amxmodx/amxmodx/binlog.h

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#ifndef _INCLUDE_BINLOG_H
#define _INCLUDE_BINLOG_H
#if defined BINLOG_ENABLED
#include "CString.h"
#define BINLOG_MAGIC 0x414D424C
#define BINLOG_VERSION 0x0300
/**
* Format of binlog:
* uint32 magic
* uint16 version
* uint8 sizeof(time_t)
* uint32 num plugins
* [
* uint8 status codes
* str[int8] filename
* if(status==2)
* uint32 num filenames
* uint32 num natives
* uint32 num publics
* if (status==2)
* [
* str[uint8] file name
* ]
* [
* str[uint8] native name
* ]
* [
* str[uint8] public name
* ]
* ]
* [
* uint8 operation code
* time_t realtime
* float gametime
* int32 plugin id
* <extra info>
* ]
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* If filename id is 0 skip as plugin was not in debug mode, if -1 there was an error.
*/
enum BinLogOp
{
BinLog_Start=1,
BinLog_End,
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BinLog_NativeCall, //<int32 native id> <int32_t num_params> <int32_t filename id>
BinLog_NativeError, //<int32 errornum> <str[int16] string>
BinLog_NativeRet, //<cell value>
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BinLog_CallPubFunc, //<int32 public id> <int32_t filename id>
BinLog_SetLine, //<int32 line no#> <int32_t filename id>
BinLog_Registered, //<string title> <string version>
BinLog_FormatString, //<int32 param#> <int32 maxlen> <str[int16] string>
BinLog_NativeParams, //<int32 num> <cell ...>
BinLog_GetString, //<cell addr> <string[int16]>
BinLog_SetString, //<cell addr> <int maxlen> <string[int16]>
};
class BinLog
{
public:
BinLog() : m_state(false)
{
};
public:
bool Open();
void Close();
void WriteOp(BinLogOp op, int plug, ...);
private:
void WritePluginDB(FILE *fp);
private:
String m_logfile;
bool m_state;
};
extern BinLog g_BinLog;
extern int g_binlog_level;
extern int g_binlog_maxsize;
#endif //BINLOG_ENABLED
#endif //_INCLUDE_BINLOG_H