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255 lines
7.2 KiB
C
255 lines
7.2 KiB
C
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/* ======== Simple Trie ========
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* Copyright (C) 2006-2007 Kuchiki Rukia
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): Radical Edward
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* Notes: Generic simple trie
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* ============================
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*/
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// Rukia: Digital trees, or tries, are a combination of vector and tree structures.
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// They have garanteed O(1) worst case (literally O(m), constant for key length).
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// However, unless optimized (such as in Judy Arrays), they have terrible memory performance.
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// We will use a naive approach, due to time constraints.
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// Judy Arrays would be a better approach, but would destroy the point of the assignment.
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#ifndef __TRIE_CLASS__
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#define __TRIE_CLASS__
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// Rukia: HACK: Usage of assert to force metatemplates to work right.
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#include <cassert>
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#include <string.h>
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// Rukia: Metaprogramming to aid in compile time constants and such.
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template<size_t base, size_t N>
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struct Exponential
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{
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enum { value = base * Exponential<base,N - 1>::value };
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};
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template <size_t base>
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struct Exponential<base,0>
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{
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enum { value = 1 };
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};
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// Rukia: NOTE: This is extremely ugly for these reasons:
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// 1. It relies on template metaprogramming
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// 2. It is unoptimized
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// 3. It was written in exactly 1 hour and 7 minutes.
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// However, preliminary tests show it is faster than the STL hashmap, in current form.
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// HACK: Optimize further into a patricia tree and partial specialization digital tree (Judy Array).
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// Rukia: HACK: To optimize:
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// 1. Add two bitvectors (vector<bool>) to each node.
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// * 0 0 = nothing at all
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// * 1 0 = compressed nodes 1
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// * 0 1 = compressed nodes 2
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// * 1 1 = uncompressed node
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// 2. Add compressed node 1; a simple holder for one value
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// 3. Add compressed node 2; a vector with a bitlookup table for up to 2^sizeof(C) values
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// 4. Allow for hytersis in deletion for until 1 insert (will increase speed on multiple in row insert/deletes
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// Rukia: Templates <Key, Value, Compare by>
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template <typename K, typename V, typename C = unsigned char>
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class Trie
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{
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public:
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// Rukia: HACK: Remove this from Trie class eventually; it looks ugly and is slow.
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class TrieNode
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{
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friend class Trie;
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public:
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TrieNode()
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{
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// Rukia: Render all pointers NULL.
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// Rukia: HACK: Reformat this somehow, it is ugly.
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// Rukia: Use 0, not NULL. GCC dislikes usage of NULL.
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memset(reinterpret_cast<void*>(Children),0,Exponential<2,8*sizeof(C)>::value * sizeof(TrieNode*));
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Value = NULL;
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}
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// Rukia: We can garantee this will be an OK delete; either value, or NULL.
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~TrieNode()
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{
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if( Value != NULL) { delete Value; }
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for(register long i = 0; i < Exponential<2,8*sizeof(C)>::value; i++)
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{
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delete Children[i];
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}
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}
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void Clear()
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{
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if( Value != NULL) { delete Value; }
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for(register long i = 0; i < Exponential<2,8*sizeof(C)>::value; i++)
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{
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delete Children[i];
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Children[i] = NULL;
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}
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}
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// Rukia: Little syntatical sugar for you. Hope you like it.
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TrieNode* operator[](C size)
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{
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return Children[size];
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}
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void InOrderAlt(void(*func)(V&) )
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{
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if( Value != NULL) { func(*Value); }
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for(register long i = 0; i < Exponential<2,8*sizeof(C)>::value; i++)
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{
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if(Children[i] != NULL) { (Children[i])->InOrderAlt(func); }
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}
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}
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void Insert(V& newval)
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{
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if(Value == NULL) { Value = new V; }
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*Value = newval;
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}
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// Rukia: This will be inlined out, and it is never good to expose too much.
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V* Retrieve()
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{
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return Value;
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}
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// Rukia: Return true if node is redundant, so we can remove it.
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// Rukia: HACK: Perhaps optimize for inserts by analyzing usage?
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void Delete()
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{
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delete Value;
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Value = NULL;
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}
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// Rukia: GCC doesn't like redundant friend declarations.
