amxmodx/dlls/ns/natives/structure.cpp

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2014-08-04 14:35:12 +04:00
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Natural Selection Module
//
#include "../sdk/amxxmodule.h"
#include "../ns.h"
#include "../utilfunctions.h"
#include "../NEW_Util.h"
int IsValidBuilding[AVH_USER3_MAX + 1] = {
0, // AVH_USER3_NONE = 0,
0, // AVH_USER3_MARINE_PLAYER,
0, // AVH_USER3_COMMANDER_PLAYER,
0, // AVH_USER3_ALIEN_PLAYER1,
0, // AVH_USER3_ALIEN_PLAYER2,
0, // AVH_USER3_ALIEN_PLAYER3,
0, // AVH_USER3_ALIEN_PLAYER4,
0, // AVH_USER3_ALIEN_PLAYER5,
0, // AVH_USER3_ALIEN_EMBRYO,
0, // AVH_USER3_SPAWN_TEAMONE,
0, // AVH_USER3_SPAWN_TEAMTWO,
0, // AVH_USER3_PARTICLE_ON, // only valid for AvHParticleEntity: entindex as int in fuser1, template index stored in fuser2
0, // AVH_USER3_PARTICLE_OFF, // only valid for AvHParticleEntity: particle system handle in fuser1
0, // AVH_USER3_WELD, // float progress (0 - 100) stored in fuser1
0, // AVH_USER3_ALPHA, // fuser1 indicates how much alpha this entity toggles to in commander mode, fuser2 for players
0, // AVH_USER3_MARINEITEM, // Something a friendly marine can pick up
0, // AVH_USER3_WAYPOINT,
2, // AVH_USER3_HIVE,
0, // AVH_USER3_NOBUILD,
0, // AVH_USER3_USEABLE,
0, // AVH_USER3_AUDIO_ON,
0, // AVH_USER3_AUDIO_OFF,
0, // AVH_USER3_FUNC_RESOURCE,
1, // AVH_USER3_COMMANDER_STATION,
1, // AVH_USER3_TURRET_FACTORY,
1, // AVH_USER3_ARMORY,
1, // AVH_USER3_ADVANCED_ARMORY,
1, // AVH_USER3_ARMSLAB,
1, // AVH_USER3_PROTOTYPE_LAB,
1, // AVH_USER3_OBSERVATORY,
0, // AVH_USER3_CHEMLAB,
0, // AVH_USER3_MEDLAB,
0, // AVH_USER3_NUKEPLANT,
1, // AVH_USER3_TURRET,
1, // AVH_USER3_SIEGETURRET,
1, // AVH_USER3_RESTOWER,
0, // AVH_USER3_PLACEHOLDER,
1, // AVH_USER3_INFANTRYPORTAL,
0, // AVH_USER3_NUKE,
0, // AVH_USER3_BREAKABLE,
0, // AVH_USER3_UMBRA,
1, // AVH_USER3_PHASEGATE,
2, // AVH_USER3_DEFENSE_CHAMBER,
2, // AVH_USER3_MOVEMENT_CHAMBER,
2, // AVH_USER3_OFFENSE_CHAMBER,
2, // AVH_USER3_SENSORY_CHAMBER,
2, // AVH_USER3_ALIENRESTOWER,
0, // AVH_USER3_HEAVY,
0, // AVH_USER3_JETPACK,
1, // AVH_USER3_ADVANCED_TURRET_FACTORY,
0, // AVH_USER3_SPAWN_READYROOM,
0, // AVH_USER3_CLIENT_COMMAND,
0, // AVH_USER3_FUNC_ILLUSIONARY,
0, // AVH_USER3_MENU_BUILD,
0, // AVH_USER3_MENU_BUILD_ADVANCED,
0, // AVH_USER3_MENU_ASSIST,
0, // AVH_USER3_MENU_EQUIP,
0, // AVH_USER3_MINE,
0 // AVH_USER3_MAX
};
// ns_build_structure(idStructure);
static cell AMX_NATIVE_CALL ns_build_structure(AMX *amx, cell *params)
{
// Trick NS into thinking that this structure is being spawned from the map
// set the "startbuilt" setting to 1, then remove it.
// "startbuilt" is set as "spawnflag" "1" in the ns.fgd
CreateNonPlayerEdict(amx,params[1]);
if (Entity->free)
{
return 0;
};
if (Entity->v.iuser3 <= AVH_USER3_NONE || Entity->v.iuser3 >= AVH_USER3_MAX)
{
return 0;
}
int StructureType=IsValidBuilding[Entity->v.iuser3];
if (StructureType==0)
{
return 0;
}
if (Entity->v.iuser3==AVH_USER3_HIVE)
{
return 0;
}
// Already set?
