amxmodx/dlls/tfc/tfcx/amxxmodule.cpp

2991 lines
56 KiB
C++
Raw Normal View History

2004-06-15 17:49:19 +04:00
/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* Parts Copyright (C) 2001-2003 Will Day <willday@hpgx.net>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
* Description: AMX Mod X Module Interface Functions
*/
#include <string.h>
#include <new>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include "amxxmodule.h"
/************* METAMOD SUPPORT *************/
#ifdef USE_METAMOD
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
// GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table =
{
#ifdef FN_GameDLLInit
FN_GameDLLInit,
#else
NULL,
#endif
#ifdef FN_DispatchSpawn
FN_DispatchSpawn,
#else
NULL,
#endif
#ifdef FN_DispatchThink
FN_DispatchThink,
#else
NULL,
#endif
#ifdef FN_DispatchUse
FN_DispatchUse,
#else
NULL,
#endif
#ifdef FN_DispatchTouch
FN_DispatchTouch,
#else
NULL,
#endif
#ifdef FN_DispatchBlocked
FN_DispatchBlocked,
#else
NULL,
#endif
#ifdef FN_DispatchKeyValue
FN_DispatchKeyValue,
#else
NULL,
#endif
#ifdef FN_DispatchSave
FN_DispatchSave,
#else
NULL,
#endif
#ifdef FN_DispatchRestore
FN_DispatchRestore,
#else
NULL,
#endif
#ifdef FN_DispatchObjectCollsionBox
FN_DispatchObjectCollsionBox,
#else
NULL,
#endif
#ifdef FN_SaveWriteFields
FN_SaveWriteFields,
#else
NULL,
#endif
#ifdef FN_SaveReadFields
FN_SaveReadFields,
#else
NULL,
#endif
#ifdef FN_SaveGlobalState
FN_SaveGlobalState,
#else
NULL,
#endif
#ifdef FN_RestoreGlobalState
FN_RestoreGlobalState,
#else
NULL,
#endif
#ifdef FN_ResetGlobalState
FN_ResetGlobalState,
#else
NULL,
#endif
#ifdef FN_ClientConnect
FN_ClientConnect,
#else
NULL,
#endif
#ifdef FN_ClientDisconnect
FN_ClientDisconnect,
#else
NULL,
#endif
#ifdef FN_ClientKill
FN_ClientKill,
#else
NULL,
#endif
#ifdef FN_ClientPutInServer
FN_ClientPutInServer,
#else
NULL,
#endif
#ifdef FN_ClientCommand
FN_ClientCommand,
#else
NULL,
#endif
#ifdef FN_ClientUserInfoChanged
FN_ClientUserInfoChanged,
#else
NULL,
#endif
#ifdef FN_ServerActivate
FN_ServerActivate,
#else
NULL,
#endif
#ifdef FN_ServerDeactivate
FN_ServerDeactivate,
#else
NULL,
#endif
#ifdef FN_PlayerPreThink
FN_PlayerPreThink,
#else
NULL,
#endif
#ifdef FN_PlayerPostThink
FN_PlayerPostThink,
#else
NULL,
#endif
#ifdef FN_StartFrame
FN_StartFrame,
#else
NULL,
#endif
#ifdef FN_ParmsNewLevel
FN_ParmsNewLevel,
#else
NULL,
#endif
#ifdef FN_ParmsChangeLevel
FN_ParmsChangeLevel,
#else
NULL,
#endif
#ifdef FN_GetGameDescription
FN_GetGameDescription,
#else
NULL,
#endif
#ifdef FN_PlayerCustomization
FN_PlayerCustomization,
#else
NULL,
#endif
#ifdef FN_SpectatorConnect
FN_SpectatorConnect,
#else
NULL,
#endif
#ifdef FN_SpectatorDisconnect
FN_SpectatorDisconnect,
#else
NULL,
#endif
#ifdef FN_SpectatorThink
FN_SpectatorThink,
#else
NULL,
#endif
#ifdef FN_Sys_Error
FN_Sys_Error,
#else
NULL,
#endif
#ifdef FN_PM_Move
FN_PM_Move,
#else
NULL,
#endif
#ifdef FN_PM_Init
FN_PM_Init,
#else
NULL,
#endif
#ifdef FN_PM_FindTextureType
FN_PM_FindTextureType,
#else
NULL,
#endif
#ifdef FN_SetupVisibility
FN_SetupVisibility,
#else
NULL,
#endif
#ifdef FN_UpdateClientData
FN_UpdateClientData,
#else
NULL,
#endif
#ifdef FN_AddToFullPack
FN_AddToFullPack,
#else
NULL,
#endif
#ifdef FN_CreateBaseline
FN_CreateBaseline,
#else
NULL,
#endif
#ifdef FN_RegisterEncoders
FN_RegisterEncoders,
#else
NULL,
#endif
#ifdef FN_GetWeaponData
FN_GetWeaponData,
#else
NULL,
#endif
#ifdef FN_CmdStart
FN_CmdStart,
#else
NULL,
#endif
#ifdef FN_CmdEnd
FN_CmdEnd,
#else
NULL,
#endif
#ifdef FN_ConnectionlessPacket
FN_ConnectionlessPacket,
#else
NULL,
#endif
#ifdef FN_GetHullBounds
FN_GetHullBounds,
#else
NULL,
#endif
#ifdef FN_CreateInstancedBaselines
FN_CreateInstancedBaselines,
#else
NULL,
#endif
#ifdef FN_InconsistentFile
FN_InconsistentFile,
#else
NULL,
#endif
#ifdef FN_AllowLagCompensation
FN_AllowLagCompensation
#else
NULL
#endif
}; // g_EntityAPI2_Table
// GetEntityAPI2_Post functions
static DLL_FUNCTIONS g_EntityAPI_Post_Table =
{
#ifdef FN_GameDLLInit_Post
FN_GameDLLInit_Post,
#else
NULL,
#endif
#ifdef FN_DispatchSpawn_Post
FN_DispatchSpawn_Post,
#else
NULL,
#endif
#ifdef FN_DispatchThink_Post
FN_DispatchThink_Post,
#else
NULL,
#endif
#ifdef FN_DispatchUse_Post
FN_DispatchUse_Post,
#else
NULL,
#endif
#ifdef FN_DispatchTouch_Post
FN_DispatchTouch_Post,
#else
NULL,
#endif
#ifdef FN_DispatchBlocked_Post
FN_DispatchBlocked_Post,
#else
NULL,
#endif
#ifdef FN_DispatchKeyValue_Post
FN_DispatchKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_DispatchSave_Post
FN_DispatchSave_Post,
#else
NULL,
#endif
#ifdef FN_DispatchRestore_Post
FN_DispatchRestore_Post,
#else
NULL,
#endif
#ifdef FN_DispatchObjectCollsionBox_Post
FN_DispatchObjectCollsionBox_Post,
#else
NULL,
#endif
#ifdef FN_SaveWriteFields_Post
FN_SaveWriteFields_Post,
#else
NULL,
#endif
#ifdef FN_SaveReadFields_Post
FN_SaveReadFields_Post,
#else
NULL,
#endif
#ifdef FN_SaveGlobalState_Post
FN_SaveGlobalState_Post,
#else
NULL,
#endif
#ifdef FN_RestoreGlobalState_Post
FN_RestoreGlobalState_Post,
#else
NULL,
#endif
#ifdef FN_ResetGlobalState_Post
FN_ResetGlobalState_Post,
#else
NULL,
#endif
#ifdef FN_ClientConnect_Post
FN_ClientConnect_Post,
#else
NULL,
#endif
#ifdef FN_ClientDisconnect_Post
