2015-08-07 21:18:45 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CTFTeleporter"
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{
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"Offsets"
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{
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"m_pPlayer" // CBasePlayer*
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{
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2015-08-10 17:06:33 +03:00
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"type" "classptr"
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2015-08-07 21:18:45 +03:00
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"windows" "1704"
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"linux" "1724"
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"mac" "1724"
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}
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2019-10-21 12:49:30 +03:00
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"m_flInitialUseDelay" // float
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2015-08-07 21:18:45 +03:00
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{
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2019-10-21 12:49:30 +03:00
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"type" "float"
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2015-08-10 17:06:33 +03:00
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2015-08-07 21:18:45 +03:00
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"windows" "1708"
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"linux" "1728"
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"mac" "1728"
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}
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2019-10-21 12:49:30 +03:00
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"m_iType" // int
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2015-08-07 21:18:45 +03:00
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{
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2015-08-10 17:06:33 +03:00
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"type" "integer"
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2015-08-07 21:18:45 +03:00
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"windows" "1712"
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"linux" "1732"
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"mac" "1732"
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}
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2019-10-21 12:49:30 +03:00
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"m_iState" // int
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2015-08-07 21:18:45 +03:00
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{
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2015-08-10 17:06:33 +03:00
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"type" "integer"
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2015-08-07 21:18:45 +03:00
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"windows" "1716"
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"linux" "1736"
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"mac" "1736"
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}
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2019-10-21 12:49:30 +03:00
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"m_iDestroyed" // int
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2015-08-07 21:18:45 +03:00
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{
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2015-08-10 17:06:33 +03:00
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"type" "integer"
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2015-08-07 21:18:45 +03:00
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"windows" "1720"
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"linux" "1740"
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"mac" "1740"
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}
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2019-10-21 12:49:30 +03:00
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"m_iShardIndex" // int
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2015-08-07 21:18:45 +03:00
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{
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2019-10-21 12:49:30 +03:00
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"type" "integer"
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2015-08-10 17:06:33 +03:00
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2015-08-07 21:18:45 +03:00
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"windows" "1724"
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"linux" "1744"
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"mac" "1744"
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}
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2019-10-21 12:49:30 +03:00
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"m_flMyNextThink" // float
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2015-08-07 21:18:45 +03:00
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 17:06:33 +03:00
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2015-08-07 21:18:45 +03:00
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"windows" "1728"
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"linux" "1748"
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"mac" "1748"
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}
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2019-10-21 12:49:30 +03:00
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"m_flDamageDelay" // float
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{
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"type" "float"
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"windows" "1732"
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"linux" "1752"
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"mac" "1752"
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}
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2015-08-07 21:18:45 +03:00
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CTFTeleporter
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*/
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