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https://github.com/alliedmodders/amxmodx.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
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#include "svencoop.h"
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static cell AMX_NATIVE_CALL sc_get_frags(AMX *amx, cell *params)
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{
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return GetFrags(params[1]);
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}
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static cell AMX_NATIVE_CALL sc_set_frags(AMX *amx, cell *params)
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{
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SetFrags(params[1], params[2]);
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return 1;
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}
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static cell AMX_NATIVE_CALL sc_get_user_deaths(AMX *amx, cell *params)
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{
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return GetDeaths(params[1]);
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}
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static cell AMX_NATIVE_CALL sc_set_user_deaths(AMX *amx, cell *params)
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{
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SetDeaths(params[1], params[2] );
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return 1;
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}
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static cell AMX_NATIVE_CALL sc_is_player_ally(AMX *amx, cell *params)
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{
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return IsEntAlly(params[1]);
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}
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static cell AMX_NATIVE_CALL sc_get_weapon_ammo(AMX *amx, cell *params)
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{
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switch(params[2])
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{
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case SVEN_WEP_9MM: return GetSvenWeapon(params[1], sven_9mm);
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case SVEN_WEP_SHOTGUN: return GetSvenWeapon(params[1], sven_shotgun);
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case SVEN_WEP_RPG: return GetSvenWeapon(params[1], sven_rpg);
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case SVEN_WEP_RADIO: return GetSvenWeapon(params[1], sven_radio);
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case SVEN_WEP_SNARK: return GetSvenWeapon(params[1], sven_snark);
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default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Get Weapon Native");
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL sc_set_weapon_ammo(AMX *amx, cell *params)
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{
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switch(params[3])
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{
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case SVEN_WEP_9MM: return SetSvenWeapon(params[1], params[2], sven_9mm);
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case SVEN_WEP_SHOTGUN: return SetSvenWeapon(params[1], params[2], sven_shotgun);
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case SVEN_WEP_RPG: return SetSvenWeapon(params[1], params[2], sven_rpg);
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case SVEN_WEP_RADIO: return SetSvenWeapon(params[1], params[2], sven_radio);
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case SVEN_WEP_SNARK: return SetSvenWeapon(params[1], params[2], sven_snark);
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default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Set Weapon Native");
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}
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return 0;
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}
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AMX_NATIVE_INFO sven_Natives[] = {
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{ "sc_get_frags", sc_get_frags },
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{ "sc_set_frags", sc_set_frags },
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{ "sc_get_user_deaths", sc_get_user_deaths },
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{ "sc_set_user_deaths", sc_set_user_deaths },
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{ "sc_is_player_ally", sc_is_player_ally },
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{ "sc_get_weapon_ammo", sc_get_weapon_ammo },
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{ "sc_set_weapon_ammo", sc_set_weapon_ammo },
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{ NULL, NULL }
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};
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void OnAmxxAttach()
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{
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MF_AddNatives(sven_Natives);
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}
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