amxmodx/gamedata/common.games/entities.games/dod/offsets-cstickgrenade.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CStickGrenade"
{
"Offsets"
{
"angThrow" // Vector
{
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"type" "vector"
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"windows" "476"
"linux" "492"
"mac" "492"
}
"vecSrc" // Vector
{
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"type" "vector"
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"windows" "488"
"linux" "504"
"mac" "504"
}
"vecThrow" // Vector
{
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"type" "vector"
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"windows" "500"
"linux" "516"
"mac" "516"
}
"flVel" // float
{
"type" "float"
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"windows" "512"
"linux" "528"
"mac" "528"
}
"m_flLeaveHand" // float
{
"type" "float"
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"windows" "516"
"linux" "532"
"mac" "532"
}
"m_bUnderhand" // BOOL
{
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"type" "integer"
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"windows" "520"
"linux" "536"
"mac" "536"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CDoDGrenade
* CStickGrenade
*/