amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cgauss.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGauss"
{
"Offsets"
{
"m_iBalls" // int
{
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"type" "integer"
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"windows" "192"
"linux" "208"
"mac" "208"
}
"m_iGlow" // int
{
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"type" "integer"
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"windows" "196"
"linux" "212"
"mac" "212"
}
"m_iBeam" // int
{
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"type" "integer"
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"windows" "200"
"linux" "216"
"mac" "216"
}
"m_iSoundState" // int
{
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"type" "integer"
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"windows" "204"
"linux" "220"
"mac" "220"
}
"m_fPrimaryFire" // BOOL
{
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"type" "integer"
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"windows" "208"
"linux" "224"
"mac" "224"
}
"m_usGaussFire" // short unsigned int
{
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"type" "short"
"unsigned" "1"
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"windows" "212"
"linux" "228"
"mac" "228"
}
"m_usGaussSpin" // short unsigned int
{
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"type" "short"
"unsigned" "1"
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"windows" "214"
"linux" "230"
"mac" "230"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGauss
*/