FN_ClientDisconnect_Post,
#else
NULL,
#endif
#ifdef FN_ClientKill_Post
FN_ClientKill_Post,
#else
NULL,
#endif
#ifdef FN_ClientPutInServer_Post
FN_ClientPutInServer_Post,
#else
NULL,
#endif
#ifdef FN_ClientCommand_Post
FN_ClientCommand_Post,
#else
NULL,
#endif
#ifdef FN_ClientUserInfoChanged_Post
FN_ClientUserInfoChanged_Post,
#else
NULL,
#endif
#ifdef FN_ServerActivate_Post
FN_ServerActivate_Post,
#else
NULL,
#endif
#ifdef FN_ServerDeactivate_Post
FN_ServerDeactivate_Post,
#else
NULL,
#endif
#ifdef FN_PlayerPreThink_Post
FN_PlayerPreThink_Post,
#else
NULL,
#endif
#ifdef FN_PlayerPostThink_Post
FN_PlayerPostThink_Post,
#else
NULL,
#endif
#ifdef FN_StartFrame_Post
FN_StartFrame_Post,
#else
NULL,
#endif
#ifdef FN_ParmsNewLevel_Post
FN_ParmsNewLevel_Post,
#else
NULL,
#endif
#ifdef FN_ParmsChangeLevel_Post
FN_ParmsChangeLevel_Post,
#else
NULL,
#endif
#ifdef FN_GetGameDescription_Post
FN_GetGameDescription_Post,
#else
NULL,
#endif
#ifdef FN_PlayerCustomization_Post
FN_PlayerCustomization_Post,
#else
NULL,
#endif
#ifdef FN_SpectatorConnect_Post
FN_SpectatorConnect_Post,
#else
NULL,
#endif
#ifdef FN_SpectatorDisconnect_Post
FN_SpectatorDisconnect_Post,
#else
NULL,
#endif
#ifdef FN_SpectatorThink_Post
FN_SpectatorThink_Post,
#else
NULL,
#endif
#ifdef FN_Sys_Error_Post
FN_Sys_Error_Post,
#else
NULL,
#endif
#ifdef FN_PM_Move_Post
FN_PM_Move_Post,
#else
NULL,
#endif
#ifdef FN_PM_Init_Post
FN_PM_Init_Post,
#else
NULL,
#endif
#ifdef FN_PM_FindTextureType_Post
FN_PM_FindTextureType_Post,
#else
NULL,
#endif
#ifdef FN_SetupVisibility_Post
FN_SetupVisibility_Post,
#else
NULL,
#endif
#ifdef FN_UpdateClientData_Post
FN_UpdateClientData_Post,
#else
NULL,
#endif
#ifdef FN_AddToFullPack_Post
FN_AddToFullPack_Post,
#else
NULL,
#endif
#ifdef FN_CreateBaseline_Post
FN_CreateBaseline_Post,
#else
NULL,
#endif
#ifdef FN_RegisterEncoders_Post
FN_RegisterEncoders_Post,
#else
NULL,
#endif
#ifdef FN_GetWeaponData_Post
FN_GetWeaponData_Post,
#else
NULL,
#endif
#ifdef FN_CmdStart_Post
FN_CmdStart_Post,
#else
NULL,
#endif
#ifdef FN_CmdEnd_Post
FN_CmdEnd_Post,
#else
NULL,
#endif
#ifdef FN_ConnectionlessPacket_Post
FN_ConnectionlessPacket_Post,
#else
NULL,
#endif
#ifdef FN_GetHullBounds_Post
FN_GetHullBounds_Post,
#else
NULL,
#endif
#ifdef FN_CreateInstancedBaselines_Post
FN_CreateInstancedBaselines_Post,
#else
NULL,
#endif
#ifdef FN_InconsistentFile_Post
FN_InconsistentFile_Post,
#else
NULL,
#endif
#ifdef FN_AllowLagCompensation
FN_AllowLagCompensation,
#else
NULL,
#endif
}; // g_EntityAPI2_Table
static enginefuncs_t g_EngineFuncs_Table =
{
#ifdef FN_PrecacheModel
FN_PrecacheModel,
#else
NULL,
#endif
#ifdef FN_PrecacheSound
FN_PrecacheSound,
#else
NULL,
#endif
#ifdef FN_SetModel
FN_SetModel,
#else
NULL,
#endif
#ifdef FN_ModelIndex
FN_ModelIndex,
#else
NULL,
#endif
#ifdef FN_ModelFrames
FN_ModelFrames,
#else
NULL,
#endif
#ifdef FN_SetSize
FN_SetSize,
#else
NULL,
#endif
#ifdef FN_ChangeLevel
FN_ChangeLevel,
#else
NULL,
#endif
#ifdef FN_GetSpawnParms
FN_GetSpawnParms,
#else
NULL,
#endif
#ifdef FN_SaveSpawnParms
FN_SaveSpawnParms,
#else
NULL,
#endif
#ifdef FN_VecToYaw
FN_VecToYaw,
#else
NULL,
#endif
#ifdef FN_VecToAngles
FN_VecToAngles,
#else
NULL,
#endif
#ifdef FN_MoveToOrigin
FN_MoveToOrigin,
#else
NULL,
#endif
#ifdef FN_ChangeYaw
FN_ChangeYaw,
#else
NULL,
#endif
#ifdef FN_ChangePitch
FN_ChangePitch,
#else
NULL,
#endif
#ifdef FN_FindEntityByString
FN_FindEntityByString,
#else
NULL,
#endif
#ifdef FN_GetEntityIllum
FN_GetEntityIllum,
#else
NULL,
#endif
#ifdef FN_FindEntityInSphere
FN_FindEntityInSphere,
#else
NULL,
#endif
#ifdef FN_FindClientInPVS
FN_FindClientInPVS,
#else
NULL,
#endif
#ifdef FN_EntitiesInPVS
FN_EntitiesInPVS,
#else
NULL,
#endif
#ifdef FN_MakeVectors
FN_MakeVectors,
#else
NULL,
#endif
#ifdef FN_AngleVectors
FN_AngleVectors,
#else
NULL,
#endif
#ifdef FN_CreateEntity
FN_CreateEntity,
#else
NULL,
#endif
#ifdef FN_RemoveEntity
FN_RemoveEntity,
#else
NULL,
#endif
#ifdef FN_CreateNamedEntity
FN_CreateNamedEntity,
#else
NULL,
#endif
#ifdef FN_MakeStatic
FN_MakeStatic,
#else
NULL,
#endif
#ifdef FN_EntIsOnFloor
FN_EntIsOnFloor,
#else
NULL,
#endif
#ifdef FN_DropToFloor
FN_DropToFloor,
#else
NULL,
#endif
#ifdef FN_WalkMove
FN_WalkMove,
#else
NULL,
#endif
#ifdef FN_SetOrigin
FN_SetOrigin,
#else
NULL,
#endif
#ifdef FN_EmitSound
FN_EmitSound,
#else
NULL,
#endif
#ifdef FN_EmitAmbientSound
FN_EmitAmbientSound,
#else
NULL,
#endif
#ifdef FN_TraceLine
FN_TraceLine,
#else
NULL,
#endif
#ifdef FN_TraceToss
FN_TraceToss,
#else
NULL,
#endif
#ifdef FN_TraceMonsterHull
FN_TraceMonsterHull,
#else
NULL,
#endif
#ifdef FN_TraceHull
FN_TraceHull,
#else
NULL,
#endif
#ifdef FN_TraceModel
FN_TraceModel,
#else
NULL,
#endif
#ifdef FN_TraceTexture
FN_TraceTexture,
#else
NULL,
#endif
#ifdef FN_TraceSphere
FN_TraceSphere,
#else
NULL,
#endif
#ifdef FN_GetAimVector
FN_GetAimVector,
#else
NULL,
#endif
#ifdef FN_ServerCommand
FN_ServerCommand,
#else
NULL,
#endif
#ifdef FN_ServerExecute
FN_ServerExecute,
#else
NULL,
#endif
#ifdef FN_engClientCommand
FN_engClientCommand,
#else
NULL,
#endif
#ifdef FN_ParticleEffect
FN_ParticleEffect,
#else
NULL,
#endif
#ifdef FN_LightStyle
FN_LightStyle,
#else
NULL,
#endif
#ifdef FN_DecalIndex
FN_DecalIndex,
#else
NULL,
#endif
