amxmodx/gamedata/common.games/entities.games/dod/offsets-cbreakable.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"m_Material" // Materials
{
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"type" "integer"
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"windows" "336"
"linux" "352"
"mac" "352"
}
"m_Explosion" // Explosions
{
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"type" "integer"
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"windows" "340"
"linux" "356"
"mac" "356"
}
"m_idShard" // int
{
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"type" "integer"
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"windows" "344"
"linux" "360"
"mac" "360"
}
"m_angle" // float
{
"type" "float"
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"windows" "348"
"linux" "364"
"mac" "364"
}
"m_iszGibModel" // int
{
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"type" "integer"
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"windows" "352"
"linux" "368"
"mac" "368"
}
"m_iszSpawnObject" // int
{
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"type" "integer"
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"windows" "356"
"linux" "372"
"mac" "372"
}
"m_iRespawnTime" // int
{
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"type" "integer"
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"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iInitialHealth" // int
{
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"type" "integer"
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"windows" "364"
"linux" "380"
"mac" "380"
}
"m_iInitialRenderAmt" // int
{
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"type" "integer"
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"windows" "368"
"linux" "384"
"mac" "384"
}
"m_iInitialRenderMode" // int
{
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"type" "integer"
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"windows" "372"
"linux" "388"
"mac" "388"
}
"sz_Group" // char[256]
{
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"type" "string"
"size" "256"
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"windows" "376"
"linux" "392"
"mac" "392"
}
"sz_TntTrigger" // char[256]
{
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"type" "string"
"size" "256"
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"windows" "632"
"linux" "648"
"mac" "648"
}
"m_tntdelay" // float
{
"type" "float"
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"windows" "888"
"linux" "904"
"mac" "904"
}
"m_iAreaIndex" // int
{
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"type" "integer"
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"windows" "892"
"linux" "908"
"mac" "908"
}
"sz_HudIcon" // char[256]
{
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"type" "string"
"size" "256"
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"windows" "896"
"linux" "912"
"mac" "912"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/