amxmodx/dlls/fakemeta/fakemeta_amxx.h

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#ifndef _FAKEMETA_INCLUDE_H
#define _FAKEMETA_INCLUDE_H
#include "sdk/amxxmodule.h"
#include "CVector.h"
#include "engfunc.h"
#include "dllfunc.h"
#include "pev.h"
#include "forward.h"
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#include "fm_tr.h"
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#include "glb.h"
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extern edict_t *g_player_edicts[33];
inline edict_t* INDEXENT2( int iEdictNum )
{
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
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return MF_GetPlayerEdict(iEdictNum);
else
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
}
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#ifdef DONT_TOUCH_THIS_AGAIN_BAIL
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
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#endif
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#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT2(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; }
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extern AMX_NATIVE_INFO engfunc_natives[];
extern AMX_NATIVE_INFO dllfunc_natives[];
extern AMX_NATIVE_INFO forward_natives[];
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extern AMX_NATIVE_INFO pdata_natives[];
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extern AMX_NATIVE_INFO tr_Natives[];
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extern AMX_NATIVE_INFO pev_natives[];
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extern AMX_NATIVE_INFO glb_natives[];
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extern TraceResult g_tr;
/* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless?
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extern enginefuncs_t g_EngineFuncs_Table;
extern enginefuncs_t g_EngineFuncs_Post_Table;
*/
// mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module)
extern DLL_FUNCTIONS *g_pFunctionTable;
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
extern enginefuncs_t *g_pengfuncsTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
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#endif //_FAKEMETA_INCLUDE_H