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122 lines
3.0 KiB
C
122 lines
3.0 KiB
C
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/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef LOCATIONMANAGER_H
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#define LOCATIONMANAGER_H
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#include "CVector.h"
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#include "GameManager.h"
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#include "TitleManager.h"
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typedef struct location_data_s
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{
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char name[128];
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vec3_t mins;
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vec3_t maxs;
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const char *titlelookup;
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} location_data_t;
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class LocationManager
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{
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private:
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CVector<location_data_t> m_LocationList;
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public:
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LocationManager()
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{
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Clear();
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};
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inline void Clear(void)
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{
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m_LocationList.clear();
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m_LocationList.reserve(32);
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};
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inline void Add(const char *Name, edict_t *Entity)
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{
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location_data_t Temp;
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Temp.mins=Entity->v.mins;
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Temp.maxs=Entity->v.maxs;
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strncpy(Temp.name,Name,sizeof(Temp.name)-1);
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String NameString(Name);
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NameString.toLower();
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Temp.titlelookup=TitleMan.Lookup(NameString);
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m_LocationList.push_back(Temp);
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};
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inline const char *Lookup(vec3_t origin, cell titlelookup)
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{
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unsigned int i=0;
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location_data_t Temp;
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while (i<m_LocationList.size())
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{
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Temp=m_LocationList[i++];
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if (origin.x <= Temp.maxs.x &&
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origin.y <= Temp.maxs.y &&
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origin.x >= Temp.mins.x &&
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origin.y >= Temp.mins.y)
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{
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if (titlelookup==0)
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{
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return &(m_LocationList[i-1].name[0]);
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}
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else
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{
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if (m_LocationList[i-1].titlelookup!=NULL)
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{
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return m_LocationList[i-1].titlelookup;
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}
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return &(m_LocationList[i-1].name[0]);
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}
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}
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}
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return "";
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};
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};
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extern LocationManager LocationMan;
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#endif // LOCATIONMANAGER_H
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