amxmodx/gamedata/common.games/entities.games/valve/offsets-ccontroller.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CController"
{
"Offsets"
{
"m_flNextFlinch" // float
{
"type" "float"
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"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flShootTime" // float
{
"type" "float"
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"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flShootEnd" // float
{
"type" "float"
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"windows" "724"
"linux" "744"
"mac" "744"
}
"m_pBall" // CSprite*[2]
{
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"type" "classptr"
"size" "2"
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"windows" "728"
"linux" "748"
"mac" "748"
}
"m_iBall" // int[2]
{
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"type" "integer"
"size" "2"
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"windows" "736"
"linux" "756"
"mac" "756"
}
"m_iBallTime" // float[2]
{
"type" "float"
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"size" "2"
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"windows" "744"
"linux" "764"
"mac" "764"
}
"m_iBallCurrent" // int[2]
{
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"type" "integer"
"size" "2"
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"windows" "752"
"linux" "772"
"mac" "772"
}
"m_vecEstVelocity" // Vector
{
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"type" "vector"
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"windows" "760"
"linux" "780"
"mac" "780"
}
"m_velocity" // Vector
{
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"type" "vector"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_fInCombat" // int
{
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"type" "integer"
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"windows" "784"
"linux" "804"
"mac" "804"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CController
*/