amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cbaseplayerweapon.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
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"type" "integer"
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"windows" "136"
"linux" "152"
"mac" "152"
}
"m_fFireOnEmpty" // int
{
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"type" "integer"
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"windows" "140"
"linux" "156"
"mac" "156"
}
"m_flPumpTime" // float
{
"type" "float"
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"windows" "144"
"linux" "160"
"mac" "160"
}
"m_fInSpecialReload" // int
{
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"type" "integer"
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"windows" "148"
"linux" "164"
"mac" "164"
}
"m_flNextPrimaryAttack" // float
{
"type" "float"
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"windows" "152"
"linux" "168"
"mac" "168"
}
"m_flNextSecondaryAttack" // float
{
"type" "float"
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"windows" "156"
"linux" "172"
"mac" "172"
}
"m_flTimeWeaponIdle" // float
{
"type" "float"
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"windows" "160"
"linux" "176"
"mac" "176"
}
"m_iPrimaryAmmoType" // int
{
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"type" "integer"
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"windows" "164"
"linux" "180"
"mac" "180"
}
"m_iSecondaryAmmoType" // int
{
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"type" "integer"
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"windows" "168"
"linux" "184"
"mac" "184"
}
"m_iClip" // int
{
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"type" "integer"
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"windows" "172"
"linux" "188"
"mac" "188"
}
"m_iClientClip" // int
{
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"type" "integer"
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"windows" "176"
"linux" "192"
"mac" "192"
}
"m_iClientWeaponState" // int
{
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"type" "integer"
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"windows" "180"
"linux" "196"
"mac" "196"
}
"m_fInReload" // int
{
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"type" "integer"
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"windows" "184"
"linux" "200"
"mac" "200"
}
"m_iDefaultAmmo" // int
{
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"type" "integer"
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"windows" "188"
"linux" "204"
"mac" "204"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/