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https://github.com/alliedmodders/amxmodx.git
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179 lines
3.9 KiB
C
179 lines
3.9 KiB
C
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/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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/* Class with virtual members for easy message handling
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* Don't forget to add new messages to "Initialize_MessageHandler()"
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*/
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#ifndef MESSAGEHANDLER_H
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#define MESSAGEHANDLER_H
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#include "utilfunctions.h"
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class MessageHandler
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{
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public:
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unsigned int m_Count;
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int m_Target;
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float m_Origin[3];
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edict_t *m_Entity;
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int m_Msg;
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/**
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* Return 1 to hook the rest of this message, 0 otherwise
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*/
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virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
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{
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return 0;
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};
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virtual void End(void)
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{
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return;
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};
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virtual void WriteByte(int Data)
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{
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++m_Count;
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};
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virtual void WriteChar(int Data)
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{
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++m_Count;
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};
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virtual void WriteShort(int Data)
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{
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++m_Count;
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};
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virtual void WriteLong(int Data)
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{
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++m_Count;
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};
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virtual void WriteAngle(REAL Data)
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{
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++m_Count;
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};
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virtual void WriteCoord(REAL Data)
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{
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++m_Count;
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};
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virtual void WriteString(const char *Data)
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{
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++m_Count;
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};
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virtual void WriteEntity(int Data)
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{
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++m_Count;
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};
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};
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class MessageCountDown : public MessageHandler
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{
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public:
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int m_CountDownTime;
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virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
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{
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m_Count=0;
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return 1;
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};
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virtual void End(void)
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{
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if (m_Count!=1) // invalid message?
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{
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MF_Log("[NS] Invalid Countdown message received! Got %d args, expected 1.",m_Count);
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return;
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}
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GameMan.HandleCountdown(m_CountDownTime);
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};
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virtual void WriteByte(int Data)
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{
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++m_Count;
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m_CountDownTime=Data;
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};
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};
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class MessageGameStatus : public MessageHandler
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{
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public:
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int FirstByte;
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virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
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{
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m_Count=0;
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return 1;
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};
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virtual void End(void)
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{
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GameMan.HandleGameStatus(FirstByte);
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};
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virtual void WriteByte(int iValue)
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{
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if (m_Count==0)
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{
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FirstByte=iValue;
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};
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++m_Count;
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};
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};
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void Initialize_MessageHandler(void);
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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void MessageEnd_Post(void);
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void WriteByte_Post(int iValue);
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void WriteChar_Post(int iValue);
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void WriteShort_Post(int iValue);
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void WriteLong_Post(int iValue);
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void WriteAngle_Post(float flValue);
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void WriteCoord_Post(float flValue);
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void WriteString_Post(const char *sz);
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void WriteEntity_Post(int iValue);
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#endif // MESSAGEHANDLER_H
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