#ifdef FN_PointContents
FN_PointContents,
#else
NULL,
#endif
#ifdef FN_MessageBegin
FN_MessageBegin,
#else
NULL,
#endif
#ifdef FN_MessageEnd
FN_MessageEnd,
#else
NULL,
#endif
#ifdef FN_WriteByte
FN_WriteByte,
#else
NULL,
#endif
#ifdef FN_WriteChar
FN_WriteChar,
#else
NULL,
#endif
#ifdef FN_WriteShort
FN_WriteShort,
#else
NULL,
#endif
#ifdef FN_WriteLong
FN_WriteLong,
#else
NULL,
#endif
#ifdef FN_WriteAngle
FN_WriteAngle,
#else
NULL,
#endif
#ifdef FN_WriteCoord
FN_WriteCoord,
#else
NULL,
#endif
#ifdef FN_WriteString
FN_WriteString,
#else
NULL,
#endif
#ifdef FN_WriteEntity
FN_WriteEntity,
#else
NULL,
#endif
#ifdef FN_CVarRegister
FN_CVarRegister,
#else
NULL,
#endif
#ifdef FN_CVarGetFloat
FN_CVarGetFloat,
#else
NULL,
#endif
#ifdef FN_CVarGetString
FN_CVarGetString,
#else
NULL,
#endif
#ifdef FN_CVarSetFloat
FN_CVarSetFloat,
#else
NULL,
#endif
#ifdef FN_CVarSetString
FN_CVarSetString,
#else
NULL,
#endif
#ifdef FN_AlertMessage
FN_AlertMessage,
#else
NULL,
#endif
#ifdef FN_EngineFprintf
FN_EngineFprintf,
#else
NULL,
#endif
#ifdef FN_PvAllocEntPrivateData
FN_PvAllocEntPrivateData,
#else
NULL,
#endif
#ifdef FN_PvEntPrivateData
FN_PvEntPrivateData,
#else
NULL,
#endif
#ifdef FN_FreeEntPrivateData
FN_FreeEntPrivateData,
#else
NULL,
#endif
#ifdef FN_SzFromIndex
FN_SzFromIndex,
#else
NULL,
#endif
#ifdef FN_AllocString
FN_AllocString,
#else
NULL,
#endif
#ifdef FN_GetVarsOfEnt
FN_GetVarsOfEnt,
#else
NULL,
#endif
#ifdef FN_PEntityOfEntOffset
FN_PEntityOfEntOffset,
#else
NULL,
#endif
#ifdef FN_EntOffsetOfPEntity
FN_EntOffsetOfPEntity,
#else
NULL,
#endif
#ifdef FN_IndexOfEdict
FN_IndexOfEdict,
#else
NULL,
#endif
#ifdef FN_PEntityOfEntIndex
FN_PEntityOfEntIndex,
#else
NULL,
#endif
#ifdef FN_FindEntityByVars
FN_FindEntityByVars,
#else
NULL,
#endif
#ifdef FN_GetModelPtr
FN_GetModelPtr,
#else
NULL,
#endif
#ifdef FN_RegUserMsg
FN_RegUserMsg,
#else
NULL,
#endif
#ifdef FN_AnimationAutomove
FN_AnimationAutomove,
#else
NULL,
#endif
#ifdef FN_GetBonePosition
FN_GetBonePosition,
#else
NULL,
#endif
#ifdef FN_FunctionFromName
FN_FunctionFromName,
#else
NULL,
#endif
#ifdef FN_NameForFunction
FN_NameForFunction,
#else
NULL,
#endif
#ifdef FN_ClientPrintf
FN_ClientPrintf,
#else
NULL,
#endif
#ifdef FN_ServerPrint
FN_ServerPrint,
#else
NULL,
#endif
#ifdef FN_Cmd_Args
FN_Cmd_Args,
#else
NULL,
#endif
#ifdef FN_Cmd_Argv
FN_Cmd_Argv,
#else
NULL,
#endif
#ifdef FN_Cmd_Argc
FN_Cmd_Argc,
#else
NULL,
#endif
#ifdef FN_GetAttachment
FN_GetAttachment,
#else
NULL,
#endif
#ifdef FN_CRC32_Init
FN_CRC32_Init,
#else
NULL,
#endif
#ifdef FN_CRC32_ProcessBuffer
FN_CRC32_ProcessBuffer,
#else
NULL,
#endif
#ifdef FN_CRC32_ProcessByte
FN_CRC32_ProcessByte,
#else
NULL,
#endif
#ifdef FN_CRC32_Final
FN_CRC32_Final,
#else
NULL,
#endif
#ifdef FN_RandomLong
FN_RandomLong,
#else
NULL,
#endif
#ifdef FN_RandomFloat
FN_RandomFloat,
#else
NULL,
#endif
#ifdef FN_SetView
FN_SetView,
#else
NULL,
#endif
#ifdef FN_Time
FN_Time,
#else
NULL,
#endif
#ifdef FN_CrosshairAngle
FN_CrosshairAngle,
#else
NULL,
#endif
#ifdef FN_LoadFileForMe
FN_LoadFileForMe,
#else
NULL,
#endif
#ifdef FN_FreeFile
FN_FreeFile,
#else
NULL,
#endif
#ifdef FN_EndSection
FN_EndSection,
#else
NULL,
#endif
#ifdef FN_CompareFileTime
FN_CompareFileTime,
#else
NULL,
#endif
#ifdef FN_GetGameDir
FN_GetGameDir,
#else
NULL,
#endif
#ifdef FN_Cvar_RegisterVariable
FN_Cvar_RegisterVariable,
#else
NULL,
#endif
#ifdef FN_FadeClientVolume
FN_FadeClientVolume,
#else
NULL,
#endif
#ifdef FN_SetClientMaxspeed
FN_SetClientMaxspeed,
#else
NULL,
#endif
#ifdef FN_CreateFakeClient
FN_CreateFakeClient,
#else
NULL,
#endif
#ifdef FN_RunPlayerMove
FN_RunPlayerMove,
#else
NULL,
#endif
#ifdef FN_NumberOfEntities
FN_NumberOfEntities,
#else
NULL,
#endif
#ifdef FN_GetInfoKeyBuffer
FN_GetInfoKeyBuffer,
#else
NULL,
#endif
#ifdef FN_InfoKeyValue
FN_InfoKeyValue,
#else
NULL,
#endif
#ifdef FN_SetKeyValue
FN_SetKeyValue,
#else
NULL,
#endif
#ifdef FN_SetClientKeyValue
FN_SetClientKeyValue,
#else
NULL,
#endif
#ifdef FN_IsMapValid
FN_IsMapValid,
#else
NULL,
#endif
#ifdef FN_StaticDecal
FN_StaticDecal,
#else
NULL,
#endif
#ifdef FN_PrecacheGeneric
FN_PrecacheGeneric,
#else
NULL,
#endif
#ifdef FN_GetPlayerUserId
FN_GetPlayerUserId,
#else
NULL,
#endif
#ifdef FN_BuildSoundMsg
FN_BuildSoundMsg,
#else
NULL,
#endif
#ifdef FN_IsDedicatedServer
FN_IsDedicatedServer,
#else
NULL,
#endif
#ifdef FN_CVarGetPointer
FN_CVarGetPointer,
#else
NULL,
#endif
#ifdef FN_GetPlayerWONId
FN_GetPlayerWONId,
#else
NULL,
#endif
#ifdef FN_Info_RemoveKey
FN_Info_RemoveKey,
#else
NULL,
#endif
#ifdef FN_GetPhysicsKeyValue
FN_GetPhysicsKeyValue,
#else
NULL,
#endif
#ifdef FN_SetPhysicsKeyValue
FN_SetPhysicsKeyValue,
#else
NULL,
#endif
#ifdef FN_GetPhysicsInfoString
FN_GetPhysicsInfoString,
#else
NULL,
#endif
#ifdef FN_PrecacheEvent
FN_PrecacheEvent,
#else
NULL,
#endif
#ifdef FN_PlaybackEvent
FN_PlaybackEvent,
#else
NULL,
#endif
#ifdef FN_SetFatPVS
FN_SetFatPVS,
#else
NULL,
#endif
#ifdef FN_SetFatPAS
FN_SetFatPAS,
#else
NULL,
#endif
#ifdef FN_CheckVisibility
FN_CheckVisibility,
#else
NULL,
#endif
#ifdef FN_DeltaSetField
FN_DeltaSetField,
#else
NULL,
#endif
#ifdef FN_DeltaUnsetField
FN_DeltaUnsetField,
#else
NULL,
#endif
#ifdef FN_DeltaAddEncoder
FN_DeltaAddEncoder,
#else
