amxmodx/gamedata/common.games/entities.games/valve/offsets-cpendulum.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPendulum"
{
"Offsets"
{
"m_accel" // float
{
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"type" "time"
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"windows" "84"
"linux" "100"
"mac" "100"
}
"m_distance" // float
{
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"type" "time"
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"windows" "88"
"linux" "104"
"mac" "104"
}
"m_time" // float
{
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"type" "time"
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"windows" "92"
"linux" "108"
"mac" "108"
}
"m_damp" // float
{
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"type" "time"
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"windows" "96"
"linux" "112"
"mac" "112"
}
"m_maxSpeed" // float
{
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"type" "time"
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"windows" "100"
"linux" "116"
"mac" "116"
}
"m_dampSpeed" // float
{
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"type" "time"
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"windows" "104"
"linux" "120"
"mac" "120"
}
"m_center" // Vector
{
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"type" "vector"
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"windows" "108"
"linux" "124"
"mac" "124"
}
"m_start" // Vector
{
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"type" "vector"
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"windows" "120"
"linux" "136"
"mac" "136"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPendulum
*/