amxmodx/gamedata/common.games/entities.games/tfc/offsets-cbaseplayerweapon.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
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"type" "integer"
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"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_fFireOnEmpty" // int
{
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"type" "integer"
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"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_flNextPrimaryAttack" // float
{
"type" "float"
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"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_flNextSecondaryAttack" // float
{
"type" "float"
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"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_flTimeWeaponIdle" // float
{
"type" "float"
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"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_flNextReload" // float
{
"type" "float"
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"windows" "1184"
"linux" "1200"
"mac" "1200"
}
"m_flPumpTime" // float
{
"type" "float"
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"windows" "1188"
"linux" "1204"
"mac" "1204"
}
"m_fReloadTime" // float
{
"type" "float"
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"windows" "1192"
"linux" "1208"
"mac" "1208"
}
"m_fAimedDamage" // float
{
"type" "float"
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"windows" "1196"
"linux" "1212"
"mac" "1212"
}
"m_fNextAimBonus" // float
{
"type" "float"
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"windows" "1200"
"linux" "1216"
"mac" "1216"
}
"m_fInZoom" // int
{
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"type" "integer"
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"windows" "1204"
"linux" "1220"
"mac" "1220"
}
"m_iWeaponState" // int
{
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"type" "integer"
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"windows" "1208"
"linux" "1224"
"mac" "1224"
}
"m_fInReload" // int
{
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"type" "integer"
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"windows" "1212"
"linux" "1228"
"mac" "1228"
}
"m_fInSpecialReload" // int
{
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"type" "integer"
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"windows" "1216"
"linux" "1232"
"mac" "1232"
}
"m_iPrimaryAmmoType" // int
{
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"type" "integer"
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"windows" "1220"
"linux" "1236"
"mac" "1236"
}
"m_iSecondaryAmmoType" // int
{
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"type" "integer"
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"windows" "1224"
"linux" "1240"
"mac" "1240"
}
"m_iClip" // int
{
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"type" "integer"
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"windows" "1228"
"linux" "1244"
"mac" "1244"
}
"m_iClientClip" // int
{
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"type" "integer"
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"windows" "1232"
"linux" "1248"
"mac" "1248"
}
"m_iClientWeaponState" // int
{
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"type" "integer"
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"windows" "1236"
"linux" "1252"
"mac" "1252"
}
"m_iDefaultAmmo" // int
{
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"type" "integer"
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"windows" "1240"
"linux" "1256"
"mac" "1256"
}
"m_flPrevPrimaryAttack" // float
{
"type" "float"
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"windows" "1244"
"linux" "1260"
"mac" "1260"
}
"m_flLastFireTime" // float
{
"type" "float"
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"windows" "1248"
"linux" "1264"
"mac" "1264"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/