NULL,
#endif
#ifdef FN_GetCurrentPlayer
FN_GetCurrentPlayer,
#else
NULL,
#endif
#ifdef FN_CanSkipPlayer
FN_CanSkipPlayer,
#else
NULL,
#endif
#ifdef FN_DeltaFindField
FN_DeltaFindField,
#else
NULL,
#endif
#ifdef FN_DeltaSetFieldByIndex
FN_DeltaSetFieldByIndex,
#else
NULL,
#endif
#ifdef FN_DeltaUnsetFieldByIndex
FN_DeltaUnsetFieldByIndex,
#else
NULL,
#endif
#ifdef FN_SetGroupMask
FN_SetGroupMask,
#else
NULL,
#endif
#ifdef FN_engCreateInstancedBaseline
FN_engCreateInstancedBaseline,
#else
NULL,
#endif
#ifdef FN_Cvar_DirectSet
FN_Cvar_DirectSet,
#else
NULL,
#endif
#ifdef FN_ForceUnmodified
FN_ForceUnmodified,
#else
NULL,
#endif
#ifdef FN_GetPlayerStats
FN_GetPlayerStats,
#else
NULL,
#endif
#ifdef FN_AddServerCommand
FN_AddServerCommand,
#else
NULL,
#endif
#ifdef FN_Voice_GetClientListening
FN_Voice_GetClientListening,
#else
NULL,
#endif
#ifdef FN_Voice_SetClientListening
FN_Voice_SetClientListening,
#else
NULL,
#endif
#ifdef FN_GetPlayerAuthId
FN_GetPlayerAuthId
#else
NULL
#endif
}; // g_EngineFuncs_Table
static enginefuncs_t g_EngineFuncs_Post_Table =
{
#ifdef FN_PrecacheModel_Post
FN_PrecacheModel_Post,
#else
NULL,
#endif
#ifdef FN_PrecacheSound_Post
FN_PrecacheSound_Post,
#else
NULL,
#endif
#ifdef FN_SetModel_Post
FN_SetModel_Post,
#else
NULL,
#endif
#ifdef FN_ModelIndex_Post
FN_ModelIndex_Post,
#else
NULL,
#endif
#ifdef FN_ModelFrames_Post
FN_ModelFrames_Post,
#else
NULL,
#endif
#ifdef FN_SetSize_Post
FN_SetSize_Post,
#else
NULL,
#endif
#ifdef FN_ChangeLevel_Post
FN_ChangeLevel_Post,
#else
NULL,
#endif
#ifdef FN_GetSpawnParms_Post
FN_GetSpawnParms_Post,
#else
NULL,
#endif
#ifdef FN_SaveSpawnParms_Post
FN_SaveSpawnParms_Post,
#else
NULL,
#endif
#ifdef FN_VecToYaw_Post
FN_VecToYaw_Post,
#else
NULL,
#endif
#ifdef FN_VecToAngles_Post
FN_VecToAngles_Post,
#else
NULL,
#endif
#ifdef FN_MoveToOrigin_Post
FN_MoveToOrigin_Post,
#else
NULL,
#endif
#ifdef FN_ChangeYaw_Post
FN_ChangeYaw_Post,
#else
NULL,
#endif
#ifdef FN_ChangePitch_Post
FN_ChangePitch_Post,
#else
NULL,
#endif
#ifdef FN_FindEntityByString_Post
FN_FindEntityByString_Post,
#else
NULL,
#endif
#ifdef FN_GetEntityIllum_Post
FN_GetEntityIllum_Post,
#else
NULL,
#endif
#ifdef FN_FindEntityInSphere_Post
FN_FindEntityInSphere_Post,
#else
NULL,
#endif
#ifdef FN_FindClientInPVS_Post
FN_FindClientInPVS_Post,
#else
NULL,
#endif
#ifdef FN_EntitiesInPVS_Post
FN_EntitiesInPVS_Post,
#else
NULL,
#endif
#ifdef FN_MakeVectors_Post
FN_MakeVectors_Post,
#else
NULL,
#endif
#ifdef FN_AngleVectors_Post
FN_AngleVectors_Post,
#else
NULL,
#endif
#ifdef FN_CreateEntity_Post
FN_CreateEntity_Post,
#else
NULL,
#endif
#ifdef FN_RemoveEntity_Post
FN_RemoveEntity_Post,
#else
NULL,
#endif
#ifdef FN_CreateNamedEntity_Post
FN_CreateNamedEntity_Post,
#else
NULL,
#endif
#ifdef FN_MakeStatic_Post
FN_MakeStatic_Post,
#else
NULL,
#endif
#ifdef FN_EntIsOnFloor_Post
FN_EntIsOnFloor_Post,
#else
NULL,
#endif
#ifdef FN_DropToFloor_Post
FN_DropToFloor_Post,
#else
NULL,
#endif
#ifdef FN_WalkMove_Post
FN_WalkMove_Post,
#else
NULL,
#endif
#ifdef FN_SetOrigin_Post
FN_SetOrigin_Post,
#else
NULL,
#endif
#ifdef FN_EmitSound_Post
FN_EmitSound_Post,
#else
NULL,
#endif
#ifdef FN_EmitAmbientSound_Post
FN_EmitAmbientSound_Post,
#else
NULL,
#endif
#ifdef FN_TraceLine_Post
FN_TraceLine_Post,
#else
NULL,
#endif
#ifdef FN_TraceToss_Post
FN_TraceToss_Post,
#else
NULL,
#endif
#ifdef FN_TraceMonsterHull_Post
FN_TraceMonsterHull_Post,
#else
NULL,
#endif
#ifdef FN_TraceHull_Post
FN_TraceHull_Post,
#else
NULL,
#endif
#ifdef FN_TraceModel_Post
FN_TraceModel_Post,
#else
NULL,
#endif
#ifdef FN_TraceTexture_Post
FN_TraceTexture_Post,
#else
NULL,
#endif
#ifdef FN_TraceSphere_Post
FN_TraceSphere_Post,
#else
NULL,
#endif
#ifdef FN_GetAimVector_Post
FN_GetAimVector_Post,
#else
NULL,
#endif
#ifdef FN_ServerCommand_Post
FN_ServerCommand_Post,
#else
NULL,
#endif
#ifdef FN_ServerExecute_Post
FN_ServerExecute_Post,
#else
NULL,
#endif
#ifdef FN_engClientCommand_Post
FN_engClientCommand_Post,
#else
NULL,
#endif
#ifdef FN_ParticleEffect_Post
FN_ParticleEffect_Post,
#else
NULL,
#endif
#ifdef FN_LightStyle_Post
FN_LightStyle_Post,
#else
NULL,
#endif
#ifdef FN_DecalIndex_Post
FN_DecalIndex_Post,
#else
NULL,
#endif
#ifdef FN_PointContents_Post
FN_PointContents_Post,
#else
NULL,
#endif
#ifdef FN_MessageBegin_Post
FN_MessageBegin_Post,
#else
NULL,
#endif
#ifdef FN_MessageEnd_Post
FN_MessageEnd_Post,
#else
NULL,
#endif
#ifdef FN_WriteByte_Post
FN_WriteByte_Post,
#else
NULL,
#endif
#ifdef FN_WriteChar_Post
FN_WriteChar_Post,
#else
NULL,
#endif
#ifdef FN_WriteShort_Post
FN_WriteShort_Post,
#else
NULL,
#endif
#ifdef FN_WriteLong_Post
FN_WriteLong_Post,
#else
NULL,
#endif
#ifdef FN_WriteAngle_Post
FN_WriteAngle_Post,
#else
NULL,
#endif
#ifdef FN_WriteCoord_Post
FN_WriteCoord_Post,
#else
NULL,
#endif
#ifdef FN_WriteString_Post
FN_WriteString_Post,
#else
NULL,
#endif
#ifdef FN_WriteEntity_Post
FN_WriteEntity_Post,
#else
NULL,
#endif
#ifdef FN_CVarRegister_Post
FN_CVarRegister_Post,
#else
NULL,
#endif
#ifdef FN_CVarGetFloat_Post
FN_CVarGetFloat_Post,
#else
NULL,
#endif
#ifdef FN_CVarGetString_Post
FN_CVarGetString_Post,
#else
NULL,
#endif
#ifdef FN_CVarSetFloat_Post
FN_CVarSetFloat_Post,
#else
NULL,
#endif
#ifdef FN_CVarSetString_Post
