2015-08-07 21:18:45 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseDoor"
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{
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"Offsets"
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{
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"m_bHealthValue" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1280"
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"linux" "1300"
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"mac" "1300"
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}
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"m_bMoveSnd" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1281"
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"linux" "1301"
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"mac" "1301"
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}
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"m_bStopSnd" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1282"
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"linux" "1302"
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"mac" "1302"
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}
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"m_ls" // locksound_t
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{
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2015-08-10 17:06:33 +03:00
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"type" "structure"
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2015-08-07 21:18:45 +03:00
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"windows" "1284"
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"linux" "1304"
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"mac" "1304"
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}
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"m_bLockedSound" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1320"
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"linux" "1340"
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"mac" "1340"
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}
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"m_bLockedSentence" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1321"
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"linux" "1341"
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"mac" "1341"
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}
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"m_bUnlockedSound" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1322"
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"linux" "1342"
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"mac" "1342"
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}
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"m_bUnlockedSentence" // BYTE
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{
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2015-08-10 17:06:33 +03:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1323"
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"linux" "1343"
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"mac" "1343"
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}
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"m_fNextSoundPlay" // float
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{
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2015-08-10 17:06:33 +03:00
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"type" "time"
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2015-08-07 21:18:45 +03:00
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"windows" "1324"
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"linux" "1344"
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"mac" "1344"
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}
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"m_bIsReopening" // bool
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{
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2015-08-10 17:06:33 +03:00
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"type" "boolean"
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2015-08-07 21:18:45 +03:00
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"windows" "1328"
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"linux" "1348"
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"mac" "1348"
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}
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"m_bStoppedOpenSound" // bool
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{
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2015-08-10 17:06:33 +03:00
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"type" "boolean"
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2015-08-07 21:18:45 +03:00
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"windows" "1329"
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"linux" "1349"
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"mac" "1349"
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}
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"m_usDoorGoUp" // short unsigned int
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{
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2015-08-10 17:06:33 +03:00
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"type" "short"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1330"
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"linux" "1350"
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"mac" "1350"
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}
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"m_usDoorGoDown" // short unsigned int
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{
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2015-08-10 17:06:33 +03:00
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"type" "short"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1332"
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"linux" "1352"
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"mac" "1352"
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}
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"m_usDoorHitTop" // short unsigned int
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{
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2015-08-10 17:06:33 +03:00
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"type" "short"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1334"
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"linux" "1354"
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"mac" "1354"
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}
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"m_usDoorHitBottom" // short unsigned int
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{
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2015-08-10 17:06:33 +03:00
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"type" "short"
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"unsigned" "1"
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2015-08-07 21:18:45 +03:00
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"windows" "1336"
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"linux" "1356"
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"mac" "1356"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseDoor
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*/
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