amxmodx/plugins/restmenu.sma

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2004-01-31 23:56:22 +03:00
/* AMX Mod script.
*
* (c) 2003, OLO
* This file is provided as is (no warranties).
*
* Commands:
* amx_restmenu - displays restriction menu
* amx_restrict - displays help for restrict weapons command
*/
// Uncomment if you want to have seperate settings for each map
//#define MAPSETTINGS
#include <amxmod>
#include <amxmisc>
#if !defined NO_STEAM
#define MAXMENUPOS 34
#else
#define MAXMENUPOS 31
#endif
new g_Position[33]
new g_allowCheck[33]
new g_Modified
new g_blockPos[112]
new g_saveFile[64]
new g_Restricted[] = "* This item is restricted *"
new g_menusNames[7][] = {
"pistol",
"shotgun",
"sub",
"rifle",
"machine",
"equip",
"ammo"
}
new g_MenuTitle[7][] = {
"Handguns",
"Shotguns",
"Sub-Machine Guns",
"Assault & Sniper Rifles",
"Machine Guns",
"Equipment",
"Ammunition"
}
new g_menusSets[7][2] = {
#if !defined NO_STEAM
{0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34}
#else
{0,6},{6,8},{8,13},{13,21},{21,22},{22,29},{29,31}
#endif
}
#if !defined NO_STEAM
new g_AliasBlockNum
new g_AliasBlock[MAXMENUPOS]
#endif
// First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.)
// Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.)
// Third is a key for CT
// Position with -1 doesn't exist
new g_Keys[MAXMENUPOS][3] = {
#if !defined NO_STEAM
{1,1,1}, // H&K USP .45 Tactical
{1,0,0}, // Glock18 Select Fire
{1,3,3}, // Desert Eagle .50AE
{1,2,2}, // SIG P228
{1,4,-1}, // Dual Beretta 96G Elite
{1,-1,4}, // FN Five-Seven
{2,0,0}, // Benelli M3 Super90
{2,1,1}, // Benelli XM1014
{3,1,1}, // H&K MP5-Navy
{3,-1,0}, // Steyr Tactical Machine Pistol
{3,3,3}, // FN P90
{3,0,-1}, // Ingram MAC-10
{3,2,2}, // H&K UMP45
{4,1,-1}, // AK-47
{4,0,-1}, // Gali
{4,-1,0}, // Famas
{4,3,-1}, // Sig SG-552 Commando
{4,-1,2}, // Colt M4A1 Carbine
{4,-1,3}, // Steyr Aug
{4,2,1}, // Steyr Scout
{4,4,5}, // AI Arctic Warfare/Magnum
{4,5,-1}, // H&K G3/SG-1 Sniper Rifle
{4,-1,4}, // Sig SG-550 Sniper
{5,0,0}, // FN M249 Para
{6,0,0}, // Kevlar Vest
{6,1,1}, // Kevlar Vest & Helmet
{6,2,2}, // Flashbang
{6,3,3}, // HE Grenade
{6,4,4}, // Smoke Grenade
{6,-1,6}, // Defuse Kit
{6,5,5}, // NightVision Goggles
{6,-1,7}, // Tactical Shield
{0,5,5}, // Primary weapon ammo
{0,6,6} // Secondary weapon ammo
#else
{1,0,0}, // H&K USP .45 Tactical
{1,1,1}, // Glock18 Select Fire
{1,2,2}, // Desert Eagle .50AE
{1,3,3}, // SIG P228
{1,4,-1}, // Dual Beretta 96G Elite
{1,-1,5}, // FN Five-Seven
{2,0,0}, // Benelli M3 Super90
{2,1,1}, // Benelli XM1014
{3,0,0}, // H&K MP5-Navy
{3,-1,1}, // Steyr Tactical Machine Pistol
{3,2,2}, // FN P90
{3,3,-1}, // Ingram MAC-10
{3,4,4}, // H&K UMP45
{4,0,-1}, // AK-47
{4,1,-1}, // Sig SG-552 Commando
{4,-1,2}, // Colt M4A1 Carbine
{4,-1,3}, // Steyr Aug
{4,4,4}, // Steyr Scout
{4,5,5}, // AI Arctic Warfare/Magnum
{4,6,-1}, // H&K G3/SG-1 Sniper Rifle
{4,-1,7}, // Sig SG-550 Sniper
{5,0,0}, // FN M249 Para
{6,0,0}, // Kevlar Vest
{6,1,1}, // Kevlar Vest & Helmet
{6,2,2}, // Flashbang
{6,3,3}, // HE Grenade
{6,4,4}, // Smoke Grenade
{6,-1,5}, // Defuse Kit
{6,6,6}, // NightVision Goggles
{0,5,5}, // Primary weapon ammo
{0,6,6} // Secondary weapon ammo
#endif
}
new g_WeaponNames[MAXMENUPOS][] = {
"H&K USP .45 Tactical",
"Glock18 Select Fire",
"Desert Eagle .50AE",
"SIG P228",
"Dual Beretta 96G Elite",
"FN Five-Seven",
"Benelli M3 Super90",
"Benelli XM1014",
"H&K MP5-Navy",
"Steyr Tactical Machine Pistol",
"FN P90",
"Ingram MAC-10",
"H&K UMP45",
"AK-47",
#if !defined NO_STEAM
"Gali",
"Famas",
#endif
"Sig SG-552 Commando",
"Colt M4A1 Carbine",
"Steyr Aug",
