amxmodx/dlls/nvault/Makefile

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#(C)2004-2005 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
HLSDK = ../../hlsdk/SourceCode
MM_ROOT = ../../metamod/metamod
### EDIT BELOW FOR OTHER PROJECTS ###
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OPT_FLAGS = -O3 -funroll-loops -s -pipe
DEBUG_FLAGS = -g -ggdb3
CPP = gcc
NAME = nvault_amxx
OBJECTS = amxxmodule.cpp amxxapi.cpp Binary.cpp Journal.cpp NVault.cpp
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Lzlib -I$(HLSDK)/common
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS = $(DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
endif
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CFLAGS += -DNDEBUG -fPIC -Wno-deprecated -fexceptions -DHAVE_STDINT_H -fno-rtti -static-libgcc
ifeq "$(AMD64)" "true"
BINARY = $(NAME)_amd64.so
CFLAGS += -DPAWN_CELL_SIZE=64 -DHAVE_I64 -m64
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LINK += /lib/libgcc_eh.a /lib/libstdc++.a
else
BINARY = $(NAME)_i386.so
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32
OPT_FLAGS += -march=i686
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LINK += /lib/libgcc_eh.a /lib/libstdc++.a
endif
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
mkdir -p $(BIN_DIR)/sdk
$(MAKE) nvault
amd64:
$(MAKE) all AMD64=true
nvault: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) all DEBUG=true
default: all
clean:
rm -rf Release/*.o
rm -rf Release/$(BINARY)
rm -rf Debug/*.o
rm -rf Debug/$(BINARY)