amxmodx/installer/AMXXRelease/Builder.cs

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C#
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using System;
using System.Diagnostics;
using System.IO;
namespace AMXXRelease
{
/// <summary>
/// Summary description for Class1.
/// </summary>
class Builder
{
public Config m_Cfg;
private string m_AmxxPc;
public Builder()
{
m_Cfg = new Config();
m_AmxxPc = m_Cfg.GetSourceTree() + "\\plugins\\amxxpc.exe";
}
[STAThread]
static void Main(string[] args)
{
Builder b = new Builder();
Release15 r15 = new Release15();
if (!b.Build(r15))
{
System.Console.WriteLine("Build failed: " + r15.GetName());
}
else
{
System.Console.WriteLine("Build succeeded!");
}
}
public bool Build(ABuild build)
{
int num = build.GetMods();
AMod mod;
for (int i=0; i<num; i++)
{
mod = build.GetMod(i);
if (!BuildMod(mod))
{
System.Console.WriteLine("Mod failed to build: " + mod.GetName());
return false;
}
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ZipDir(build.GetName() + "-" + mod.GetName() + ".zip", mod.GetName() + "\\*.*");
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}
return true;
}
public bool BuildMod(AMod mod)
{
CopyConfigs(mod);
if (!BuildModModules(mod))
return false;
if (!BuildModPlugins(mod))
return false;
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string basedir = m_Cfg.OutputPath() + "\\" + mod.GetModPath();
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string sourcetree = m_Cfg.GetSourceTree();
if (!mod.CopyExtraFiles(basedir, sourcetree))
return false;
return true;
}
public void ZipDir(string target, string dir)
{
ProcessStartInfo info = new ProcessStartInfo();
info.FileName = m_Cfg.PathToZip();
info.WorkingDirectory = m_Cfg.OutputPath();
info.Arguments = "-r " + target + " " + dir;
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
}
public void CopyConfigs(AMod mod)
{
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string basedir = m_Cfg.OutputPath() + "\\" + mod.GetModPath() + "\\configs";
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if (!Directory.Exists(basedir))
Directory.CreateDirectory(basedir);
string srcdir = m_Cfg.GetSourceTree() + "\\configs";
if (!Directory.Exists(srcdir))
return;
if (mod.GetPluginDir() != null)
srcdir += "\\" + mod.GetBaseName();
CopyNormal(srcdir, basedir);
}
public static void CopyNormal(string src, string dest)
{
string[] files = Directory.GetFiles(src);
if (!Directory.Exists(dest))
Directory.CreateDirectory(dest);
for (int i=0; i<files.Length; i++)
{
File.Copy(files[i],
dest + "\\" + GetFileName(files[i]),
true);
}
}
public bool BuildModPlugins(AMod mod)
{
int num = mod.GetPlugins();
Plugin plugin;
string binary, basedir;
basedir = m_Cfg.OutputPath();
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basedir += "\\" + mod.GetModPath();
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string dir, file, target;
for (int i=0; i<num; i++)
{
plugin = mod.GetPlugin(i);
binary = BuildPlugin(mod, plugin);
file = m_Cfg.GetSourceTree() + "\\plugins\\" + GetFileName(binary);
if (!File.Exists(file))
{
System.Console.WriteLine("Plugin failed to compile: " +
mod.GetName() + "::" + plugin.name);
return false;
}
dir = basedir + "\\" + plugin.outdir;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
target = dir + "\\" + plugin.name + ".amxx";
if (File.Exists(target))
File.Delete(target);
File.Move(file,
target);
}
//Copy all files from the plugins dir to scripting
string search_dir = m_Cfg.GetSourceTree() + "\\plugins";
if (mod.GetPluginDir() != null)
search_dir += "\\" + mod.GetPluginDir();
string dest;
if (Directory.Exists(search_dir))
{
string[] files = Directory.GetFiles(search_dir);
if (!Directory.Exists(basedir + "\\scripting"))
Directory.CreateDirectory(basedir + "\\scripting");
for (int i=0; i<files.Length; i++)
{
dest = basedir + "\\scripting\\" + GetFileName(files[i]);
File.Copy(files[i], dest, true);
}
}
return true;
}
private static string GetFileName(string input)
{
for (int i=input.Length-1; i>=0; i--)
{
if (input[i] == '\\' && i != input.Length-1)
{
return input.Substring(i+1, input.Length-i-1);
}
}
return input;
}
public bool BuildModModules(AMod mod)
{
int num = mod.GetModules();
Module module;
string binary, basedir;
basedir = m_Cfg.OutputPath();
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basedir += "\\" + mod.GetModPath();
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string dir;
for (int i=0; i<num; i++)
{
module = mod.GetModule(i);
binary = BuildModule(module);
if (binary == null)
{
System.Console.WriteLine("Module failed to compile: " +
mod.GetName() + "::" + module.projname + ".dll");
return false;
}
dir = basedir + "\\" + module.outdir;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
File.Copy(binary,
dir + "\\" + module.projname + ".dll",
true);
}
return true;
}
public string BuildPlugin(AMod mod, Plugin pl)
{
string modoffs = mod.GetPluginDir();
string pldir;
if (modoffs != null)
pldir = modoffs + "\\";
else
pldir = "";
AmxxPc(pldir + pl.source, pl.options);
string outfile = pldir + pl.name + ".amxx";
return outfile;
}
public void AmxxPc(string inpath, string args)
{
ProcessStartInfo info = new ProcessStartInfo();
info.WorkingDirectory = m_Cfg.GetSourceTree() + "\\plugins";
info.FileName = (string)m_AmxxPc.Clone();
info.Arguments = inpath + ".sma";
if (args != null)
info.Arguments += " " + args;
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
}
public string BuildModule(Module module)
{
ProcessStartInfo info = new ProcessStartInfo();
string dir = m_Cfg.GetSourceTree() + "\\" + module.sourcedir;
if (module.bindir != null)
dir += "\\" + module.bindir;
string file = dir;
if (module.bindir == null)
file += "\\" + module.bindir;
file += "\\" + module.build + "\\" + module.projname + ".dll";
if (File.Exists(file))
File.Delete(file);
info.WorkingDirectory = dir;
info.FileName = m_Cfg.DevenvPath();
info.Arguments = "/build " + module.build + " " + module.vcproj + ".vcproj";
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
if (!File.Exists(file))
return null;
return file;
}
}
}