amxmodx/plugins/include/vector.inc

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/* Vector functions (now part of Core)
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
#if defined _corevector_included
#endinput
#endif
#define _corevector_included
/* Used for angle_vector() */
#define ANGLEVECTOR_FORWARD 1
#define ANGLEVECTOR_RIGHT 2
#define ANGLEVECTOR_UP 3
/* Returns distance between two vectors. */
native get_distance(const origin1[3], const origin2[3]);
/* Gets distance between two origins (float). */
native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
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/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
/* Changes a vector into an angle vector. */
native vector_to_angle(const Float:fVector[3], Float:vReturn[3]);
/* Changes an angle vector into a vector. */
native angle_vector(const Float:vector[3], FRU, Float:ret[3]);
/* Gets the length of a vector (float[3]). */
native Float:vector_length(const Float:vVector[3]);
/* Gets the distance between 2 vectors (float[3]). */
native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);
/* Changes an integer vec to a floating vec
* This is not a for loop because that's slower
*/
stock IVecFVec(const IVec[3], Float:FVec[3])
{
FVec[0] = float(IVec[0]);
FVec[1] = float(IVec[1]);
FVec[2] = float(IVec[2]);
return 1;
}
/* Changes a float vec to an integer vec */
stock FVecIVec(const Float:FVec[3], IVec[3])
{
IVec[0] = floatround(FVec[0]);
IVec[1] = floatround(FVec[1]);
IVec[2] = floatround(FVec[2]);
return 1;
}