amxmodx/gamedata/common.games/entities.games/dod/offsets-calliedbarney.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAlliedBarney"
{
"Offsets"
{
"m_fGunDrawn" // BOOL
{
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"type" "integer"
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"windows" "1040"
"linux" "1060"
"mac" "1060"
}
"m_painTime" // float
{
"type" "float"
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"windows" "1044"
"linux" "1064"
"mac" "1064"
}
"m_checkAttackTime" // float
{
"type" "float"
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"windows" "1048"
"linux" "1068"
"mac" "1068"
}
"m_lastAttackCheck" // BOOL
{
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"type" "integer"
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"windows" "1052"
"linux" "1072"
"mac" "1072"
}
"m_angles" // Vector
{
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"type" "vector"
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"windows" "1056"
"linux" "1076"
"mac" "1076"
}
"m_origin" // Vector
{
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"type" "vector"
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"windows" "1068"
"linux" "1088"
"mac" "1088"
}
"m_flPlayerDamage" // float
{
"type" "float"
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"windows" "1080"
"linux" "1100"
"mac" "1100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTalkMonster
* CAlliedBarney
*/