if (Entity->v.spawnflags & 1)
{
MDLL_Spawn(Entity);
goto undo_ghost;
}
Entity->v.spawnflags |= 1;
MDLL_Spawn(Entity);
Entity->v.spawnflags &= ~1;
undo_ghost:
if (StructureType==1) // marine, remove "ghost" appearance
{
if (get_private(Entity,MAKE_OFFSET(GHOST_STRUCTURE))!=0)
{
set_private(Entity,MAKE_OFFSET(GHOST_STRUCTURE),0);
Entity->v.rendermode=kRenderNormal;
Entity->v.renderamt=100.0;
}
}
return 1;
};
#define MASK_ELECTRICITY 8192
static cell AMX_NATIVE_CALL ns_get_build(AMX *amx, cell *params)
{
int iLength;
char *buildtype = MF_GetAmxString(amx,params[1],0,&iLength);
int iBuiltOnly = params[2];
int iNumber = params[3];
edict_t* pBuild = NULL;
int iCount=0;
while ((pBuild = UTIL_FindEntityByString(pBuild,"classname",buildtype)) != NULL)
{
if (iBuiltOnly > 0)
{
if (FStrEq("team_advarmory",buildtype) || FStrEq("team_advturretfactory",buildtype))
{
iCount++;
}
else
{
if (pBuild->v.fuser1 >= 1000 || pBuild->v.iuser4 & MASK_ELECTRICITY)
{
iCount++;
}
}
}
else
{
iCount++;
}
if (iNumber > 0 && iCount == iNumber)
return ENTINDEX_NEW(pBuild);
}
return iCount++;
}
static cell AMX_NATIVE_CALL ns_set_hive_trait(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
set_private(Entity,MAKE_OFFSET(HIVE_TRAIT),static_cast<int>(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL ns_get_hive_trait(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return get_private(Entity,MAKE_OFFSET(HIVE_TRAIT));
}
static cell AMX_NATIVE_CALL ns_get_struct_owner(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return get_private(Entity,MAKE_OFFSET(STRUCTOWNER));
}
// ns_set_struct_owner(idStructure,idPlayer) - -1 means no owner
static cell AMX_NATIVE_CALL ns_set_struct_owner(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (params[2] > gpGlobals->maxClients || params[2] < -1)
{
return 0;
}
if (Entity->pvPrivateData == NULL)
{
return 0;
}
set_private(Entity,MAKE_OFFSET(STRUCTOWNER),params[2]);
return 1;
}
// Float:ns_get_obs_energy(id);
static cell AMX_NATIVE_CALL ns_get_obs_energy(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return amx_ftoc2(get_private(Entity,MAKE_OFFSET(OBS_ENERGY)));
};
// Float:ns_set_obs_energy(id,Float:energy);
static cell AMX_NATIVE_CALL ns_set_obs_energy(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
set_private_f(Entity,MAKE_OFFSET(OBS_ENERGY),amx_ctof2(params[2]));
return 1;
};
// Float:ns_add_obs_energy(id,Float:energy);
static cell AMX_NATIVE_CALL ns_add_obs_energy(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return amx_ftoc2(inc_private_f(Entity,MAKE_OFFSET(OBS_ENERGY),amx_ctof2(params[2]),0.0,100.0));
};
// Float:ns_get_weld_time(idWeldable);
static cell AMX_NATIVE_CALL ns_get_weld_time(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return amx_ftoc2(get_private_f(Entity,MAKE_OFFSET(WELD_TIME)));
};
// ns_set_weld_time(idWeldable,Float:value);
static cell AMX_NATIVE_CALL ns_set_weld_time(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
set_private_f(Entity,MAKE_OFFSET(WELD_TIME),amx_ctof2(params[2]));
return 1;
};
// Float:ns_add_weld_time(idWeldable,Float:value);
static cell AMX_NATIVE_CALL ns_add_weld_time(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return amx_ftoc2(inc_private_f(Entity,MAKE_OFFSET(WELD_TIME),amx_ctof2(params[2]),0.0));
};
// Float:ns_get_weld_done(idWeldable);
static cell AMX_NATIVE_CALL ns_get_weld_done(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return amx_ftoc2(get_private_f(Entity,MAKE_OFFSET(WELD_DONE)));
};
// ns_set_weld_done(idWeldable,Float:value);
static cell AMX_NATIVE_CALL ns_set_weld_done(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
set_private_f(Entity,MAKE_OFFSET(WELD_DONE),amx_ctof2(params[2]));
return 1;
};
// Float:ns_add_weld_done(idWeldable,Float:value);
static cell AMX_NATIVE_CALL ns_add_weld_done(AMX *amx, cell *params)
{
CreateNonPlayerEdict(amx,params[1]);
if (Entity->pvPrivateData == NULL)
{
return 0;
}
return amx_ftoc2(inc_private_f(Entity,MAKE_OFFSET(WELD_DONE),amx_ctof2(params[2]),0.0));
};
AMX_NATIVE_INFO structure_natives[] = {
{ "ns_build_structure", ns_build_structure },
{ "ns_get_build", ns_get_build },
{ "ns_get_hive_trait", ns_get_hive_trait },
{ "ns_set_hive_trait", ns_set_hive_trait },
{ "ns_get_struct_owner", ns_get_struct_owner },
{ "ns_set_struct_owner", ns_set_struct_owner },
{ "ns_get_obs_energy", ns_get_obs_energy },
{ "ns_set_obs_energy", ns_set_obs_energy },
{ "ns_add_obs_energy", ns_add_obs_energy },
{ "ns_get_weld_time", ns_get_weld_time },
{ "ns_set_weld_time", ns_set_weld_time },
{ "ns_add_weld_time", ns_add_weld_time },
{ "ns_get_weld_done", ns_get_weld_done },
{ "ns_set_weld_done", ns_set_weld_done },
{ "ns_add_weld_done", ns_add_weld_done },
/* prototypes for natives i have planned */
//{ "ns_get_phase_target", ns_get_phase_target },
//{ "ns_set_phase_target", ns_set_phase_target },
//{ "ns_set_phase_nextuse", ns_set_phase_nextuse },
//{ "ns_get_phase_nextuse", ns_get_phase_nextuse },
//{ "ns_add_phase_nextuse", ns_add_phase_nextuse },
{ NULL, NULL }
};
void AddNatives_Structure()
{
MF_AddNatives(structure_natives);
}