"Steyr Scout",
"AI Arctic Warfare/Magnum",
"H&K G3/SG-1 Sniper Rifle",
"Sig SG-550 Sniper",
"FN M249 Para",
"Kevlar Vest",
"Kevlar Vest & Helmet",
"Flashbang",
"HE Grenade",
"Smoke Grenade",
"Defuse Kit",
"NightVision Goggles",
#if !defined NO_STEAM
"Tactical Shield",
#endif
"Primary weapon ammo",
"Secondary weapon ammo"
}
new g_MenuItem[MAXMENUPOS][] = {
"\yHandguns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\yShotguns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w",
#if !defined NO_STEAM
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
#endif
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\yMachine Guns^n\w^n%d. %s\y\R%s^n\w^n",
"\yEquipment^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
#if !defined NO_STEAM
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
#else
"%d. %s\y\R%s^n\w^n",
#endif
"\yAmmunition^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w"
}
new g_Aliases[MAXMENUPOS][] = {
"usp",//Pistols
"glock",
"deagle",
"p228",
"elites",
"fn57",
"m3",//Shotguns
"xm1014",
"mp5",//SMG
"tmp",
"p90",
"mac10",
"ump45",
"ak47",//Rifles
#if !defined NO_STEAM
"galil",
"famas",
#endif
"sg552",
"m4a1",
"aug",
"scout",
"awp",
"g3sg1",
"sg550",
"m249", //Machine Gun
"vest",//Equipment
"vesthelm",
"flash",
"hegren",
"sgren",
"defuser",
"nvgs",
#if !defined NO_STEAM
"shield",
#endif
"primammo",//Ammo
"secammo"
}
#if !defined NO_STEAM
new g_moreAliases[MAXMENUPOS][] = {
"km45",//Pistols
"9x19mm",
"nighthawk",
"228compact",
"elites",
"fiveseven",
"12gauge",//Shotguns
"autoshotgun",
"smg",//SMG
"mp",
"c90",
"mac10",
"ump45",
"cv47",//Rifles
//#if !defined NO_STEAM
"defender",
"clarion",
//#endif
"krieg552",
"m4a1",
"bullup",
"scout",
"magnum",
"d3au1",
"krieg550",
"m249", //Machine Gun
"vest",//Equipment
"vesthelm",
"flash",
"hegren",
"sgren",
"defuser",
"nvgs",
//#if !defined NO_STEAM
"shield",
//#endif
"primammo",//Ammo
"secammo"
}
#endif
public plugin_init(){
register_plugin("Restrict Weapons","0.9.6","default")
register_clcmd("buyammo1","ammoRest1")
register_clcmd("buyammo2","ammoRest2")
register_clcmd("amx_restmenu","cmdMenu",ADMIN_CFG,"- displays weapons restriction menu")
register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy")
register_menucmd(register_menuid("\yRestrict Weapons"),1023,"actionMenu")
register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol")
register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun")
register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub")
register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle")
register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine")
register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem")
register_menucmd(-28,511,"menuBuy" )
register_menucmd(-29,511,"menuPistol" )
register_menucmd(-30,511,"menuShotgun")
register_menucmd(-32,511,"menuSub")
register_menucmd(-31,511,"menuRifle")
register_menucmd(-33,511,"menuMachine")
register_menucmd(-34,511,"menuItem")
register_concmd("amx_restrict","cmdRest",ADMIN_CFG,"- displays help for weapons restriction")
register_event("StatusIcon","buyZone","b","2&buy")
#if defined MAPSETTINGS
new mapname[32]
get_mapname(mapname,31)
build_path( g_saveFile , 63 , "$basedir/weaprest_%s.ini" ,mapname )
#else
build_path( g_saveFile , 63 , "$basedir/weaprest.ini" )
#endif
loadSettings(g_saveFile)
}
public buyZone(id)
g_allowCheck[ id ] = read_data(1)
setWeapon( a , action ){
new b, m = g_Keys[a][0] * 8
if (g_Keys[a][1] != -1) {
b = m + g_Keys[a][1]
if ( action == 2 )
g_blockPos[ b ] = 1 - g_blockPos[ b ]
else
g_blockPos[ b ] = action
}
if (g_Keys[a][2] != -1) {
b = m + g_Keys[a][2] + 56
if ( action == 2 )