FN_CVarSetString_Post,
#else
NULL,
#endif
#ifdef FN_AlertMessage_Post
FN_AlertMessage_Post,
#else
NULL,
#endif
#ifdef FN_EngineFprintf_Post
FN_EngineFprintf_Post,
#else
NULL,
#endif
#ifdef FN_PvAllocEntPrivateData_Post
FN_PvAllocEntPrivateData_Post,
#else
NULL,
#endif
#ifdef FN_PvEntPrivateData_Post
FN_PvEntPrivateData_Post,
#else
NULL,
#endif
#ifdef FN_FreeEntPrivateData_Post
FN_FreeEntPrivateData_Post,
#else
NULL,
#endif
#ifdef FN_SzFromIndex_Post
FN_SzFromIndex_Post,
#else
NULL,
#endif
#ifdef FN_AllocString_Post
FN_AllocString_Post,
#else
NULL,
#endif
#ifdef FN_GetVarsOfEnt_Post
FN_GetVarsOfEnt_Post,
#else
NULL,
#endif
#ifdef FN_PEntityOfEntOffset_Post
FN_PEntityOfEntOffset_Post,
#else
NULL,
#endif
#ifdef FN_EntOffsetOfPEntity_Post
FN_EntOffsetOfPEntity_Post,
#else
NULL,
#endif
#ifdef FN_IndexOfEdict_Post
FN_IndexOfEdict_Post,
#else
NULL,
#endif
#ifdef FN_PEntityOfEntIndex_Post
FN_PEntityOfEntIndex_Post,
#else
NULL,
#endif
#ifdef FN_FindEntityByVars_Post
FN_FindEntityByVars_Post,
#else
NULL,
#endif
#ifdef FN_GetModelPtr_Post
FN_GetModelPtr_Post,
#else
NULL,
#endif
#ifdef FN_RegUserMsg_Post
FN_RegUserMsg_Post,
#else
NULL,
#endif
#ifdef FN_AnimationAutomove_Post
FN_AnimationAutomove_Post,
#else
NULL,
#endif
#ifdef FN_GetBonePosition_Post
FN_GetBonePosition_Post,
#else
NULL,
#endif
#ifdef FN_FunctionFromName_Post
FN_FunctionFromName_Post,
#else
NULL,
#endif
#ifdef FN_NameForFunction_Post
FN_NameForFunction_Post,
#else
NULL,
#endif
#ifdef FN_ClientPrintf_Post
FN_ClientPrintf_Post,
#else
NULL,
#endif
#ifdef FN_ServerPrint_Post
FN_ServerPrint_Post,
#else
NULL,
#endif
#ifdef FN_Cmd_Args_Post
FN_Cmd_Args_Post,
#else
NULL,
#endif
#ifdef FN_Cmd_Argv_Post
FN_Cmd_Argv_Post,
#else
NULL,
#endif
#ifdef FN_Cmd_Argc_Post
FN_Cmd_Argc_Post,
#else
NULL,
#endif
#ifdef FN_GetAttachment_Post
FN_GetAttachment_Post,
#else
NULL,
#endif
#ifdef FN_CRC32_Init_Post
FN_CRC32_Init_Post,
#else
NULL,
#endif
#ifdef FN_CRC32_ProcessBuffer_Post
FN_CRC32_ProcessBuffer_Post,
#else
NULL,
#endif
#ifdef FN_CRC32_ProcessByte_Post
FN_CRC32_ProcessByte_Post,
#else
NULL,
#endif
#ifdef FN_CRC32_Final_Post
FN_CRC32_Final_Post,
#else
NULL,
#endif
#ifdef FN_RandomLong_Post
FN_RandomLong_Post,
#else
NULL,
#endif
#ifdef FN_RandomFloat_Post
FN_RandomFloat_Post,
#else
NULL,
#endif
#ifdef FN_SetView_Post
FN_SetView_Post,
#else
NULL,
#endif
#ifdef FN_Time_Post
FN_Time_Post,
#else
NULL,
#endif
#ifdef FN_CrosshairAngle_Post
FN_CrosshairAngle_Post,
#else
NULL,
#endif
#ifdef FN_LoadFileForMe_Post
FN_LoadFileForMe_Post,
#else
NULL,
#endif
#ifdef FN_FreeFile_Post
FN_FreeFile_Post,
#else
NULL,
#endif
#ifdef FN_EndSection_Post
FN_EndSection_Post,
#else
NULL,
#endif
#ifdef FN_CompareFileTime_Post
FN_CompareFileTime_Post,
#else
NULL,
#endif
#ifdef FN_GetGameDir_Post
FN_GetGameDir_Post,
#else
NULL,
#endif
#ifdef FN_Cvar_RegisterVariable_Post
FN_Cvar_RegisterVariable_Post,
#else
NULL,
#endif
#ifdef FN_FadeClientVolume_Post
FN_FadeClientVolume_Post,
#else
NULL,
#endif
#ifdef FN_SetClientMaxspeed_Post
FN_SetClientMaxspeed_Post,
#else
NULL,
#endif
#ifdef FN_CreateFakeClient_Post
FN_CreateFakeClient_Post,
#else
NULL,
#endif
#ifdef FN_RunPlayerMove_Post
FN_RunPlayerMove_Post,
#else
NULL,
#endif
#ifdef FN_NumberOfEntities_Post
FN_NumberOfEntities_Post,
#else
NULL,
#endif
#ifdef FN_GetInfoKeyBuffer_Post
FN_GetInfoKeyBuffer_Post,
#else
NULL,
#endif
#ifdef FN_InfoKeyValue_Post
FN_InfoKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_SetKeyValue_Post
FN_SetKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_SetClientKeyValue_Post
FN_SetClientKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_IsMapValid_Post
FN_IsMapValid_Post,
#else
NULL,
#endif
#ifdef FN_StaticDecal_Post
FN_StaticDecal_Post,
#else
NULL,
#endif
#ifdef FN_PrecacheGeneric_Post
FN_PrecacheGeneric_Post,
#else
NULL,
#endif
#ifdef FN_GetPlayerUserId_Post
FN_GetPlayerUserId_Post,
#else
NULL,
#endif
#ifdef FN_BuildSoundMsg_Post
FN_BuildSoundMsg_Post,
#else
NULL,
#endif
#ifdef FN_IsDedicatedServer_Post
FN_IsDedicatedServer_Post,
#else
NULL,
#endif
#ifdef FN_CVarGetPointer_Post
FN_CVarGetPointer_Post,
#else
NULL,
#endif
#ifdef FN_GetPlayerWONId_Post
FN_GetPlayerWONId_Post,
#else
NULL,
#endif
#ifdef FN_Info_RemoveKey_Post
FN_Info_RemoveKey_Post,
#else
NULL,
#endif
#ifdef FN_GetPhysicsKeyValue_Post
FN_GetPhysicsKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_SetPhysicsKeyValue_Post
FN_SetPhysicsKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_GetPhysicsInfoString_Post
FN_GetPhysicsInfoString_Post,
#else
NULL,
#endif
#ifdef FN_PrecacheEvent_Post
FN_PrecacheEvent_Post,
#else
NULL,
#endif
#ifdef FN_PlaybackEvent_Post
FN_PlaybackEvent_Post,
#else
NULL,
#endif
#ifdef FN_SetFatPVS_Post
FN_SetFatPVS_Post,
#else
NULL,
#endif
#ifdef FN_SetFatPAS_Post
FN_SetFatPAS_Post,
#else
NULL,
#endif
#ifdef FN_CheckVisibility_Post
FN_CheckVisibility_Post,
#else
NULL,
#endif
#ifdef FN_DeltaSetField_Post
FN_DeltaSetField_Post,
#else
NULL,
#endif
#ifdef FN_DeltaUnsetField_Post
FN_DeltaUnsetField_Post,
#else
NULL,
#endif
#ifdef FN_DeltaAddEncoder_Post
FN_DeltaAddEncoder_Post,
#else
NULL,
#endif
#ifdef FN_GetCurrentPlayer_Post
FN_GetCurrentPlayer_Post,
#else
NULL,
#endif
#ifdef FN_CanSkipPlayer_Post
