mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 06:45:37 +03:00
119 lines
2.2 KiB
C++
119 lines
2.2 KiB
C++
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#include <extdll.h>
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#include <meta_api.h>
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#include <eiface.h>
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#include <edict.h>
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#include "esforces.h"
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int g_Avatars[33] = {0};
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static cell AMX_NATIVE_CALL esf_create_avatar(AMX *amx, cell *params)
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{
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int player = params[1];
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CHECKPLAYER(player);
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if (g_Avatars[player] == 0)
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{
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edict_t *pEntity = CREATE_NAMED_ENTITY(MAKE_STRING("env_model"));
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if (!pEntity || FNullEnt(pEntity))
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return 0;
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pEntity->v.movetype = MOVETYPE_FOLLOW;
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pEntity->v.aiment = MF_GetPlayerEdict(player);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL esf_remove_avatar(AMX *amx, cell *params)
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{
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int player = params[1];
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CHECKPLAYER(player);
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if (g_Avatars[player])
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{
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edict_t *pEntity = INDEXENT(g_Avatars[player]);
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if (!pEntity || FNullEnt(pEntity))
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{
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g_Avatars[player] = 0;
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return 0;
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}
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REMOVE_ENTITY(pEntity);
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g_Avatars[player] = 0;
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL esf_has_avatar(AMX *amx, cell *params)
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{
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int player = params[1];
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CHECKPLAYER(player);
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if (g_Avatars[player])
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{
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edict_t *pEntity = INDEXENT(g_Avatars[player]);
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if (!pEntity || FNullEnt(pEntity))
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{
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g_Avatars[player] = 0;
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return 0;
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}
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL esf_avatar_getent(AMX *amx, cell *params)
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{
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int player = params[1];
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CHECKPLAYER(player);
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if (g_Avatars[player])
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{
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edict_t *pEntity = INDEXENT(g_Avatars[player]);
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if (!pEntity || FNullEnt(pEntity))
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{
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g_Avatars[player] = 0;
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return 0;
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}
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return g_Avatars[player];
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL esf_avatar_setmodel(AMX *amx, cell *params)
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{
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int player = params[1];
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CHECKPLAYER(player);
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if (g_Avatars[player])
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{
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edict_t *pEntity = INDEXENT(g_Avatars[player]);
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if (!pEntity || FNullEnt(pEntity))
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{
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g_Avatars[player] = 0;
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return 0;
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}
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int len;
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const char *str = MF_GetAmxString(amx, params[2], 0, &len);
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SET_MODEL(player, STRING(ALLOC_STRING(str)));
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return 1;
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}
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return 0;
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}
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AMX_NATIVE_INFO g_AvatarNatives[] = {
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{"esf_create_avatar", esf_create_avatar},
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{"esf_remove_avatar", esf_remove_avatar},
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{"esf_has_avatar", esf_has_avatar},
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{"esf_avatar_getent", esf_avatar_getent},
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{"esf_avatar_setmodel", esf_avatar_setmodel},
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{NULL, NULL},
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};
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