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//friend class Trie;
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private:
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TrieNode* Children[Exponential<2,8*sizeof(C)>::value];
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V* Value;
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};
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friend class TrieNode;
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// Rukia: Root/stem node.
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TrieNode Stem;
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// Simply calls the destructor on any and all children, until everything is dead.
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void Clear()
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{
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Stem.Clear();
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}
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bool IsValid(const K* key, size_t keylen)
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{
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return (Retrieve(key,keylen) != NULL);
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}
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void InOrderAlt(void(*func)(V&) )
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{
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Stem.InOrderAlt(func);
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}
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// Rukia: We use const for the key, even though we completely subvert the system.
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// Rukia: Why? Because we don't CHANGE it, even if we subvert the system.
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V* Retrieve(const K* key, size_t keylen)
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{
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// Rukia: Convert to comparison types
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register C* realkey = (C*)(key);
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C CurrKey = *realkey;
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// Rukia: HACK: Convert to use bitwise shift operators
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register size_t reallen = keylen * (sizeof(K) / sizeof(C) );
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if(key == NULL) { return Stem.Retrieve(); }
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// Rukia: Iterate through the nodes till we find a NULL one, or run out of key.
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register TrieNode* CurrNode = Stem[CurrKey];
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// Rukia: HACK: Return NULL, don't use exceptions, they are slow.
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if(CurrNode == NULL) { return NULL; }
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// Rukia: initialize one lower because we've already decoded one from the key.
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for(reallen--;reallen != 0;reallen--)
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{
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realkey++;
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CurrKey = *realkey;
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CurrNode = (*CurrNode)[CurrKey];
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if(CurrNode == NULL) { return NULL; }
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}
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return CurrNode->Retrieve();
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};
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void Insert( const K* key, size_t keylen, V& value)
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{
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// Rukia: Convert to comparison types
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register C* realkey = (C*)(key);
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C CurrKey = *realkey;
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// Rukia: HACK: Convert to use bitwise shift operators
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register size_t reallen = keylen * (sizeof(K) / sizeof(C) );
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if(key == NULL) { Stem.Retrieve(); }
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// Rukia: Iterate through the nodes till we find a NULL one, or run out of key.
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register TrieNode* CurrNode = Stem[CurrKey];
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register TrieNode* TmpNode = NULL;
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// Rukia: HACK: Maybe an internal memory allocator?
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// Rukia: HACK: Quickly resort to 'friend'; reduces encapsulation, but worth the cost.
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if(CurrNode == NULL) { CurrNode = new TrieNode(); Stem.Children[CurrKey] = CurrNode; }
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// Rukia: initialize one lower because we've already decoded one from the key.
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for(reallen--;reallen != 0;reallen--)
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{
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realkey++;
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CurrKey = *realkey;
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TmpNode = (*CurrNode)[CurrKey];
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if(TmpNode == NULL) { TmpNode = new TrieNode; CurrNode->Children[CurrKey] = TmpNode; }
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CurrNode = TmpNode;
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}
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CurrNode->Insert(value);
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}
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// Rukia: HACK HACK HACK: Fix this SOON. Delete will NOT delete nodes, and has no hystersis operandi.
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void Delete( const K* key, size_t keylen)
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{
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// Rukia: Convert to comparison types
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register C* realkey = (C*)(key);
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C CurrKey = *realkey;
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// Rukia: HACK: Convert to use bitwise shift operators
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register size_t reallen = keylen * (sizeof(K) / sizeof(C) );
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if(key == NULL) { Stem.Delete(); return; }
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// Rukia: Iterate through the nodes till we find a NULL one, or run out of key.
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register TrieNode* CurrNode = Stem[CurrKey];
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// Rukia: HACK: Return NULL, don't use exceptions, they are slow.
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if(CurrNode == NULL) { return; }
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// Rukia: initialize one lower because we've already decoded one from the key.
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for(reallen--;reallen != 0;reallen--)
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{
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realkey++;
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CurrKey = *realkey;
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CurrNode = (*CurrNode)[CurrKey];
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if(CurrNode == NULL) { return; }
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}
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CurrNode->Delete();
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}
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};
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#endif
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