2015-08-07 21:13:54 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CAlliedBarney"
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{
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"Offsets"
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{
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"m_fGunDrawn" // BOOL
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{
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2015-08-10 16:52:21 +03:00
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"type" "integer"
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2015-08-07 21:13:54 +03:00
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"windows" "1040"
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"linux" "1060"
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"mac" "1060"
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}
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"m_painTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:52:21 +03:00
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2015-08-07 21:13:54 +03:00
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"windows" "1044"
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"linux" "1064"
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"mac" "1064"
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}
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"m_checkAttackTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:52:21 +03:00
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2015-08-07 21:13:54 +03:00
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"windows" "1048"
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"linux" "1068"
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"mac" "1068"
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}
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"m_lastAttackCheck" // BOOL
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{
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2015-08-10 16:52:21 +03:00
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"type" "integer"
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2015-08-07 21:13:54 +03:00
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"windows" "1052"
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"linux" "1072"
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"mac" "1072"
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}
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"m_angles" // Vector
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{
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2015-08-10 16:52:21 +03:00
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"type" "vector"
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2015-08-07 21:13:54 +03:00
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"windows" "1056"
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"linux" "1076"
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"mac" "1076"
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}
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"m_origin" // Vector
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{
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2015-08-10 16:52:21 +03:00
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"type" "vector"
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2015-08-07 21:13:54 +03:00
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"windows" "1068"
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"linux" "1088"
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"mac" "1088"
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}
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"m_flPlayerDamage" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:52:21 +03:00
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2015-08-07 21:13:54 +03:00
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"windows" "1080"
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"linux" "1100"
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"mac" "1100"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CTalkMonster
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* CAlliedBarney
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*/
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