g_blockPos[ b ] = 1 - g_blockPos[ b ]
else
g_blockPos[ b ] = action
}
#if !defined NO_STEAM
for(new i = 0; i < g_AliasBlockNum; ++i)
if ( g_AliasBlock[ i ] == a ){
if ( !action || action == 2 ) {
--g_AliasBlockNum
for(new j = i; j < g_AliasBlockNum; ++j )
g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ]
}
return
}
if ( action && g_AliasBlockNum < MAXMENUPOS )
g_AliasBlock[ g_AliasBlockNum++ ] = a
#endif
}
findMenuId( name[] ){
for(new i = 0; i < 7 ; ++i)
if( equal( name , g_menusNames[i] ) )
return i
return -1
}
findAliasId( name[] ){
for(new i = 0; i < MAXMENUPOS ; ++i)
if( equal( name , g_Aliases[i] ) )
return i
return -1
}
switchCommand( id, action ){
new c = read_argc()
if ( c < 3 ){
for(new a = 0; a < MAXMENUPOS; ++a)
setWeapon( a , action )
console_print( id , "Equipment and weapons have been %srestricted" , action ? "" : "un" )
g_Modified = true
}
else {
new arg[32], a
new bool:found = false
for(new b = 2; b < c; ++b){
read_argv(b,arg,31)
if ( (a = findMenuId( arg )) != -1 ){
c = g_menusSets[a][1]
for(new i = g_menusSets[a][0]; i < c; ++i)
setWeapon( i , action )
console_print( id , "%s %s been %srestricted" , g_MenuTitle[a], (a<5) ? "have" : "has" , action ? "" : "un" )
g_Modified = found = true
}
else if ( (a = findAliasId( arg )) != -1 ){
g_Modified = found = true
setWeapon( a , action )
console_print( id , "%s has been %srestricted" , g_WeaponNames[a], action ? "" : "un" )
}
}
if ( !found )
console_print( id , "Couldn't find such equipment or weapon" )
}
}
positionBlocked( a ) {
new m = g_Keys[a][0] * 8
new d = ( g_Keys[a][1]==-1) ? 0 : g_blockPos[ m + g_Keys[a][1] ]
d += ( g_Keys[a][2]==-1) ? 0 : g_blockPos[ m + g_Keys[a][2] + 56 ]
return d
}
public cmdRest(id,level,cid){
if (!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED
new cmd[8]
read_argv(1,cmd,7)
if ( equali( "on" , cmd ) )
switchCommand( id, 1 )
else if ( equali( "off" , cmd ) )
switchCommand( id, 0 )
else if ( equali( "list" , cmd ) ) {
new arg1[8]
new start = read_argv(2,arg1,7) ? strtonum(arg1) : 1
if (--start < 0) start = 0
if (start >= MAXMENUPOS) start = MAXMENUPOS - 1
new end = start + 10
if (end > MAXMENUPOS) end = MAXMENUPOS
console_print(id, "^n----- Weapons Restriction: -----")
console_print(id, " %-32.31s %-10.9s %-9.8s","name","value","status")
if ( start != -1 ) {
for(new a = start; a < end; ++a){
console_print(id, "%3d: %-32.31s %-10.9s %-9.8s",a + 1,
g_WeaponNames[a], g_Aliases[a], positionBlocked(a) ? "ON" : "OFF")
}
}
console_print(id,"----- Entries %i - %i of %i -----",start+1,end,MAXMENUPOS)
if (end < MAXMENUPOS)
console_print(id,"----- Use 'amx_restrict list %i' for more -----",end+1)
else
console_print(id,"----- Use 'amx_restrict list 1' for begin -----")
}
else if ( equali( "save" , cmd ) ) {
if ( saveSettings( g_saveFile ) ){
console_print( id , "Configuration has been saved (file ^"%s^")" , g_saveFile )
g_Modified = false
}
else console_print( id , "Couldn't save configuration (file ^"%s^")" , g_saveFile )
}
else if ( equali( "load" , cmd ) ) {
for(new a = 0; a < MAXMENUPOS; ++a)
setWeapon( a , 0 ) // Clear current settings
new arg1[64]
if ( read_argv(2, arg1 , 63 ) ) build_path( arg1 , 63, "$basedir/%s", arg1 )
else copy( arg1, 63, g_saveFile )
if ( loadSettings( arg1 ) ){
console_print( id , "Configuration has been loaded (file ^"%s^")" , arg1 )
g_Modified = true
}
else console_print( id , "Couldn't load configuration (file ^"%s^")" , arg1 )
}
else {
console_print(id,"Usage: amx_restrict <command> [value]")
console_print(id,"Commands:")
console_print(id,"^ton - set restriction on whole equipment")
console_print(id,"^toff - remove restriction from whole equipment")