FN_CanSkipPlayer_Post,
#else
NULL,
#endif
#ifdef FN_DeltaFindField_Post
FN_DeltaFindField_Post,
#else
NULL,
#endif
#ifdef FN_DeltaSetFieldByIndex_Post
FN_DeltaSetFieldByIndex_Post,
#else
NULL,
#endif
#ifdef FN_DeltaUnsetFieldByIndex_Post
FN_DeltaUnsetFieldByIndex_Post,
#else
NULL,
#endif
#ifdef FN_SetGroupMask_Post
FN_SetGroupMask_Post,
#else
NULL,
#endif
#ifdef FN_engCreateInstancedBaseline_Post
FN_engCreateInstancedBaseline_Post,
#else
NULL,
#endif
#ifdef FN_Cvar_DirectSet_Post
FN_Cvar_DirectSet_Post,
#else
NULL,
#endif
#ifdef FN_ForceUnmodified_Post
FN_ForceUnmodified_Post,
#else
NULL,
#endif
#ifdef FN_GetPlayerStats_Post
FN_GetPlayerStats_Post,
#else
NULL,
#endif
#ifdef FN_AddServerCommand_Post
FN_AddServerCommand_Post,
#else
NULL,
#endif
#ifdef FN_Voice_GetClientListening_Post
FN_Voice_GetClientListening_Post,
#else
NULL,
#endif
#ifdef FN_Voice_SetClientListening_Post
FN_Voice_SetClientListening_Post,
#else
NULL,
#endif
#ifdef FN_GetPlayerAuthId_Post
FN_GetPlayerAuthId_Post
#else
NULL
#endif
}; // g_EngineFuncs_Post_Table
static NEW_DLL_FUNCTIONS g_NewFuncs_Table =
{
#ifdef FN_OnFreeEntPrivateData
FN_OnFreeEntPrivateData,
#else
NULL,
#endif
#ifdef FN_GameShutdown
FN_GameShutdown,
#else
NULL,
#endif
#ifdef FN_ShouldCollide
ShouldCollide,
#else
NULL,
#endif
};
static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table =
{
#ifdef FN_OnFreeEntPrivateData_Post
FN_OnFreeEntPrivateData_Post,
#else
NULL,
#endif
#ifdef FN_GameShutdown_Post
FN_GameShutdown_Post,
#else
NULL,
#endif
#ifdef FN_ShouldCollide_Post
ShouldCollide_Post,
#else
NULL,
#endif
};
// Global variables from metamod. These variable names are referenced by
// various macros.
meta_globals_t *gpMetaGlobals; // metamod globals
gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables
mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
MODULE_NAME,
MODULE_VERSION,
MODULE_DATE,
MODULE_AUTHOR,
MODULE_URL,
MODULE_LOGTAG,
PT_ANYTIME,
PT_ANYTIME
};
/*
C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion);
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable");
return(FALSE);
}
else if(interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION);
return(FALSE);
}
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) );
return (TRUE);
}
C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion);
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable");
return(FALSE);
}
else if(interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION);
return(FALSE);
}
memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
return(TRUE);
}
*/
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion);
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID,
"GetEntityAPI2 version mismatch; requested=%d ours=%d",
*interfaceVersion, INTERFACE_VERSION);
//! Tell engine what version we had, so it can figure out who is
//! out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
return(TRUE);
}
C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion);
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
//! Tell engine what version we had, so it can figure out who is out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
return(TRUE);
}
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d",
*interfaceVersion);
if(!pengfuncsFromEngine) {
LOG_ERROR(PLID,
"GetEngineFunctions called with null pengfuncsFromEngine");
return(FALSE);
}
else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) {
LOG_ERROR(PLID,
"GetEngineFunctions version mismatch; requested=%d ours=%d",
*interfaceVersion, ENGINE_INTERFACE_VERSION);
// Tell metamod what version we had, so it can figure out who is
// out of date.
*interfaceVersion = ENGINE_INTERFACE_VERSION;
return(FALSE);
}
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
return TRUE;
}
C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion);
if(!pengfuncsFromEngine) {
LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine");
return(FALSE);
}
else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION);
// Tell metamod what version we had, so it can figure out who is out of date.
*interfaceVersion = ENGINE_INTERFACE_VERSION;
return(FALSE);
}
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
return TRUE;
}
C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable,
int *interfaceVersion)
{
LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d",
*interfaceVersion);
if(!pNewFunctionTable) {
LOG_ERROR(PLID,
"GetNewDLLFunctions called with null pNewFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) {
LOG_ERROR(PLID,
"GetNewDLLFunctions version mismatch; requested=%d ours=%d",
*interfaceVersion, NEW_DLL_FUNCTIONS_VERSION);
//! Tell engine what version we had, so it can figure out who is
//! out of date.
*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
return(FALSE);
}
memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS));
return TRUE;
}
C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion )
{
LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion);
if(!pNewFunctionTable) {
LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) {
LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION);
//! Tell engine what version we had, so it can figure out who is out of date.
