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https://github.com/alliedmodders/amxmodx.git
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153 lines
3.7 KiB
C
153 lines
3.7 KiB
C
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/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef PARTICLEMANAGER_H
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#define PARTICLEMANAGER_H
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typedef struct psystem_s
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{
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String Name;
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int id;
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int IsStatic; // Set to 1 if the particle system is loaded from ns.ps
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} ParticleSystem;
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class ParticleManager
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{
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private:
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CVector<ParticleSystem *> Systems;
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int m_iFileLoaded;
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unsigned short m_iEventID;
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public:
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ParticleManager()
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{
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m_iFileLoaded=0;
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m_iEventID=0;
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Systems.reserve(64);
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};
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// Remove all non-static particle systems
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inline void Prune()
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{
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if (Systems.size()==0)
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{
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return;
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}
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CVector<ParticleSystem *>::iterator iter;
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while (1)
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{
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if (Systems.size()==0)
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{
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break;
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}
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iter=Systems.end();
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iter--;
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if ((*iter)->IsStatic)
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{
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break;
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}
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delete (*iter);
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Systems.pop_back();
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};
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};
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void ReadFile(void);
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inline int Add(const char *Start, int Static)
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{
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ParticleSystem *ps=new ParticleSystem;
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ps->id=Systems.size();
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ps->IsStatic=Static;
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ps->Name.assign(Start);
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Systems.push_back(ps);
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return Systems.size()-1;
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};
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inline void FireSystem(int id, float *Origin, float *Angles, int flags)
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{
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PLAYBACK_EVENT_FULL(flags, /*flags*/
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NULL, /*pInvoker*/
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m_iEventID, /*eventid*/
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0.0, /*delay*/
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Origin, /*origin*/
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Angles, /*angles*/
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0.0, /*fparam1*/
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0.0, /*fparam2*/
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id, /*iparam1 - particle system id*/
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0, /*iparam2*/
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0, /*bparam1*/
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0); /*bparam2*/
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};
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inline void PrecacheEvent(const char *file)
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{
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if (strcmp(file,"events/Particle.sc")==0)
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{
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if (META_RESULT_STATUS >= MRES_OVERRIDE)
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{
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m_iEventID=META_RESULT_OVERRIDE_RET(unsigned short);
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}
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else
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{
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m_iEventID=META_RESULT_ORIG_RET(unsigned short);
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}
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//printf("EVENT=%d\n",m_iEventID);
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}
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};
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inline int Find(const char *Needle)
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{
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CVector<ParticleSystem *>::iterator iter=Systems.begin();
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CVector<ParticleSystem *>::iterator end=Systems.end();
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while (iter!=end)
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{
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if (strcmp(Needle,(*iter)->Name.c_str())==0)
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{
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return (*iter)->id;
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}
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++iter;
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}
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return -1;
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};
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};
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extern ParticleManager ParticleMan;
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#endif // PARTICLEMANAGER_H
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