amxmodx/modules/ns/AllocString.h

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Natural Selection Module
//
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/* This file is a replacement for the engine call of ALLOC_STRING
* The main difference is that a string will not be allocated twice
* as to try to avoid wasting the HL zone space.
*
* NOTE: The lookup uses strcmp() in a linked list! It is not fast
* Its implementation in the NS module is on rarely used
* natives.
*/
#ifndef ALLOCSTRING_H
#define ALLOCSTRING_H
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#include <amtl/am-string.h>
#include <amtl/am-linkedlist.h>
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class StringManager
{
private:
ke::LinkedList<ke::AString *> m_StringList;
public:
/**
* sh_list.h does not delete objects put into
* the list, so I need to delete those and clear()
*/
inline void Clear(void)
{
ke::LinkedList<ke::AString *>::iterator end;
ke::LinkedList<ke::AString *>::iterator iter;
iter=m_StringList.begin();
end=m_StringList.end();
while (iter!=end)
{
delete (*iter++);
}
m_StringList.clear();
}
/**
* Iterate the list to see if the string exists
* This is slow and not very ideal, however
* this is *very* rarely used so it won't matter
*/
inline int Allocate(const char *str)
{
ke::LinkedList<ke::AString *>::iterator end;
ke::LinkedList<ke::AString *>::iterator iter;
iter=m_StringList.begin();
end=m_StringList.end();
while (iter!=end)
{
if (strcmp(str, (*iter)->chars()) == 0)
{
// String is already in the list, do not allocate it again
return MAKE_STRING((*iter)->chars());
}
++iter;
}
// Was not found in the linked list, allocate it and add it to the list
ke::AString *AllocStr = new ke::AString(str);
m_StringList.append(AllocStr);
return MAKE_STRING(AllocStr->chars());
};
};
extern StringManager AllocStringList;
/**
* Simple wrapper to make conversion easier
*/
inline int ALLOC_STRING2(const char *InputString)
{
return AllocStringList.Allocate(InputString);
}
#endif // ALLOCSTRING_H