amxmodx/dlls/dod2/dodfun/CMisc.h

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/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CMISC_H
#define CMISC_H
#ifndef __linux__
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#define LINUXOFFSET 0
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#else
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#define LINUXOFFSET 5
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#endif
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#define DODFUN_VERSION "1.0.2"
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// DoD Player
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
#define STEAM_PDOFFSET_TEAMNAME 1396 + (LINUXOFFSET * sizeof(char)) // team name 349 char[16]
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#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
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#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
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// DoD Control Point
struct pd_dcp {
int iunk_0;
#ifndef __linux__
int iunk_1; // windows only
#endif
int iunk_2; // pointer edict_t*
int iunk_3;
float origin_x;
float origin_y;
float origin_z; // 6
float mins_x;
float mins_y;
float mins_z;
float maxs_x;
float maxs_y;
float maxs_z;
float angles_x;
float angles_y;
float angles_z; // 15
// 19 - spawnflags ?
// 20-int , always 1
int unknown_block1[19];
int iunk_35; // pointer entvars_t*
int iunk_36; // pointer entvars_t*
int unknown_block2[52];
int iunk_89; // pointer entvars_t*
#ifdef __linux__
int iunk_extra1;
int iunk_extra2;
int iunk_extra3;
int iunk_extra4;
#endif
int owner; // 90
int iunk_91;
int iunk_92;
int default_owner; // 93
int flag_id;
int pointvalue;
int points_for_player;
int points_for_team;
float funk_98; // always 1.0
float cap_time;
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char cap_message[256]; // 100 MAP_PLAYER_CAP , %p player , %n pointname , %t teamname
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int iunk_164;
int iunk_165;
char target_allies[256]; // 166
char target_axis[256]; // 230
char target_reset[256];
char model_allies[256]; // 358
char model_axis[256]; // 422
char model_neutral[256]; // 486
int model_body_allies; // 550
int model_body_axis;
int model_body_neutral;
int icon_allies;
int icon_axis;
int icon_neutral;
int can_touch; // flags : 1-allies can't, 256-axis can't , default 0 (all can)
int iunk_557;
int iunk_558; // ? -2 , 4
char pointgroup[256];
int iunk_623;
int iunk_624;
int iunk_625;
};
#define GET_CP_PD( x ) (*(pd_dcp*)x->pvPrivateData)
// DoD Capture Area
struct pd_dca {
int iunk_0;
int iunk_1;
int iunk_2;
#ifndef __linux__
int iunk_3; // if def windows
#endif
float origin_x;
float origin_y;
float origin_z; // 6
float mins_x;
float mins_y;
float mins_z;
float maxs_x;
float maxs_y;
float maxs_z;
float angles_x;
float angles_y;
float angles_z; // 15
// 16-135
#ifndef __linux__
int unknown_block_16[111];
#else
int unknown_block_16[116]; // linux +5 more
#endif
int time_to_cap; // 127
int iunk_128;
int allies_numcap; // 129
int axis_numcap; // 130
int iunk_131;
int iunk_132;
int can_cap; // 133 flags : 1-allies can , 256-axis can, default 257 (all can)
int iunk_134;
int iunk_135;
char allies_endcap[256]; // 136
char axis_endcap[256]; // 200
char allies_startcap[256]; // 264
char axis_startcap[256]; // 328
char allies_breakcap[256]; // 392
char axis_breakcap[256]; // 456
int iunk_520; // -1 allies area, blowable (charlie) ??
char hud_sprite[256]; // 521
// 585 - 649
int unknown_block_585[65];
char object_group[256]; // 650
int iunk_714;
int iunk_715;
int iunk_716;
// 717 size
};
#define GET_CA_PD( x ) (*(pd_dca*)x->pvPrivateData)
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/* DoD weapons */
enum {
DODW_AMERKNIFE = 1,
DODW_GERKNIFE,
DODW_COLT,
DODW_LUGER,
DODW_GARAND,
DODW_SCOPED_KAR,
DODW_THOMPSON,
DODW_STG44,
DODW_SPRINGFIELD,
DODW_KAR,
DODW_BAR,
DODW_MP40,
DODW_HANDGRENADE,
DODW_STICKGRENADE,
DODW_STICKGRENADE_EX,
DODW_HANDGRENADE_EX,
DODW_MG42,
DODW_30_CAL,
DODW_SPADE,
DODW_M1_CARBINE,
DODW_MG34,
DODW_GREASEGUN,
DODW_FG42,
DODW_K43,
DODW_ENFIELD,
DODW_STEN,
DODW_BREN,
DODW_WEBLEY,
DODW_BAZOOKA,
DODW_PANZERSCHRECK,
DODW_PIAT,
};
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// *****************************************************
// class CPlayer
// *****************************************************
class CPlayer {
public:
edict_t* pEdict;
int index;
int current;
int staminaMin;
int staminaMax;
bool staminaSet;
bool fuseSet;
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int fuseType; // 1<<0 - for new , 1<<1 - for cought
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float nadeFuse;
bool ingame;
bool bot;
void Init( int pi, edict_t* pe );
void Connect();
void PutInServer();
void Disconnect();
void killPlayer();
void setTeamName( char *szName );
void getTeamName( char *szName );
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inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
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typedef struct objinfo_s {
// initobj
edict_t* pEdict;
int index;
int default_owner;
int visible;
int icon_neutral;
int icon_allies;
int icon_axis;
float origin_x;
float origin_y;
// setobj
int owner;
// control area
int areaflags; // 0-need check , 1-no area , 2-found area
edict_t* pAreaEdict;
} objinfo_t;
class CObjective {
public:
int count;
objinfo_t obj[12];
inline void Clear() { count = 0; memset(obj,0,sizeof(objinfo_s)); }
void SetKeyValue( int index, char *keyname, char *value );
void InitObj(int dest = MSG_ALL , edict_t* ed = NULL);
void SetObj(int index);
void UpdateOwner( int index, int team );
void Sort();
};
enum CP_VALUE {
CP_edict = 1,
CP_area,
CP_index,
CP_owner,
CP_default_owner,
CP_visible,
CP_icon_neutral,
CP_icon_allies,
CP_icon_axis,
CP_origin_x,
CP_origin_y,
CP_can_touch,
CP_pointvalue,
CP_points_for_cap,
CP_team_points,
CP_model_body_neutral,
CP_model_body_allies,
CP_model_body_axis,
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// strings
CP_name,
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CP_cap_message,
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CP_reset_capsound,
CP_allies_capsound,
CP_axis_capsound,
CP_targetname,
CP_model_neutral,
CP_model_allies,
CP_model_axis,
};
enum CA_VALUE {
CA_edict = 1,
CA_allies_numcap,
CA_axis_numcap,
CA_timetocap,
CA_can_cap,
// strings
CA_target,
CA_sprite,
};
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#endif // CMISC_H