amxmodx/dlls/dod2/dodx/Utils.cpp

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/*
* DoDX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodx.h"
/* Weapon names aren't send in WeaponList message in DoD */
weapon_t weaponData[] =
{
{ false, false, "mortar", "mortar", 0, DODWT_OTHER },
{ true, true, "amerknife", "knife", 0, DODWT_MELEE }, // aknife->bknife
{ false, true, "gerknife", "knife", 0, DODWT_MELEE },
{ false, false, "colt", "Colt", 4, DODWT_SECONDARY },
{ false, false, "luger", "Luger", 4, DODWT_SECONDARY },
{ true, false, "garand", "Garand", 3, DODWT_PRIMARY }, // Garand->Garand butt
{ false, false, "scopedkar", "scoped K98", 3, DODWT_PRIMARY },
{ false, false, "thompson", "Thompson", 1, DODWT_PRIMARY },
{ false, false, "mp44", "STG44", 6, DODWT_PRIMARY },
{ false, false, "spring", "Springfield", 5, DODWT_PRIMARY },
{ true, false, "kar", "K98", 3, DODWT_PRIMARY }, // KAR->KAR bayonet
{ false, false, "bar", "BAR", 6, DODWT_PRIMARY },
{ false, false, "mp40", "MP40", 1, DODWT_PRIMARY },
{ false, false, "grenade", "handgrenade", 9, DODWT_GRENADE },
{ false, false, "grenade2", "stickgrenade", 11, DODWT_GRENADE },
{ false, false, "stickgrenade_ex", "stickgrenade_ex", 11, DODWT_GRENADE },
{ false, false, "handgrenade_ex", "handgrenade_ex", 9, DODWT_GRENADE },
{ false, false, "mg42", "MG42", 7, DODWT_PRIMARY },
{ false, false, "30cal", ".30 cal", 8, DODWT_PRIMARY },
{ false, true, "spade", "spade", 0, DODWT_MELEE },
{ true, false, "m1carbine", "M1 Carbine", 2, DODWT_PRIMARY }, // M1 Carbine->Folding Carbine
{ false, false, "mg34", "MG34", 2, DODWT_PRIMARY },
{ false, false, "greasegun", "Greasegun", 1, DODWT_PRIMARY },
{ true, false, "fg42", "FG42", 6, DODWT_PRIMARY }, // FG42 -> scoped FG42
{ true, false, "k43", "K43", 2, DODWT_PRIMARY },
{ true, false, "enfield", "Enfield", 3, DODWT_PRIMARY }, // Enfield->Scoped Enfield->Enfield bayonet
{ false, false, "sten", "Sten", 1, DODWT_PRIMARY },
{ false, false, "bren", "Bren", 6, DODWT_PRIMARY },
{ false, false, "webley", "Webley", 4, DODWT_PRIMARY },
{ false, false, "bazooka", "Bazooka", 13, DODWT_PRIMARY },
{ false, false, "pschreck", "Panzerschrek", 13, DODWT_PRIMARY },
{ false, false, "piat", "Piat", 13, DODWT_PRIMARY },
{ false, false, "scoped_fg42", "scoped FG42", 6, DODWT_PRIMARY },
{ false, false, "fcarbine", "Folding Carbine", 0, DODWT_PRIMARY },
{ false, true, "bayonet", "K98 bayonet", 0, DODWT_MELEE }, // KAR bayonet
{ false, false, "scoped_enfield", "scoped Enfield", 3, DODWT_PRIMARY },
{ false, false, "mills_bomb", "mills bomb", 9, DODWT_GRENADE },
{ false, true, "brit_knife", "knife", 0, DODWT_MELEE },
{ false, true, "garandbutt", "Garand butt", 0, DODWT_MELEE }, // Garand butt
{ false, true, "enf_bayonet", "Enfield bayonet", 0, DODWT_MELEE },
{ false, false, "mortar", "mortar", 0, DODWT_OTHER }, // mortar new id
{ false, true, "k43butt", "K43 butt", 0, DODWT_MELEE },
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};
/* Function will select correct id */
int get_weaponid(CPlayer* pPlayer)
{
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int weapon = pPlayer->current;
const char *sz;
switch(weapon)
{
case 1:
if(g_map.detect_allies_country) weapon = 37;
break;
case 5:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 38;
break;
case 10:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 34;
break;
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case 20:
if(g_map.detect_allies_paras) weapon = 33;
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break;
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case 23:
sz = STRING(pPlayer->pEdict->v.weaponmodel);
if(sz[13] == 's')
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weapon = 32;
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break;
case 24:
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 41;
break;
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case 25:
sz = STRING(pPlayer->pEdict->v.weaponmodel);
if(sz[16] == 's')
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weapon = 35;
else if(pPlayer->pEdict->v.button&IN_ATTACK2)
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weapon = 39;
break;
case 15:
weapon = 14;
break;
case 16:
if(g_map.detect_allies_country) weapon = 36;
else weapon = 13;
break;
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}
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return weapon;
}
traceVault traceData[] =
{
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{ "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36
{ "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
{ "shell_bazooka", 29, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "shell_pschreck", 30, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
{ "shell_piat", 31, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
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{ "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
};
bool ignoreBots (edict_t *pEnt, edict_t *pOther)
{
if(!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT)))
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return true;
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return false;
}
bool isModuleActive()
{
if(!(int)CVAR_GET_FLOAT("dodstats_pause"))
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return true;
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return false;
}
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity = FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
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if(!FNullEnt(pentEntity))
return pentEntity;
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return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}
edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius)
{
edict_t* temp = FIND_ENTITY_IN_SPHERE(pentStart, origin->v.origin, radius);
if(!temp)
return NULL;
return temp;
}