console_print(id,"^ton <value> [...] - set specified restriction")
console_print(id,"^toff <value> [...] - remove specified restriction")
console_print(id,"^tlist - display list of available equipment and weapons")
console_print(id,"^tsave - save restriction")
console_print(id,"^tload [file] - load restriction [from a file]")
console_print(id,"Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, machine")
console_print(id,"Type 'amx_restrict list' for more specified values")
}
return PLUGIN_HANDLED
}
displayMenu(id,pos){
if (pos < 0) return
new menubody[512], start = pos * 7
if (start >= MAXMENUPOS) start = pos = g_Position[id] = 0
new len = format(menubody,511,"\yRestrict Weapons\R%d/5^n\w^n",pos+1)
new end = start + 7, keys = (1<<9)|(1<<7), k = 0
if (end > MAXMENUPOS) end = MAXMENUPOS
for(new a = start; a < end; ++a){
keys |= (1<<k)
len += format(menubody[len],511-len,g_MenuItem[a],++k,g_WeaponNames[a],
positionBlocked(a) ? "ON" : "OFF" )
}
len += format(menubody[len],511-len,"^n8. Save settings \y\R%s^n\w",g_Modified?"*":"")
if (end != MAXMENUPOS){
format(menubody[len],511-len,"^n9. More...^n0. %s", pos ? "Back" : "Exit")
keys |= (1<<8)
}
else format(menubody[len],511-len,"^n0. %s", pos ? "Back" : "Exit")
show_menu(id,keys,menubody)
}
public actionMenu(id,key){
switch(key){
case 7: {
if (saveSettings(g_saveFile)){
g_Modified = false
client_print(id,print_chat,"* Configuration saved successfully")
}
else client_print(id,print_chat,"* Configuration saving failed!!!")
displayMenu(id,g_Position[id])
}
case 8: displayMenu(id,++g_Position[id])
case 9: displayMenu(id,--g_Position[id])
default: {
setWeapon( g_Position[id] * 7 + key , 2 )
g_Modified = true
displayMenu(id,g_Position[id])
}
}
return PLUGIN_HANDLED
}
#if !defined NO_STEAM
public client_command( id ){
if ( g_AliasBlockNum && g_allowCheck[ id ] ) {
new arg[16]
read_argv( 0, arg , 15 )
new a = 0
do {
if ( equal( g_Aliases[g_AliasBlock[ a ]] , arg ) || equal( g_moreAliases[g_AliasBlock[ a ]] , arg ) ) {
client_print(id,print_center,g_Restricted )
return PLUGIN_HANDLED
}
} while( ++a < g_AliasBlockNum )
}
return PLUGIN_CONTINUE
}
#endif
public cmdMenu(id,level,cid){
if (cmd_access(id,level,cid,1))
displayMenu(id, g_Position[id] = 0 )
return PLUGIN_HANDLED
}
checkRest(id,menu,key){
if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){
engclient_cmd(id,"menuselect","10")
//client_cmd(id,"slot10")
client_print(id,print_center, g_Restricted )
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public ammoRest1(id) return checkRest(id,0,5)
public ammoRest2(id) return checkRest(id,0,6)
public menuBuy(id,key) return checkRest(id,0,key)
public menuPistol(id,key) return checkRest(id,1,key)
public menuShotgun(id,key) return checkRest(id,2,key)
public menuSub(id,key) return checkRest(id,3,key)
public menuRifle(id,key) return checkRest(id,4,key)
public menuMachine(id,key) return checkRest(id,5,key)
public menuItem(id,key) return checkRest(id,6,key)
saveSettings(filename[]){
if (file_exists(filename))
delete_file(filename)
if (!write_file(filename,"; Generated by Restrict Weapons Plugin. Do not modify!^n; value name"))
return 0
new text[64]
for(new a = 0; a < MAXMENUPOS; ++a){
if ( positionBlocked( a ) ) {
format(text,63,"%-16.15s ; %s", g_Aliases[a] , g_WeaponNames[a])
write_file(filename,text)
}
}
return 1
}
loadSettings(filename[]){
if (!file_exists(filename)) return 0
new text[16]
new a, pos = 0
while (read_file(filename,pos++,text,15, a )){
if ( text[0] == ';' || !a ) continue // line is a comment
parse( text, text , 15 )
if ( (a = findAliasId( text )) != -1 )
setWeapon( a , 1 )
}
return 1
}