amxmodx/gamedata/common.games/entities.games/dod/offsets-ccinemonster.txt

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2015-08-07 21:13:54 +03:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCineMonster"
{
"Offsets"
{
"m_iState" // STATE
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_iszIdle" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_iszPlay" // int
{
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_iszEntity" // int
{
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_iszAttack" // int
{
"windows" "932"
"linux" "952"
"mac" "952"
}
"m_iszFireOnBegin" // int
{
"windows" "936"
"linux" "956"
"mac" "956"
}
"m_fMoveTo" // int
{
"windows" "940"
"linux" "960"
"mac" "960"
}
"m_fTurnType" // int
{
"windows" "944"
"linux" "964"
"mac" "964"
}
"m_fAction" // int
{
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_iFinishSchedule" // int
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_flRadius" // float
{
"windows" "956"
"linux" "976"
"mac" "976"
}
"m_iDelay" // int
{
"windows" "960"
"linux" "980"
"mac" "980"
}
"m_startTime" // float
{
"windows" "964"
"linux" "984"
"mac" "984"
}
"m_saved_m_hTargetEnt" // EHANDLE
{
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_saved_m_pGoalEnt" // int
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_saved_movetype" // int
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_saved_solid" // int
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_saved_effects" // int
{
"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_interruptable" // BOOL
{
"windows" "992"
"linux" "1012"
"mac" "1012"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCineMonster
*/