2004-01-31 23:56:22 +03:00
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/* Fun functions
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2004-03-05 22:30:29 +03:00
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*
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2004-03-07 14:23:57 +03:00
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* by the AMX Mod X Development Team
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2004-03-05 22:30:29 +03:00
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*
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* This file is provided as is (no warranties).
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*/
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2004-01-31 23:56:22 +03:00
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2004-03-05 22:30:29 +03:00
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/* Returns 1 if receiver hears sender via voice communication. */
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2004-02-15 05:29:51 +03:00
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native get_client_listen(receiver, sender);
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2004-01-31 23:56:22 +03:00
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2004-03-05 22:30:29 +03:00
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/* Sets who can listen who. Function returns 0
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* if for some reasons this setting can't be done. */
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2004-02-15 05:29:51 +03:00
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native set_client_listen(receiver, sender, listen);
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2004-01-31 23:56:22 +03:00
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/* Sets player godmode. If you want to disable godmode set only first parameter. */
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2004-02-15 05:29:51 +03:00
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native set_user_godmode(index, godmode = 0);
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2004-01-31 23:56:22 +03:00
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2004-03-05 22:30:29 +03:00
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/* Returns 1 if godmode is set. */
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2004-01-31 23:56:22 +03:00
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native get_user_godmode(index);
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/* Sets player armor. */
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2004-02-15 05:29:51 +03:00
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native set_user_armor(index, armor);
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2004-01-31 23:56:22 +03:00
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/* Sets player health. */
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native set_user_health(index, health);
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/* Move player to origin. */
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native set_user_origin(index, origin[3]);
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/* Sets player rendering mode. */
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2004-02-15 05:29:51 +03:00
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native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16);
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2004-01-31 23:56:22 +03:00
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/* Gives item to player, name of item can start
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2004-03-11 01:32:10 +03:00
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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2004-02-15 05:29:51 +03:00
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native give_item(index, const item[]);
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2004-03-11 01:32:10 +03:00
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/* Sets hit zones for player.
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* Parts of body are as bits:
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* 1 - generic
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg
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* Set index to a player's index and leave target at 0 to define what bodyparts this player can hit when he is firing.
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2004-03-11 11:10:12 +03:00
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* Set index to 0 and target to a player's index to define what bodyparts on player other players can hit when they are firing.
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2004-03-11 01:32:10 +03:00
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* Set both index and target to 0 to define globally what bodyparts people can hit and what bodyparts can be hit when firing. */
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2004-03-11 00:58:47 +03:00
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native set_user_hitzones(index = 0, target = 0, body = 255);
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2004-02-15 05:29:51 +03:00
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2004-03-11 01:32:10 +03:00
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/* Get user hitzones.
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* To get what bodyparts a player can hit when firing, set the player's index to index and target to 0.
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* To get what bodyparts other players can hit when firing at player, set index to 0 and target to player's index. */
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native get_user_hitzones(index, target);
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2004-02-15 05:29:51 +03:00
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2004-01-31 23:56:22 +03:00
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/* Sets users max. speed. */
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2004-02-15 05:29:51 +03:00
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native set_user_maxspeed(index, Float:speed = -1.0);
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2004-01-31 23:56:22 +03:00
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/* Returns users max. speed. */
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native Float:get_user_maxspeed(index);
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/* Sets users gravity. */
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2004-02-15 05:29:51 +03:00
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native set_user_gravity(index, Float:gravity = 1.0);
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2004-01-31 23:56:22 +03:00
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/* Returns users gravity. */
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2004-02-15 05:29:51 +03:00
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native get_user_gravity(index);
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2004-01-31 23:56:22 +03:00
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2004-02-15 05:29:51 +03:00
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/* Spawns entity. */
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native spawn(index);
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2004-02-16 16:48:00 +03:00
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/* Sets player noclip. If you want to disable noclip set only first parameter. */
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native set_user_noclip(index, noclip = 0);
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/* Returns 1 if noclip is set. */
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native get_user_noclip(index);
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2004-02-18 14:10:54 +03:00
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/* Gives player silent footsteps.
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2004-03-05 22:30:29 +03:00
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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