amxmodx/dlls/ts/tsx/CMisc.h

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// TSX Module
//
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#ifndef CMISC_H
#define CMISC_H
#include "amxxmodule.h"
#include "CRank.h"
#define TSMAX_CUSTOMWPNS 5
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#define TSMAX_WEAPONS 39 + TSMAX_CUSTOMWPNS
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#if defined(_WIN32)
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#define TSKNIFE_OFFSET 31 // owner offset in knife entity
#else
#define TSKNIFE_OFFSET 35
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#endif
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
#define TSPWUP_KUNGFU 4
#define TSPWUP_SLOWPAUSE 8
#define TSPWUP_DFIRERATE 16
#define TSPWUP_SJUMP 256
#if defined(__linux__) || defined(__APPLE__)
#define EXTRAOFFSET 5
#else
#define EXTRAOFFSET 0
#endif
#define TSX_SDUCK_OFFSET (27+EXTRAOFFSET)
#define TSX_SPEED1_OFFSET (85+EXTRAOFFSET)
#define TSX_PHYSICS_OFFSET (86+EXTRAOFFSET)
#define TSX_BTRAIL_OFFSET (87+EXTRAOFFSET)
#define TSX_ISSLO_OFFSET (89+EXTRAOFFSET)
#define TSX_SPEED2_OFFSET (90+EXTRAOFFSET)
#define TSX_SROLL_OFFSET (158+EXTRAOFFSET)
#define TSX_MONEY_OFFSET (301+EXTRAOFFSET)
#define TSX_SLOTS_OFFSET (304+EXTRAOFFSET)
#define TSX_SLOMO1_OFFSET (423+EXTRAOFFSET)
#define TSX_SLOMO2_OFFSET (425+EXTRAOFFSET)
#define TSX_MSG_OFFSET (433+EXTRAOFFSET)
#define TSX_TIME_OFFSET (444+EXTRAOFFSET)
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#define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1
#define TSKF_STUNTKILL 1<<0
#define TSKF_SLIDINGKILL 1<<1
#define TSKF_DOUBLEKILL 1<<2
#define TSKF_ISSPEC 1<<3 // is specialist
#define TSKF_KILLEDSPEC 1<<4 // killed specialist
// *****************************************************
// class CPlayer
// *****************************************************
struct CPlayer {
edict_t* pEdict;
char ip[32];
int index;
int teamId;
int aiming;
int current;
int space;
int money;
int PwUp;
int PwUpValue;
int items; // "stale" przedmioty , super jump i kung fu bonus
//
int killingSpree;
int is_specialist;
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int killFlags;
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int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
float lastKill; // kiedy ostatni , dla double kill
//
int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
bool ingame;
float clearStats;
int checkstate;
int state;
int oldstate;
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struct PlayerWeapon : public Stats {
char* name;
int ammo;
int clip;
int mode; // burst , full auto ..
int attach; // scope ,laser
};
PlayerWeapon weapons[TSMAX_WEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
Stats weaponsRnd[TSMAX_WEAPONS]; // DEC-Weapon (Round) stats
Stats life;
RankSystem::RankStats* rank;
void Init( int pi, edict_t* pe );
void Connect( const char* ip );
void PutInServer();
void Disconnect();
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void restartStats(bool all = true);
void SetMoney(int money);
void SetSlots(int slots);
int GetSlots();
void SetOffset(int offs, int val);
int GetOffset(int offs);
void SetOffsetF(int offs, float val);
float GetOffsetF(int offs);
float GetTime();
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inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
#endif // CMISC_H