amxmodx/gamedata/common.games/entities.games/valve/offsets-csqueakgrenade.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSqueakGrenade"
{
"Offsets"
{
"m_flDie" // float
{
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"type" "time"
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"windows" "664"
"linux" "684"
"mac" "684"
}
"m_vecTarget" // Vector
{
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"type" "vector"
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"windows" "668"
"linux" "688"
"mac" "688"
}
"m_flNextHunt" // float
{
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"type" "time"
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"windows" "680"
"linux" "700"
"mac" "700"
}
"m_flNextHit" // float
{
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"type" "time"
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"windows" "684"
"linux" "704"
"mac" "704"
}
"m_posPrev" // Vector
{
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"type" "vector"
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"windows" "688"
"linux" "708"
"mac" "708"
}
"m_hOwner" // EHANDLE
{
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"type" "ehandle"
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"windows" "700"
"linux" "720"
"mac" "720"
}
"m_iMyClass" // int
{
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"type" "integer"
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"windows" "708"
"linux" "728"
"mac" "728"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CSqueakGrenade
*/