*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
return(FALSE);
}
memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS));
return TRUE;
}
static META_FUNCTIONS g_MetaFunctions_Table =
{
NULL,
NULL,
GetEntityAPI2,
GetEntityAPI2_Post,
GetNewDLLFunctions,
GetNewDLLFunctions_Post,
GetEngineFunctions,
GetEngineFunctions_Post
};
C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs)
{
if ((int) CVAR_GET_FLOAT("developer") != 0)
UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n",
Plugin_info.logtag, ifvers, Plugin_info.ifvers);
// Check for valid pMetaUtilFuncs before we continue.
if(!pMetaUtilFuncs) {
UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag);
return(FALSE);
}
gpMetaUtilFuncs = pMetaUtilFuncs;
*pPlugInfo = &Plugin_info;
// Check for interface version compatibility.
if(!FStrEq(ifvers, Plugin_info.ifvers)) {
int mmajor=0, mminor=0, pmajor=0, pminor=0;
LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s",
Plugin_info.logtag, ifvers);
// If plugin has later interface version, it's incompatible (update
// metamod).
sscanf(ifvers, "%d:%d", &mmajor, &mminor);
sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor);
if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) {
LOG_ERROR(PLID, "metamod version is too old for this module; update metamod");
return(FALSE);
}
// If plugin has older major interface version, it's incompatible
// (update plugin).
else if(pmajor < mmajor) {
LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module");
return(FALSE);
}
// Minor interface is older, but this is guaranteed to be backwards
// compatible, so we warn, but we still accept it.
else if(pmajor==mmajor && pminor < mminor)
LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module");
else
LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor);
}
#ifdef FN_META_QUERY
return FN_META_QUERY();
#endif // FN_META_QUERY
return 1;
}
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
{
if(now > Plugin_info.loadable) {
LOG_ERROR(PLID, "Can't load module right now");
return(FALSE);
}
if(!pMGlobals) {
LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals");
return(FALSE);
}
gpMetaGlobals=pMGlobals;
if(!pFunctionTable) {
LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable");
return(FALSE);
}
memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS));
gpGamedllFuncs=pGamedllFuncs;
// Let's go.
#ifdef FN_META_ATTACH
FN_META_ATTACH();
#endif // FN_META_ATTACH
return TRUE;
}
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
{
if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) {
LOG_ERROR(PLID, "Can't unload plugin right now");
return(FALSE);
}
#ifdef FN_META_DETACH
return FN_META_DETACH();
#endif // FN_META_DETACH
return TRUE;
}
#ifdef __linux__
// linux prototype
C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
#else
#ifdef _MSC_VER
// MSVC: Simulate __stdcall calling convention
C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
__asm // Prolog
{
// Save ebp
push ebp
// Set stack frame pointer
mov ebp, esp
// Allocate space for local variables
// The MSVC compiler gives us the needed size in __LOCAL_SIZE.
sub esp, __LOCAL_SIZE
// Push registers
push ebx
push esi
push edi
}
#else // _MSC_VER
#ifdef __GNUC__
// GCC can also work with this
C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals )
{
#else // __GNUC__
// compiler not known
#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team.
#endif // __GNUC__
#endif // _MSC_VER
#endif // __linux__
// ** Function core <--
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
// NOTE! Have to call logging function _after_ copying into g_engfuncs, so
// that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :)
UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag);
// --> ** Function core
#ifdef _MSC_VER
// Epilog
if (sizeof(int*) == 8)
{ // 64 bit
__asm
{
// Pop registers
pop edi
pop esi
pop ebx
// Restore stack frame pointer
mov esp, ebp
// Restore ebp
pop ebp
// 2 * sizeof(int*) = 16 on 64 bit
ret 16
}
}
else
{ // 32 bit
__asm
{
// Pop registers
pop edi
pop esi
pop ebx
// Restore stack frame pointer
mov esp, ebp
// Restore ebp
pop ebp
// 2 * sizeof(int*) = 8 on 32 bit
ret 8
}
}
#endif // #ifdef _MSC_VER
}
#endif // #ifdef USE_METAMOD
/************* AMXX Stuff *************/
// *** Types ***
typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/);
// *** Globals ***
// Module info
static amxx_module_info_s g_ModuleInfo =
{
MODULE_NAME,
MODULE_AUTHOR,
MODULE_VERSION,
#ifdef MODULE_RELOAD_ON_MAPCHANGE
1
#else // MODULE_RELOAD_ON_MAPCHANGE
0
#endif // MODULE_RELOAD_ON_MAPCHANGE
};
// Storage for the requested functions
PFN_ADD_NATIVES g_fn_AddNatives;
PFN_BUILD_PATHNAME g_fn_BuildPathname;
PFN_GET_AMXADDR g_fn_GetAmxAddr;
PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole;
PFN_GET_MODNAME g_fn_GetModname;
PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName;
PFN_GET_AMXSCRIPT g_fn_GetAmxScript;
PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx;
PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName;
PFN_SET_AMXSTRING g_fn_SetAmxString;
PFN_GET_AMXSTRING g_fn_GetAmxString;
PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
PFN_LOG g_fn_Log;
PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
PFN_REGISTER_FORWARD g_fn_RegisterForward;
PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame;
PFN_IS_PLAYER_BOT g_fn_IsPlayerBot;
PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized;
PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys;
PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive;
PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags;
PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting;
PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV;
PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor;
PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth;
PFN_ALLOCATOR g_fn_Allocator;
PFN_REALLOCATOR g_fn_Reallocator;
PFN_DEALLOCATOR g_fn_Deallocator;
PFN_AMX_EXEC g_fn_AmxExec;
PFN_AMX_EXECV g_fn_AmxExecv;
PFN_AMX_ALLOT g_fn_AmxAllot;
PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript;
PFN_REAL_TO_CELL g_fn_RealToCell;
PFN_CELL_TO_REAL g_fn_CellToReal;
PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward;
PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName;
PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward;
// *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
{
// check parameters
if (!interfaceVersion || !moduleInfo)
return AMXX_PARAM;
// check interface version
if (*interfaceVersion != AMXX_INTERFACE_VERSION)
{
// Tell amxx core our interface version
*interfaceVersion = AMXX_INTERFACE_VERSION;
return AMXX_IFVERS;
}
// copy module info
memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s));
#ifdef FN_AMXX_QUERY
FN_AMXX_QUERY();
#endif // FN_AMXX_QUERY
// Everything ok :)
return AMXX_OK;
}
// request function
#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT
// request optional function
#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name)
C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
{
// Check pointer
if (!reqFnptrFunc)
return AMXX_PARAM;
// Req all known functions
// Misc
REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME);
REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE);
REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME);
REQFUNC("Log", g_fn_Log, PFN_LOG);
// Amx scripts
REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT);
REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX);
REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME);
REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT);
REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT);
// String / mem in amx scripts support
REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING);
REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING);
REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN);
REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING);
REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY);
REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR);
REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC);
REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV);
REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC);
REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT);
// Natives / Forwards
REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES);
REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR);
REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD);
REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD);
REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME);
REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD);
REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD);
REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY);
REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY);
// Player
REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID);
REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME);
REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP);
REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME);
REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT);
REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED);
REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME);
REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME);
REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON);
REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID);
REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS);
REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU);
REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS);
REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE);
REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS);
REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING);
REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV);
REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR);
REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH);
// Memory
REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR);
REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR);
REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR);
REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL);
REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL);
#ifdef FN_AMXX_ATTACH
FN_AMXX_ATTACH();
#endif // FN_AMXX_ATACH
return AMXX_OK;
}
C_DLLEXPORT int AMXX_Detach()
{
#ifdef FN_AMXX_DETACH
FN_AMXX_DETACH();
#endif // FN_AMXX_DETACH
return AMXX_OK;
}
C_DLLEXPORT int AMXX_PluginsLoaded()
{
#ifdef FN_AMXX_PLUGINSLOADED
FN_AMXX_PLUGINSLOADED();
#endif // FN_AMXX_PLUGINSLOADED
return AMXX_OK;
}
// Advanced MF functions
void MF_Log(const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
va_end(arglst);
g_fn_Log("[%s] %s", MODULE_NAME, msg);
}
#ifdef _DEBUG
// validate macros
// Makes sure compiler reports errors when macros are invalid
void ValidateMacros_DontCallThis_Smiley()
{
MF_BuildPathname("str", "str", 0);
MF_FormatAmxString(NULL, 0, 0, NULL);
MF_GetAmxAddr(NULL, 0);
MF_PrintSrvConsole("str", "str", 0);
MF_GetModname();
MF_GetScriptName(0);
MF_GetScriptAmx(0);
MF_FindScriptByAmx(NULL);
MF_FindScriptByName("str");
MF_SetAmxString(NULL, 0, "str", 0);
MF_GetAmxString(NULL, 0, 0, 0);
MF_GetAmxStringLen(NULL);
MF_CopyAmxMemory(NULL, NULL, 0);
MF_Log("str", "str", 0);
MF_RaiseAmxError(NULL, 0);
MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0);
MF_ExecuteForward(0, 0, 0);
MF_PrepareCellArray(NULL, 0);
MF_PrepareCharArray(NULL, 0);
MF_IsPlayerValid(0);
MF_GetPlayerName(0);
MF_GetPlayerIP(0);
MF_IsPlayerIngame(0);
MF_IsPlayerBot(0);
MF_IsPlayerAuthorized(0);
MF_GetPlayerTime(0);
MF_GetPlayerPlayTime(0);
MF_GetPlayerCurweapon(0);
MF_GetPlayerTeamID(0);
MF_GetPlayerDeaths(0);
MF_GetPlayerMenu(0);
MF_GetPlayerKeys(0);
MF_IsPlayerAlive(0);
MF_GetPlayerFrags(0);
MF_IsPlayerConnecting(0);
MF_IsPlayerHLTV(0);
MF_GetPlayerArmor(0);
MF_GetPlayerHealth(0);
MF_AmxExec(0, 0, 0, 0);
MF_AmxExecv(0, 0, 0, 0, 0);
MF_AmxFindPublic(0, 0, 0);
MF_AmxAllot(0, 0, 0, 0);
MF_LoadAmxScript(0, 0, 0, 0);
MF_UnloadAmxScript(0, 0);
MF_RegisterSPForward(0, 0, 0, 0, 0, 0);
MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0);
MF_UnregisterSPForward(0);
}
#endif
/************* MEMORY *************/
// undef all defined macros
#undef new
#undef delete
#undef malloc
#undef calloc
#undef realloc
#undef free
const unsigned int m_alloc_unknown = 0;
const unsigned int m_alloc_new = 1;
const unsigned int m_alloc_new_array = 2;
const unsigned int m_alloc_malloc = 3;
const unsigned int m_alloc_calloc = 4;
const unsigned int m_alloc_realloc = 5;
const unsigned int m_alloc_delete = 6;
const unsigned int m_alloc_delete_array = 7;
const unsigned int m_alloc_free = 8;
const char *g_Mem_CurrentFilename = "??";
int g_Mem_CurrentLine = 0;
const char *g_Mem_CurrentFunc = "??";
const char *Mem_MakeSourceFile(const char *sourceFile)
{
static char buffer[512];
static size_t pos = 0;
if (!pos)
{
// init
buffer[0] = '[';
strcpy(buffer + 1, MODULE_NAME);
pos = strlen(MODULE_NAME) + 1;
buffer[pos++] = ']';
}
// convert from absolute path to [modulename]filename
const char *ptr = strrchr(sourceFile, '\\');
if (ptr)
ptr++;
else
{
ptr = strrchr(sourceFile, '/');
if (ptr)
ptr++;
else
ptr = sourceFile;
}
strcpy(buffer + pos, ptr);
return buffer;
}
void Mem_SetOwner(const char *filename, int line, const char *function)
{
g_Mem_CurrentFilename = filename;
g_Mem_CurrentLine = line;
g_Mem_CurrentFunc = function;
}
void Mem_ResetGlobals()
{
Mem_SetOwner("??", 0, "??");
}
// raw (re/de)allocators
void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
const unsigned int allocationType, const size_t reportedSize)
{
if (g_fn_Allocator)
return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize);
else
return malloc(reportedSize);
}
void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress)
{
if (g_fn_Reallocator)
return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress);
else
return realloc(reportedAddress, reportedSize);
}
void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
const unsigned int deallocationType, void *reportedAddress)
{
// If you you get user breakpoint here, something failed :)
// - invalid pointer
// - alloc type mismatch ( for example
// char *a = new char[5]; delete char;
// )
// - The allocation unit is damaged (for example
// char *a = new char[5]; a[6] = 8;
// )
// - break on dealloc flag set (somehow)
if (g_fn_Deallocator)
g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress);
else
free(reportedAddress);
}
// new and delete operators
void *operator new(size_t reportedSize)
{
if (reportedSize == 0)
reportedSize = 1;
void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize);
// :TODO: Handler support ?
if (ptr)
return ptr;
// allocation failed
throw std::bad_alloc();
}
void *operator new[](size_t reportedSize)
{
if (reportedSize == 0)
reportedSize = 1;
void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize);
// :TODO: Handler support ?
if (ptr)
return ptr;
// allocation failed
throw std::bad_alloc();
}
// Microsoft memory tracking operators
void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine)
{
if (reportedSize == 0)
reportedSize = 1;
void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize);
// :TODO: Handler support ?
if (ptr)
return ptr;
// allocation failed
throw std::bad_alloc();
}
void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine)
{
if (reportedSize == 0)
reportedSize = 1;
void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize);
// :TODO: Handler support ?
if (ptr)
return ptr;
// allocation failed
throw std::bad_alloc();
}
void operator delete(void *reportedAddress)
{
if (!reportedAddress)
return;
Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress);
}
void operator delete[](void *reportedAddress)
{
if (!reportedAddress)
return;
Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress);
}
/************* stuff from dlls/util.cpp *************/
// must come here because cbase.h declares it's own operator new
#ifdef USE_METAMOD
// Selected portions of dlls/util.cpp from SDK 2.1.
// Functions copied from there as needed...
// And modified to avoid buffer overflows (argh).
/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== util.cpp ========================================================
Utility code. Really not optional after all.
*/
#include <extdll.h>
#include "sdk_util.h"
#include <cbase.h>
#include <string.h> // for strncpy(), etc
#include "osdep.h" // win32 vsnprintf, etc
char* UTIL_VarArgs( char *format, ... )
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
vsnprintf (string, sizeof(string), format, argptr);
va_end (argptr);
return string;
}
//=========================================================
// UTIL_LogPrintf - Prints a logged message to console.
// Preceded by LOG: ( timestamp ) < message >
//=========================================================
void UTIL_LogPrintf( char *fmt, ... )
{
va_list argptr;
static char string[1024];
va_start ( argptr, fmt );
vsnprintf ( string, sizeof(string), fmt, argptr );
va_end ( argptr );
// Print to server console
ALERT( at_logged, "%s", string );
}
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms,
const char *pMessage)
{
if ( !pEntity )
return;
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) );
WRITE_BYTE( TE_TEXTMESSAGE );
WRITE_BYTE( textparms.channel & 0xFF );
WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) );
WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) );
WRITE_BYTE( textparms.effect );
WRITE_BYTE( textparms.r1 );
WRITE_BYTE( textparms.g1 );
WRITE_BYTE( textparms.b1 );
WRITE_BYTE( textparms.a1 );
WRITE_BYTE( textparms.r2 );
WRITE_BYTE( textparms.g2 );
WRITE_BYTE( textparms.b2 );
WRITE_BYTE( textparms.a2 );
WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) );
WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) );
WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) );
if ( textparms.effect == 2 )
WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) );
if ( strlen( pMessage ) < 512 )
{
WRITE_STRING( pMessage );
}
else
{
char tmp[512];
strncpy( tmp, pMessage, 511 );
tmp[511] = 0;
WRITE_STRING( tmp );
}
MESSAGE_END();
}
short FixedSigned16( float value, float scale )
{
int output;
output = (int) (value * scale);
if ( output > 32767 )
output = 32767;
if ( output < -32768 )
output = -32768;
return (short)output;
}
unsigned short FixedUnsigned16( float value, float scale )
{
int output;
output = (int) (value * scale);
if ( output < 0 )
output = 0;
if ( output > 0xFFFF )
output = 0xFFFF;
return (unsigned short)output;
}
#endif // USE_METAMOD