac" "688"
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2015-08-08 01:28:53 +03:00
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}
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"m_vecDir" // Vector
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{
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2015-08-10 16:58:41 +03:00
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"type" "vector"
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2019-10-21 12:49:30 +03:00
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"windows" "672"
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"linux" "692"
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"mac" "692"
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2015-08-08 01:28:53 +03:00
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}
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"m_vecEnd" // Vector
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{
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2015-08-10 16:58:41 +03:00
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"type" "vector"
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2019-10-21 12:49:30 +03:00
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"windows" "684"
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"linux" "704"
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"mac" "704"
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2015-08-08 01:28:53 +03:00
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}
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"m_flBeamLength" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2019-10-21 12:49:30 +03:00
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"windows" "696"
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"linux" "716"
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"mac" "716"
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2015-08-08 01:28:53 +03:00
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}
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"m_hOwner" // EHANDLE
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{
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2015-08-10 16:58:41 +03:00
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"type" "ehandle"
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2019-10-21 12:49:30 +03:00
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"windows" "700"
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"linux" "720"
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"mac" "720"
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2015-08-08 01:28:53 +03:00
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}
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"m_pBeam" // CBeam*
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{
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2015-08-10 16:58:41 +03:00
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"type" "classptr"
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2019-10-21 12:49:30 +03:00
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"windows" "708"
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"linux" "728"
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"mac" "728"
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2015-08-08 01:28:53 +03:00
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}
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"m_posOwner" // Vector
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{
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2015-08-10 16:58:41 +03:00
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"type" "vector"
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2019-10-21 12:49:30 +03:00
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"windows" "712"
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"linux" "732"
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"mac" "732"
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2015-08-08 01:28:53 +03:00
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}
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"m_angleOwner" // Vector
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{
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2015-08-10 16:58:41 +03:00
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"type" "vector"
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2019-10-21 12:49:30 +03:00
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"windows" "724"
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"linux" "744"
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"mac" "744"
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2015-08-08 01:28:53 +03:00
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}
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"m_pRealOwner" // edict_t*
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{
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2015-08-10 16:58:41 +03:00
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"type" "edict"
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2019-10-21 12:49:30 +03:00
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"windows" "736"
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"linux" "756"
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"mac" "756"
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2015-08-08 01:28:53 +03:00
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CGrenade
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* CTripmineGrenade
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*/
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